Poll

Do you want to fight or agianst Highblood89?

I want to fight with Highblood89, he's my comrade
31 (16.2%)
Sometimes with, sometimes against
6 (3.1%)
This fool shall die!!!!! Of course against him.
54 (28.3%)
Don't know
8 (4.2%)
Who is Highblod89?
85 (44.5%)
Other opinion
7 (3.7%)

Total Members Voted: 188

Author Topic: AGE OF EMPIRES2 THE AGE OF CONQUERORS MOD  (Read 21833 times)

0 Members and 1 Guest are viewing this topic.

Highblood89

  • Knight
  • *
  • Permanently Banned
  • Meeeh!!!
    • View Profile
AGE OF EMPIRES2 THE AGE OF CONQUERORS MOD
« on: June 24, 2006, 12:03:41 PM »
I decide to make an aoe2-tc-mod, but I can only doing textures(I can model, too, but not really good), when somebody would help me, that would be really nice, when not, then is good, too.  :D                                                                                                                             

The team:                                                                                   We need a
-Highblood89: Texturer, unit-maker, give suggestions and info's                           -equipment-, weapons-modeller             
-Llew2: he makes the buildingmodels                                               -coder                             
-lord of the sith lords: informaniac, mapper                                         Interest? PM me or write it here.  :P
-yori: armor-modeler
-Leprechaun: Armormaker, unitmaker
-Pellidon: Info dude :P
-octoburn: weaponmodeler

This team is awesome!!!




Not in my team, but need thanks:                                                                                                 
- Armagan and Ipek for this really, really, really, really etc. great game, so a game exist only one time!         :shock:
                                                                                                                                                   
- Leprechaun, because he helped me with my MB_Edit-problem

- Swordmaster, because he motivate me all the time

- Jedihunter, because he make good suggestions because of the monks

-Pellidon, because of the pictures from Joan of Arc


-All other, who said: " I like this mod " or so.  :wink:

They shall come in the Heaven!!!(But Jedihunter without any special things)
No thanks to:

- ArabArcher35 and TehGherkin: They want that my mod die

- Merc: He think my mod is a stupid idea

- Jedihunter: He says, my mod is doomed or so.

Let them burn in hell, well, Jedihunter only a little bit.

Screens:

fight screens:
longbowmen

men-at-arms

woad raiders

longswordsmen

spearman

pikeneers? pikemen? I don't know

berserker(need a viking helm)

featherarrowarcher

scouts

Mamelucks

H'warangs

Knights:



funny screens:



Maps:

logo:




 

Startscreens:

         
« Last Edit: August 01, 2006, 12:21:27 AM by Highblood89 »

Scion

  • Master Knight
  • *
  • Just another tosser screaming at the tide
    • View Profile
  • Faction: Neutral
Re: Age of Empires2-The Age of Conquerors-Mod
« Reply #1 on: June 24, 2006, 12:29:06 PM »
What is the setting? Why AoE2?

Good luck  :)

Highblood89

  • Knight
  • *
  • Permanently Banned
  • Meeeh!!!
    • View Profile
Re: Age of Empires2-The Age of Conquerors-Mod
« Reply #2 on: June 24, 2006, 12:31:00 PM »
Thanks. Why AOE2? Very easy, the most like or love aoe2 more than AOE3, so me too.                                                                        BTW: I need shields now.
« Last Edit: June 24, 2006, 01:01:04 PM by Highblood89 »

An4Sh

  • I want Pavlovs tit pee poo hole
  • Grandmaster Knight
  • *
    • View Profile
  • Faction: Bandit
  • MP nick: Elena
Re: Age of Empires2-The Age of Conquerors-Mod
« Reply #3 on: June 24, 2006, 01:22:42 PM »
AOE isnt exactly set in a certain period...
This has to be the most retarded person alive!
[00:29]   |<--   Llandaryn has left quakenet (Read error: EOF from client)
[00:29]   <Bugmanina>   I think I'm gonna **** off too. Night all
[00:30]   <Seff>   Convenient that you leave right when LLandy does
[00:31]   <Seff>   You dirty, dirty little boy.
[00:31]   <Bugmanina>   yup. I'm going to have 5 minute wank over her and then I'm going to cry that she doesn't love me

lord of the sith lords

  • Sergeant
  • *
  • Your going to die general kenobi..oooo a birdy
    • View Profile
  • Faction: Vaegir
  • M&BWB
Re: Age of Empires2-The Age of Conquerors-Mod
« Reply #4 on: June 24, 2006, 01:31:00 PM »
this might take a while even though i like the age of empires games and age of mythology games

it wouldn't be much of a mod you could have all the civilisations and all the equiptment they have but if you were to do it on a particular civilisation then it might get interesting  :P

i wouldn't mind joining the modding team as the one who can give you info about what your trying to do (or informaniac if you like)
i know alot about medievil history :wink:

currently playing many games!

NOTE: call me LOTSL for short

Highblood89

  • Knight
  • *
  • Permanently Banned
  • Meeeh!!!
    • View Profile
Re: Age of Empires2-The Age of Conquerors-Mod
« Reply #5 on: June 24, 2006, 01:31:13 PM »
Yes An4sh, the troop trees are then for example: Militiasoldier->Swordfighter->Longswordfighter->2hswordfighter->Elitefighter. I don't wheter are they the right traanslations.  :?

Swordmaster

  • Grandmaster Knight
  • *
    • View Profile
    • Jeff Buckley
  • Faction: Swadian
  • WB
Re: Age of Empires2-The Age of Conquerors-Mod
« Reply #6 on: June 24, 2006, 01:39:59 PM »
AOE isnt exactly set in a certain period...

No, it is. The period is around the 5th Century to 15th Century. (In AOE II) 10th Century (BC)  to 2th Century (AC) is AOE(The first one). Lastly, 12th Century to 19th Century is AOE III.
Free as a bird, but caged as a man in love...

An4Sh

  • I want Pavlovs tit pee poo hole
  • Grandmaster Knight
  • *
    • View Profile
  • Faction: Bandit
  • MP nick: Elena
Re: Age of Empires2-The Age of Conquerors-Mod
« Reply #7 on: June 24, 2006, 01:50:59 PM »
Alot changed between the 10th century BC and 1st AD
This has to be the most retarded person alive!
[00:29]   |<--   Llandaryn has left quakenet (Read error: EOF from client)
[00:29]   <Bugmanina>   I think I'm gonna **** off too. Night all
[00:30]   <Seff>   Convenient that you leave right when LLandy does
[00:31]   <Seff>   You dirty, dirty little boy.
[00:31]   <Bugmanina>   yup. I'm going to have 5 minute wank over her and then I'm going to cry that she doesn't love me

Highblood89

  • Knight
  • *
  • Permanently Banned
  • Meeeh!!!
    • View Profile
Re: Age of Empires2-The Age of Conquerors-Mod
« Reply #8 on: June 24, 2006, 01:55:19 PM »
Every faction has its special-unit and the same tech-tree like in AOE2TC.

Swordmaster

  • Grandmaster Knight
  • *
    • View Profile
    • Jeff Buckley
  • Faction: Swadian
  • WB
Re: Age of Empires2-The Age of Conquerors-Mod
« Reply #9 on: June 24, 2006, 01:57:02 PM »
Alot changed between the 10th century BC and 1st AD

Yeah you are right. I think Highblood can assign the mod's time.
Free as a bird, but caged as a man in love...

Re: Age of Empires2-The Age of Conquerors-Mod
« Reply #10 on: June 24, 2006, 01:59:05 PM »
I actually like this idea.  Not trying for historical accuraccy but just having all the major civilisations of the middle ages in one big scrap.  English Longbowmen against Samurai, Celtic Woad Raiders against Byzantine Kataphracts.  Is that what you were aiming for?  Sounds fun to me.

With all the different mods going around you may be able to get most of the equipment just by asking people nicely.

Swordmaster

  • Grandmaster Knight
  • *
    • View Profile
    • Jeff Buckley
  • Faction: Swadian
  • WB
Re: Age of Empires2-The Age of Conquerors-Mod
« Reply #11 on: June 24, 2006, 02:02:39 PM »
And you don't have to struggle for assigning the troops' upgrade tree. :)
Free as a bird, but caged as a man in love...

Highblood89

  • Knight
  • *
  • Permanently Banned
  • Meeeh!!!
    • View Profile
Re: Age of Empires2-The Age of Conquerors-Mod
« Reply #12 on: June 24, 2006, 02:07:25 PM »
You really like my idea. Not so as my first one? WOW!  :lol:

fisheye

  • Back in Black
  • Grandmaster Knight
  • *
    • View Profile
  • Faction: Neutral
Re: Age of Empires2-The Age of Conquerors-Mod
« Reply #13 on: June 24, 2006, 02:09:46 PM »
The difference is that for this one you are committing to putting in most of the work to make this mod happen. In the other ones you were just tossing ideas around hoping someone else will catch them.

Swordmaster

  • Grandmaster Knight
  • *
    • View Profile
    • Jeff Buckley
  • Faction: Swadian
  • WB
Re: Age of Empires2-The Age of Conquerors-Mod
« Reply #14 on: June 24, 2006, 02:10:58 PM »
You need a modeller and a coder.

The difference is that for this one you are committing to putting in most of the work to make this mod happen. In the other ones you were just tossing ideas around hoping someone else will catch them.

If he works, it will be ok.
Free as a bird, but caged as a man in love...