PWMOD: WAR (OPEN BETA) v1F released! Commence stockpiling!

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Laszlo

Sergeant Knight at Arms
Version Changes:
Version 1F

1. Sumpter horse HP reduced from 100 to 90.
2. Iron and Timber throw speed returned to 80
3. Iron and Timber shoot speed returned to 10
4. Fortifications HP increased from 3000 to 4000
5. Serfs can use food to heal teammates and horses. Purchase food at spawn, throw at teammate.
6. 2 New Warhorses added for each faction (credit to Wanderer for the Warhorse textures!)
7. Stockpiles added. If you hold a weapon and 'use' the stockpile, it will be added to the stockpile. If you do not hold a weapon, you will withdraw a weapon from the stockpile
8. Serfs are granted higher strength so they can carry all the weapons they produce and stockpile them
9. Serfs proficiencies in 1H and 2H are reduced to 20. Polearm proficiency remains at 90
10. You can now sell all three types of timber and iron.
11. You can stockpile timber and iron
12. You can stockpile coins in treasury chests.
13. Money gained from flag capturing reduced by an order of magnitude.
14. Spear nerfed again: speed reduced to 95 (from 97), damage reduced to thrust: 22 (from 24) swing: 16 (from 19)
15. Short spear nerfed again: speed reduced to 95 (from 97), damage reduced to thrust: 21 (from 23) swing: 16 (from... something)
16. Fighting pick damage increased to 23
17. Hunting bow damage reduced to 14 (from 15).
18. Iron mines are now more heavily fortified
19. Chokepoints resulting from constructed fortifications have been bolstered with more spikes



Mount&Blade: Warband is the best multiplayer medieval combat game ever made

Battle mode pitches two armies against one another, it is a proving ground for maneuvering and fighting skills...

Siege mode lets you storm the walls of your foe; a test of persistence and discipline...




But what if winning one battle wasn't everything?

What if defenders could sally forth and march on the attacker's castle?

What if you had to balance field tactics with grand strategy and resource management?


...

...

...


Presenting a new game mode:

2vab2fr.jpg


FIRST MAP
2 Teams
2 Resource locations on each side of the [impassable] river.
Players spawn inside their castle.
Third party maps strongly encouraged!
(I will try to accomodate your map making efforts better than I did in PWMOD :smile: )
Balance them carefully! This is a competitive game mode!

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FACTIONS: WHITE vs. BLUE
Spearmen specialise with the Polearm
Sergeants have the best 1h and 2h
Horsemen have dismal athletics
All spawn with free items (but not those pictured!).

2di3vhs.jpg



SIMPLE ECONOMY
2 Resource types
Only Serfs can collect, carry, construct
Items require various combinations of resources
Resources redeemable for Denarii to buy armour and horses

ECON2.jpg

ECON3.jpg

ECON4.jpg
RUN LASZLO!
ECON5.jpg

ECON6.jpg



FORTIFICATIONS
Designated areas (determined by the map maker)
Allows greater control of your territory
Balancing this will be tricky, I realise
They'll either be quick to build requiring timber, or slow to build for free.
Either way Serfs required for construction!

FORT1.jpg

FORT2.jpg

FORT3.jpg

FORT4.jpg

FORT5.jpg

FORT6.jpg



VICTORY CONDITIONS
Gain territory; capture flags
Starve your opposition of resources
Wear down their reinforcements



Is this just a glorified Conquest game mode? Pretty much! But with a grander scope, higher reinforcement levels for longer games, resource system, RTS-style maps. This is what Conquest should have been.

Are you familiar with modding multiplayer_game_type_headquarters? If so PM me! I need help finishing a few things! (For example: I want an instant victory if you capture every flag. I don't want the attrition counter to fall unless you've lost territory to the enemy. Etc. If there's a stalemate, so be it! If the game takes 3 hours to get a result, then good!)

 
id advise some sort of commander option, like a faction leader on each side thats voted in with a poll etc.
is it possible to make it so 1 players chat is a different colour? so he stands out?

so your factions leader would stand out when hes giving orders :razz:

this mode looks awesome :razz: assuming people dont try and play rambo
 
Epic, Just... Epic

Also, Might i suggest a very thin bridge on both extremities of the river? So you can get across, but easily defendable with an archer and 2 footmen.
 
Man, this is why I need to stop working on things in secret. :lol:

I had the exact same idea, though more CTF based than conquest.

Looks really great, I can't wait to play it! :smile:
 
YES! This is exactly what I was talking about with the RCC clan after our failed attempt at inner-clan PWMOD match. Absolutely wonderful.
 
So far - it looks good, and I'm looking forward to release of this mod's spin-off. However, updating PW to v4 would be even better.
So far - it looks good, and I'm looking forward to release of this mod's spin-off. However, updating PW to v4 would be even better.
 
Havoc said:
Very interesting indeed. Looks great.

I think Moss is on to the same idea.
Hey man, you got the first post in when I announced PWMOD too :smile: Thanks

foxcola55 said:
Epic..

But Kinda remind me of Fat Princess.

Good job tho :grin:
Thanks! And what's Fat Princess? :???:

Phoenix234 said:
id advise some sort of commander option, like a faction leader on each side thats voted in with a poll etc.
is it possible to make it so 1 players chat is a different colour? so he stands out?

so your factions leader would stand out when hes giving orders :razz:

this mode looks awesome :razz: assuming people dont try and play rambo
If I could put 1 class on the team that only 1 person could occupy at the whim of a team's vote... That would be insane. It would open up so much potential gameplay options. I'm definitely looking at the possibility of that.

Herr_Thomas said:
Epic, Just... Epic

Also, Might i suggest a very thin bridge on both extremities of the river? So you can get across, but easily defendable with an archer and 2 footmen.
Thanks, yeah I thought my 1 chokepoint would be controversial :smile:. If I added secondary crossings I'd probably make them fortifiable. So I'll have to keep a close eye on how it works.

Moss said:
Man, this is why I need to stop working on things in secret. :lol:

I had the exact same idea, though more CTF based than conquest.
Looks really great, I can't wait to play it! :smile:
Great minds think alike Moss. Yeah when you PMed me about that thing you were doing with the siege ladders I thought "Uh oh... we're having a Swan-Solow moment"

artifex said:
YES! This is exactly what I was talking about with the RCC clan after our failed attempt at inner-clan PWMOD match. Absolutely wonderful.
Cool. It's became apparent that lots of PWMOD players veer towards the RP-ness instead of the 'Gamey'-ness or 'Red-vs-Blue' aspect. So this submod allows me to branch off. I can focus on competitive play with WAR and start leaning PWMOD more towards RP.

Jaer Selorn said:
So far - it looks good, and I'm looking forward to release of this mod's spin-off. However, updating PW to v4 would be even better.
So far - it looks good, and I'm looking forward to release of this mod's spin-off. However, updating PW to v4 would be even better.
I knew some people would say that :smile:. Yeah 50% of the dev team has been on holidays recently so I just worked on this by myself. PWMOD v4 will be harder. In fact there'll probably be a v3.5 before a v4.
 
glad you liked the idea :razz:
i thought of it after seeing the mob rush that is crpg :razz: noone listens to orders and just runs into a deathwall of archers meaning everyone dies wasting tickets

my only worry is the map looks kinda big, how far do serfs have to run to make things or return resources? maybe a serf upgrade for horses?
that way as well as upgrading to better weapons you can upgrade your serfs collecting speed etc :razz:

also is the resource pool for you only or is it for the whole team?
like if i collect a load of items for the best stuff :razz: and someone else takes them ill be pissed!

 
you clever, clever, clever awesome person.

But then again,  Laszlo, you have effectively destroyed any chances of me producing a reasonable dissertation; i love and hate you all at the same time.
 
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