Author Topic: Ye Olde Tavern Strumpets  (Read 21438 times)

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Ashmond

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Ye Olde Tavern Strumpets
« on: September 09, 2010, 12:57:59 AM »
Ye Olde Tavern Strumpets (please see the thread for information until any needed information is sorted here).

The full version *module source in both module code and text code along with two open source sound files are available in one tiny download.  Here. 
*If someone requests the text files, I'll add them back.

1.1 - fixed menu window bug when you lost to the madame during a tavern duel & added another string for that event

If you want to check these strumpets out without all the editing, a native 1.31 1.32 module with them added is provided (25MB).  No extras at this time, they use standard native stuff. Here.












Original Post:
===================================================================

I know, I know.  But damn it, everybody wants realism and strumpets are most certainly included!

This is the first thing I did in my mod-the-mod adventure and I was tickled with it.  Now it seems lack. 

I'm seeking ideas as to how this would be a viable inclusion to the game beyond mere perversion.

What do you folk think would be suitable (doable) rewards and punishments when interacting with a tavern strumpet?

Also, is there ever going to be a cutscene tool?

Here is what I ended with some odd weeks ago:

(click to show/hide)

Also some visual.  This troop had a fake slot assigned and out of luck ended up where it did.
(click to show/hide)
I have an altered version of that armor by dthehun that I plan on using:
(click to show/hide)
I'd really like an outfit such as the following, though I can't do such things to date:
(click to show/hide)

Additionally, how the heck do you get hits to morale entered into the recent events?  As it is now, all that must be done is to check the moral stats and it overrides the hit as if it never happened.
« Last Edit: October 06, 2010, 04:27:59 AM by Ashmond »

xenoargh

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Re: Ye Olde Tavern Strumpets
« Reply #1 on: September 09, 2010, 01:10:02 AM »
1.  dthehun's Anar Dresses is pretty close to the droi- er, dresses you're looking for.  He's prolly going to smack me for pointing that out.

2.  I think the classiest way to handle the strumpet stuff is to do a fade-to-black and then raise the curtain, with some witty, randomized dialogue along the way through string register manipulation, so that it's only stale after about 10 goes.  If people are still doing it past that, they need a Life, anyhow.  It's like killing kids in Fallout- the first time, it's "grim realism".  The fifth time... perhaps you need help ;)

Then say something funny when it fades back in ("Oi, you said it was 'like a leapord', but it was more like a squirrel, m'lord!", etc., ad nauseum, with some cute code that takes into account STR/AGI/CHR/INT, Persuasion (heh) Leadership (double-heh) Merchant (hahaha) etc.  Anything past that is too gratuitous for my tastes, personally.

3.  I like the overall idea.  I'd definitely like to see more characters in bars in general, interactive or no, preferably written in a way that doesn't require total rewrite of Merc / Companion / etc. folks being able to show up.

Ashmond

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Re: Ye Olde Tavern Strumpets
« Reply #2 on: September 09, 2010, 01:22:16 AM »
*ponders Anar dresses...

Xeno, I'm sure you realize that repetition would be justified by the reward|punishment system.  :mrgreen:

And ye speak of things above my head.  But that is fuel for ambition I suppose.
« Last Edit: September 09, 2010, 01:25:02 AM by Ashmond »

xenoargh

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Re: Ye Olde Tavern Strumpets
« Reply #3 on: September 09, 2010, 01:25:32 AM »
Me, personally... I wouldn't make it have much in the way of gameplay repercussions, unless it was tied to a quest- say, take care of a nasty pimp, stop a slave-dealer who deals in young girls, etc..  I'd rather just have the entertainment and the added detail to the game universe.  But that's just me.

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Re: Ye Olde Tavern Strumpets
« Reply #4 on: September 09, 2010, 07:22:48 AM »
Then say something funny when it fades back in ("Oi, you said it was 'like a leapord', but it was more like a squirrel, m'lord!", etc., ad nauseum, with some cute code that takes into account STR/AGI/CHR/INT, Persuasion (heh) Leadership (double-heh) Merchant (hahaha) etc.  Anything past that is too gratuitous for my tastes, personally.

and "Power Strike" :wink: :wink: and "Ironflesh"  :wink: :wink: and "Spotting":wink: :wink: and "Pathfinding":wink: :wink: "Tactics":wink: :wink: and "Weapon Master":wink: :wink: and "Athletics":wink: :wink: and how could i forget "Riding" :wink: :wink:. say no more say no more.

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Re: Ye Olde Tavern Strumpets
« Reply #5 on: September 09, 2010, 09:22:16 AM »
Winkwinknudgenudge.

Anyway, very nice idea, but your servant of the flesh there looks a bit too warriory doesn't she? I love Xeno's ideas as well, btw. :P
« Last Edit: September 09, 2010, 10:10:38 AM by FrisianDude »
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Re: Ye Olde Tavern Strumpets
« Reply #6 on: September 09, 2010, 10:06:24 AM »
Then say something funny when it fades back in ("Oi, you said it was 'like a leapord', but it was more like a squirrel, m'lord!", etc., ad nauseum, with some cute code that takes into account STR/AGI/CHR/INT, Persuasion (heh) Leadership (double-heh) Merchant (hahaha) etc.  Anything past that is too gratuitous for my tastes, personally.

and "Power Strike" :wink: :wink: and "Ironflesh"  :wink: :wink: and "Spotting":wink: :wink: and "Pathfinding":wink: :wink: "Tactics":wink: :wink: and "Weapon Master":wink: :wink: and "Athletics":wink: :wink: and how could i forget "Riding" :wink: :wink:. say no more say no more.
[spam]
Oh, God... So much ambiguous skills... But Ironflesh and Riding are absolutely necessary. :D
[/spam]

Interesting idea.

Revan Shan

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Re: Ye Olde Tavern Strumpets
« Reply #7 on: September 09, 2010, 01:41:40 PM »
As result you get + to one hand weapons.   :lol:

Now really. I had the idea of including 'rape' in Europe 1200, and it was done. It make your troops moral raise, while your relation with the village decreased.

So with prostitutes you could do the same, but with not such a decrease, cause you are paying for sex, not raping. But now you might ask yourself: the party's moral raises if you are the only one fuching? No, cause the dialog of the madam or whatever would go like this: 'I have some girls that could suit your horny men (lol), are you interested?'. If you accept you pay and morale raises. Maybe a message should appear (you are exausted, blabla bla).

Maybe instead of decreasing the relation with locals (if its prostitution and not raping) the character's health could decrease a bit (but to a limit, we don't want him to die...) so that it represents that you used your energy or whatever. And it could be a good idea to make the price of the girls go up or down depending on the amount of people involved. The more men on your party the more expensive it is.
« Last Edit: September 09, 2010, 01:46:44 PM by Revan Shan »

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Re: Ye Olde Tavern Strumpets
« Reply #8 on: September 09, 2010, 05:05:07 PM »
Then say something funny when it fades back in ("Oi, you said it was 'like a leapord', but it was more like a squirrel, m'lord!", etc., ad nauseum, with some cute code that takes into account STR/AGI/CHR/INT, Persuasion (heh) Leadership (double-heh) Merchant (hahaha) etc.  Anything past that is too gratuitous for my tastes, personally.

and "Power Strike" :wink: :wink: and "Ironflesh"  :wink: :wink: and "Spotting":wink: :wink: and "Pathfinding":wink: :wink: "Tactics":wink: :wink: and "Weapon Master":wink: :wink: and "Athletics":wink: :wink: and how could i forget "Riding" :wink: :wink:. say no more say no more.

Don't forget "Shield".  :wink: :wink:

Without it you might catch a plague. Shield it before you wield it!

Hooray for hookers! :mrgreen:


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Re: Ye Olde Tavern Strumpets
« Reply #9 on: September 09, 2010, 05:19:38 PM »
As result you get + to one hand weapons.   :lol:

Silly, I'd get +skill to polearms.
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Revan Shan

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Re: Ye Olde Tavern Strumpets
« Reply #10 on: September 09, 2010, 06:12:31 PM »
As result you get + to one hand weapons.   :lol:

Silly, I'd get +skill to polearms.

Yeah, plenty of blunt damage. lol, 'strumpet left uncontious by player'.

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Re: Ye Olde Tavern Strumpets
« Reply #11 on: September 09, 2010, 07:48:56 PM »
So Yoshi's RPG mod waaaay back when, had an Easter egg sex haybale scene.

It essentially was the floor a "wall" one of the walls the floor. With the grunting and screaming death and wounded sounds blasting over your speakers.

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Re: Ye Olde Tavern Strumpets
« Reply #12 on: September 09, 2010, 09:17:46 PM »
katrin's dialog.... and like firentis and whoever else hates her, mentions the whores that followed armies around, so we can kinda already assume the men are getting some action with their weekly salaries.... especially knights those expensive motherfudgers.

you could maybe add a "hostile" roaming party of whores, like bandits, but when they "attack" the player instead of the "surrender or die" option there's the "let the men have some fun" or "get out of here you harlots!".
they both have the effect of making that whore party not try to "attack" you for a few days, but the first option costs some money and increases the men's morale.

Ashmond

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Re: Ye Olde Tavern Strumpets
« Reply #13 on: September 09, 2010, 10:02:49 PM »
Wow, some great ideas here and in lieu of cutscene, settle for fading.  Check.  Use string register rather than straightforward dialog.  Check.

Non-gratuitous... okay but there should be some form of experience gained.  Also, as we all should know, any type of long standing prostitution ring has deep ties within the realm of authorities at various levels.  Hence the bonus or hit to relations with the center as well as the faction...  I'm not sure what numbers would make for good balance and I guess, if this remains, there should be a timer imposed, such as with the buy-a-round-o-drinks.

I like the rampaging strumpet scenario.  Mainly if it were controllable and spawned in singular directly after they were cheated somehow.  I'm guessing a manipulation of the spy party/script is in order?  And a negative hit to honor if you kill them when they refuse any offers and insist on fighting. Heh, a hundred strumpets, armed with civilian clothing, dagger and fury!

Also, even though it's prostitution, if the client doesn't pay, wouldn't that be some form of rape or just a renege on contract - albeit verbal and probably illegal?  Robbery even?  :shock:

FrisianDude, you think the altered version of dthehun's armor looks too warriory as well?

As for additional scenes, I haven't done those to date, plus this is meant to be an easy, clean inclusion into a production mod or personal use for whoever would want to use it.  Whereas the only additional requirements would possibly be the brf for clothing - that I could do.  But then, maybe I should just use the rags that come with native to save people the trouble.  :idea: Unless of course someone would like to jump in and provide a unique strumpet pack.


FrisianDude

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Re: Ye Olde Tavern Strumpets
« Reply #14 on: September 09, 2010, 10:11:12 PM »
FrisianDude, you think the altered version of dthehun's armor looks too warriory as well?
Less so, but yeah. Still kinda looks as if the wearer is hiding a sword in her sheath.

katrin's dialog.... and like firentis and whoever else hates her, mentions the whores that followed armies around, so we can kinda already assume the men are getting some action with their weekly salaries.... especially knights those expensive motherfudgers.
Next time you see a knight without a helmet and wearing a leather jerkin and a big grin in battle, we know what he was up to.
Nords ruled by King Ragnar, Khergits ruled by Sanjar Khan, Rhodoks ruled by King Graveth, Swadians ruled by King Harlaus, Vaegirs ruled by King Yaroglek. All those peoples live, fight, and die in the continent of Calradia. The Nords and Rhodoks field solely infantry and archers, the Swadians and Vaegirs have infantry, archers and cavalry and the Khergit field almost exclusively cavalry. No such things as "infarty" or "calvary" exist. Play Vikingr!