Find the Gold Bug and you don't have to worry about diamonds ever again.
Gryffindor said:-Personal gameplay showed me that werewolves and vampires need to be nerfed, you can siege castles, even cities with 3 lycantropes and a army of patchworks and win. In this case I was using putrid revenants as army.
-Some dialogues could be worked when players assumes a "form" of unlife, wether ghost or other, so that npcs may know he is undead or immortal, more RP.
-Diamonds are quite rare at 30 level, you must either cheat or spend hours trying to find one.
-Becoming antihero is truly worth it, a very glorified achievement, but I must say.. I'm kinda disappointed, for all the stats increases and helmet and weapon (which are awesome), they could get something more, it is truly an exhausting sacrifice, perhaps an set of armor to match and even an mount (manticore) to match greatness, also instead of getting such set just by reaching level 30, they could be placed somewhere and be waiting to be found and collected.
-Late 30 level the world is filled with +110 undead army parties, which eventually undermine all lords nearby Zendor, making easy pickings for warring lords, in that part, there aren't not even a single manhunter party alive, they are all either captured or in RP, turned (un)dead.
Synelor said:Find the Gold Bug and you don't have to worry about diamonds ever again.
N0ught said:- Vampires and Werewolves are not easily acquired as troops, since they must either be rescued from other defeated parties (who would have had to defeat them, which isnt likely), or their type of blood must be used to turn a prisoner (which requires you to defeat them first, as well). If it's all a bit too easy, up the difficulty level.
- I have thought about new dialogs - ultimately I think I will just let necromancy affect reputations - like selling necromantic items to honest merchants will lower rep for that village/town/faction, for instance, eventually.
- Diamonds are meant to be very rare. The Craftsman's Journal will allow you to acquire them, rarely, as will Graverobbing.
- Antihero is being expanded soon. I like your suggestion for a Manticore mount, though - a mount with a human face is just freaky enough. I may add one for whatever reason at some point, not necessarily as part of the Antihero rewards, but you never know.
-Yes, the undead begin to overtake the world around then, which is just fine, since one has probably defeated Hades by then as well, and at that point, you can begin the quests to make the new faction appear, in the upcoming version. Then you can take over the entire world with an army of horrors, in truly epic proportions. I may wind up having to create a type of shock troop for the human factions, so they have a chance of fighting back - perhaps Alchemists? Hmmm... I like that...
Not for a while, anyway. For intensive Artificer work, you will need many more. And oh, the ways to get them...
Gryffindor said:... even an mount (manticore)...
Do not look here said:Well, I prefer Chimeras over Manticores (three head are better than one ), but I'll take it. Although I'd expect paws on it, I believe "red lion body" just wouldn't look right over the horse skeleton.
Small suggestion, if I may. Although I like the design, couldn't maybe it look more like necromancer's mount, only, you know, living?
Gryffindor said:That's specially the most weird mount that I have seen in this mod.
Though dark, wasn't precisely the Manticore I've thought first:
Lion head, scorpion/insectic tail, wings
But knowing the mod I'm sure it's the more likely human you're gonna stick with, dark, dark indeed, perhaps it could have the best charge in the game? adorned with antihero golden armor details?
Untitled. said:I can never quite get over how much that looks like a mutilated black penis.
AWWW YEAH! I want to be an anti-hero black knight for a long time. Also it would be cool if I walk in the village and talk to some villager and there is an option that says "Are there any rumours?" and the villager would reply about supernatural phenomenons. Sorry for bad grammar.N0ught said:1 ~ I have considered enhancing Manhunters somehow... perhaps I will include that as part of the Antihero storyline, when it arches into the new faction being born. You begin the pretender quests, and if successful, Manhunters become groups of Dark Hunters and Black Knights, to pay homage to the older versions of the game? I like it.
Rovole said:Really like the mod so far but not so sure about the new direction. From what you described earlier, the downsides of mumiyo are such that It seems I won't ever use it. Attribute bonuses are nice, but not worth having to delete the save and start over just to get rid of an addiction. I don't mind a withdrawal period, but I think it lasting permanently is too harsh. Spending a month without mumiyo to overcome addiction and the subsequent withdrawal is more reasonable. Maybe make the addiction more devious by prompting the player to automatically craft mumiyo after spending two weeks in withdrawal and having the component ingredents on-hand, or something of the like.
I'd like to comment more and post the suggestions I made up in my mind while I was playing your mod, as soon as I remember them... I just thought I'd make myself heard on before you release the next version.
Sir William the Brave said:... Also it would be cool if I walk in the village and talk to some villager and there is an option that says "Are there any rumours?" and the villager would reply about supernatural phenomenons. Sorry for bad grammar.
N0ught said:Rovole said:Really like the mod so far but not so sure about the new direction. From what you described earlier, the downsides of mumiyo are such that It seems I won't ever use it. Attribute bonuses are nice, but not worth having to delete the save and start over just to get rid of an addiction. I don't mind a withdrawal period, but I think it lasting permanently is too harsh. Spending a month without mumiyo to overcome addiction and the subsequent withdrawal is more reasonable. Maybe make the addiction more devious by prompting the player to automatically craft mumiyo after spending two weeks in withdrawal and having the component ingredents on-hand, or something of the like.
I'd like to comment more and post the suggestions I made up in my mind while I was playing your mod, as soon as I remember them... I just thought I'd make myself heard on before you release the next version.
Well, the whole point was to make something that is an utterly addictive drug, and moderately difficult to produce (the difficulty being the rarity of Spice). Mumiyo does have another use, but I don't want to spoil anything. Many necromancers will opt not to delve into Mumiyo at all, and that also has its charm... for many, the rewards will simply be "not worth it", which is exactly the same way many people look at drugs in real life.
Lately I have been trying to come up with some "dire consequence" items in the mod - Familiars provide a permanent negative modifier to a stat if they ever die or are lost. Things like this will make choices in "hardcore" games more absolute and damning, and in general it will simply require more micromanagement, if certain paths are chosen.
Still, I think our friend here has a point. I remember walking around the village of Mechin, which I clearly recall is closest to old Zendar, and despite the roving hordes of undead and their necromantic masters that reguarly make short work of lords' armies, and the village didn't have so much as a low wall. The people make no comment on all the supernatural goings-on that permeate the world around them and must make their living very difficult, compounding their peasant's quest. Not to mention Stheno's desperate desire to be noticed by a village that does their best darned hardest to ignore the Hellenistic structure embedded with massive arrow housing an immortal demi-human abomination that they definitely didn't notice when they founded that village. But hey, land of our forefathers etc., crazy blood-thirsty snake women b-damned.N0ught said:Sir William the Brave said:... Also it would be cool if I walk in the village and talk to some villager and there is an option that says "Are there any rumours?" and the villager would reply about supernatural phenomenons. Sorry for bad grammar.
Travelers in taverns already do have a little something special to say.