Author Topic: Mount&Blade Module System Manager {0.4.7} | By Swyter  (Read 62496 times)

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Swyter

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Re: Mount&Blade Module System Manager {0.2.1} | By Swyter
« Reply #45 on: August 28, 2010, 09:27:46 PM »
1, that was probebly becouse i added a line of code in the module_info file that he didn't recognized it.
2, Thank you very much, i didn't thought of using batch codes for that. I dont know why but maybe because my head is so into the mod right now.
3, In the version i have of the manager the list only shows module_***.py files, i sometimes use file's like header_common.py also. I don't know if other people use the header_***.py files also, maybe because im very fixed add multi-player modding.

1- Can you post here your module_info.py file? It can help me a lot.

2- Don't worry, I'm glad to help you  :)

3-  If you're using the current one, wait to the next one  :wink:. Will be full of new useful features suggested by you and the pals that wrote before... I didn't started to port SWC to warband, so I haven't thought yet about adding proper support... I can add some extra server buttons for MP devs.

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Re: Mount&Blade Module System Manager {0.2.1} | By Swyter
« Reply #46 on: August 28, 2010, 09:55:39 PM »
1- Can you post here your module_info.py file? It can help me a lot.

2- Don't worry, I'm glad to help you  :)

3-  If you're using the current one, wait to the next one  :wink:. Will be full of new useful features suggested by you and the pals that wrote before... I didn't started to port SWC to warband, so I haven't thought yet about adding proper support... I can add some extra server buttons for MP devs.
Here is the module_info.py
Code: [Select]
scan_module_textures = 1

# Point export_dir to the folder you will be keeping your module
# Make sure you use forward slashes (/) and NOT backward slashes (\)

export_dir = "C:/Program Files/Mount&Blade Warband/Modules/Rank_System/"
#export_dir = "C:/Program Files/Mount&Blade/Modules/Native/"
I needed to add a line so he checks the textures.

But after all the great help im stuck at starting the dedicated from the compiling batch file. It just dousnt seem to start. It only opens a dos promt box that starts in the map of the module system :S
Here is what i made of the batch file:
Code: [Select]
@echo off
@cls
@title Batch file by Swyter - Enjoy
@color 1f
@echo -Here we go Jerkuh!
@echo.
python process_init.py
python process_global_variables.py
python process_strings.py
python process_skills.py
python process_music.py
python process_animations.py
python process_meshes.py
python process_sounds.py
python process_skins.py
python process_map_icons.py
python process_factions.py
python process_items.py
python process_scenes.py
python process_troops.py
python process_particle_sys.py
python process_scene_props.py
python process_tableau_materials.py
python process_presentations.py
python process_party_tmps.py
python process_parties.py
python process_quests.py
python process_info_pages.py
python process_scripts.py
python process_mission_tmps.py
python process_game_menus.py
python process_simple_triggers.py
python process_dialogs.py
python process_global_variables_unused.py
python process_postfx.py
@del *.pyc
echo.
echo ______________________________
echo.
echo Script processing has ended.
echo.
echo -Copying server side module files and running dedicated
copy /y "C:\Program Files\Mount&Blade Warband\modules\Rank_System\*.txt" "C:\Program Files\Mount&Blade Warband Dedicated\modules\Rank_System\"

start "C:\Program Files\Mount&Blade Warband Dedicated\mb_warband_dedicated.exe -r Sample_Deathmatch.txt -m Rank_System"

pause>nul

Swyter

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Re: Mount&Blade Module System Manager {0.2.1} | By Swyter
« Reply #47 on: August 28, 2010, 10:08:59 PM »
Thank you for the info, I'll check again my home-made artesian python parser  :mrgreen:

The best thing it's make the symbolic folder, so you don't need to duplicate your module, write this in you command line, delete the current dedicated "Rank_System" module folder first:
Code: [Select]
mklink /J "C:\Program Files\Mount&Blade Warband Dedicated\modules\Rank_System\" "C:\Program Files\Mount&Blade Warband\modules\Rank_System\"
And here's the correct batch file:
Code: [Select]
@echo off
@cls
@title Batch file by Swyter - Enjoy
@color 1f
@echo -Here we go Jerkuh!
@echo.
python process_init.py
python process_global_variables.py
python process_strings.py
python process_skills.py
python process_music.py
python process_animations.py
python process_meshes.py
python process_sounds.py
python process_skins.py
python process_map_icons.py
python process_factions.py
python process_items.py
python process_scenes.py
python process_troops.py
python process_particle_sys.py
python process_scene_props.py
python process_tableau_materials.py
python process_presentations.py
python process_party_tmps.py
python process_parties.py
python process_quests.py
python process_info_pages.py
python process_scripts.py
python process_mission_tmps.py
python process_game_menus.py
python process_simple_triggers.py
python process_dialogs.py
python process_global_variables_unused.py
python process_postfx.py
@del *.pyc
echo.
echo ______________________________
echo.
echo Script processing has ended.
echo.
echo -Copying server side module files and running dedicated
cd "C:\Program Files\Mount&Blade Warband Dedicated\"
start mb_warband_dedicated.exe -r Sample_Deathmatch.txt -m Rank_System

pause>nul

Hope that helps  :idea:

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Re: Mount&Blade Module System Manager {0.2.1} | By Swyter
« Reply #48 on: August 28, 2010, 10:17:59 PM »
Thanks very much, now i dont have the many messed up windows i had before. Thank You.

Swyter

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Re: Mount&Blade Module System Manager {0.2.1} | By Swyter
« Reply #49 on: August 28, 2010, 10:20:34 PM »
Thanks very much, now i dont have the many messed up windows i had before. Thank You.
hehe :wink: Feel free to ask me for other problems/doubts you have. I love to help.

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Re: Mount&Blade Module System Manager {0.2.1} | By Swyter
« Reply #50 on: August 29, 2010, 06:43:27 PM »
looks really nice and professional.

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Re: Mount&Blade Module System Manager {0.2.1} | By Swyter
« Reply #51 on: September 10, 2010, 06:26:47 PM »
I remember being Thorgrims test dummy for MBdev, and I grew quite fond of it.


This is a really awesome little app, saves tons of time. Just wanted to say thanks! :)
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Re: Mount&Blade Module System Manager {0.2.1} | By Swyter
« Reply #52 on: September 17, 2010, 11:28:42 PM »
Very cool. Not intrusive at all.

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Re: Mount&Blade Module System Manager {0.2.1} | By Swyter
« Reply #53 on: September 28, 2010, 01:33:01 PM »
I love this thing, use it all the time, thanks for making it!

How about a button that you can set to open up OpenBRF?  That would be quite useful in my opinion. 

So what's next on the list?  A M&B IntelliSense?  :P

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Re: Mount&Blade Module System Manager {0.2.1} | By Swyter
« Reply #54 on: October 18, 2010, 06:45:55 AM »
Just found this. It works wonders! Thank you, Swyter!  :)

Swyter

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VERSION 0.2.2 RELEASED - POLISHED AND WITH SOME EXTRA FUNCTIONS
« Reply #55 on: December 22, 2010, 05:38:26 PM »
Magic Constructor  Need Help?

After some time without needing extra functionalities in my everyday use
I finally found a lifesaver way to skip the most hated/boring thing in module editing: *drum roll* Massive scene prop creation.

Specially when you're making a module as complex as Star Wars Conquest, sometimes you're finding yourself making the same manual repetitive tasks, with dozens of new props everyday. So here comes my Magic Constructor.



  • Align the OpenBRF and Notepad++ windows.
  • Enable the Auto-Gathering and Auto-Creating.
  • Now select a model from OBRF and press Ctrl+C to copy it in the clipboard.
  • Press Ctrl+V in your props file and a new sprop entry will be created automatically, do it as many times as you want and save your precious time.

 PS: Don't forget to deactivate when finished.   :)



M&B MSYS MANAGER v0.2.2 RELEASED

✓ :: New handcrafted Icon.
 ✓ :: Fixed the height of the buttons so hidden ones under the combobox cannot be clicked by mistake.
  ✓ :: Added Help Tooltips to the most part of the buttons and input/check boxes. Stay with the mouse over to show.
   ✓ :: Now there's an option in the Configuration to Add the Opcode Header to the list. Mainly for reference.
    ✓ :: Included the Magic Constructor, an useful addon to create scene prop entries on-the-fly.

Click Here, or use the first post button for downloading a single, portable useful coding tool.
« Last Edit: January 11, 2011, 05:03:02 PM by Swyter »

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Re: Mount&Blade Module System Manager {0.2.2} | By Swyter
« Reply #56 on: December 22, 2010, 05:51:06 PM »
Awesome!  I forsee that being extremely handy!

Also, I still continue to urge you to add an OpenBRF button! 

Swyter

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VERSION 0.2.3 RELEASED - ADDED THE "START OPENBRF" BUTTON
« Reply #57 on: December 22, 2010, 06:47:57 PM »
Awesome!  I forsee that being extremely handy!

Also, I still continue to urge you to add an OpenBRF button!


M&B MSYS MANAGER v0.2.3 RELEASED

✓ :: Now the Selected item in the list is saved and selected as default. No more "Animations" launched at start.
 ✓ :: Added "Start OpenBRF" option as requested by [Bolkonsky/COGlory]
        It toke me a little more to find a cool way to always reach the right program, that I resolved by checking various places.

        [!] Technically it will open you every program you have linked with the *.brf extension. I wanted to add drag-n-drop support.
             But you can do it by dragging brf files into the OpenBRF's window.

   ✓ :: Buttons repositioned.

Click Here, or use the first post button for downloading a single, portable useful coding tool.
« Last Edit: December 22, 2010, 06:51:53 PM by Swyter »

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Re: Mount&Blade Module System Manager {0.2.2} | By Swyter
« Reply #58 on: December 22, 2010, 06:49:19 PM »
You are the best!

Swyter

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Re: Mount&Blade Module System Manager {0.2.2} | By Swyter
« Reply #59 on: December 22, 2010, 06:56:47 PM »
You are the best!
hehe  :P Try it first. I'm not exactly sure that this (the OBRF button) is working as intended.
Also I've added some kind of rudimentary caching. So all the buttons should load faster now.

Can you confirm this?  :idea: