Author Topic: M&B paper world v1.0  (Read 4631 times)

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Chel

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M&B paper world v1.0
« on: June 15, 2006, 02:36:43 AM »


M&B paper world

A set of textures that can be applied to the vanilla game or any mod. (originally made for Expanded Gameplay mod so it includes all of the textures unique to that mod as well).

Some things may still be colored due to the mesh itself being colored. I left them in, they are a good contrast to the rest, and it is not practical to recolor them for all mods and the native game's files. There are also some tones of green that the game adds to grass and tree textures.

To install:
Place the textures (*.dds files) into your mod's Textures folder under Mount&Blade/Modules/[mod]/Textures/, or Mount&Blade/Modules/Native/Textures/ if you aren't using any mod.
Make sure the module_info.txt file in the mod's folder contains the following line.

scan_module_textures = 1  (not scan_module_textures = 0)

If there are any particular textures you do not like (faces, hair, horses for example), simply delete the corresponding file and the game will use the default texture in its place.

One practical use of this mod is that it looks like it decreases the resources used by the game and may let you play with higher battle size or extra video options (shadows, grass) without a large decrease in FPS. Not sure about this yet though.

Download here: http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=10&lid=232
(Thank you Janus)

Have fun!

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Something I wanted to try for quite some time, thought you guys might be interested in how it looks:
Drawn M&B world :D
(this is my first try and not everything is converted yet)















« Last Edit: June 16, 2006, 11:53:27 PM by Chel »

Re: M&B drawn world
« Reply #1 on: June 15, 2006, 02:44:23 AM »
It looks great!.The only thing i dont like is the blood,a dark shade of gray would do good.

Janus

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Re: M&B drawn world
« Reply #2 on: June 15, 2006, 02:45:42 AM »
Paper M&B? :lol:

Sorta reminds me of the short-lived tron mod.
Tomas asked Dolgan, "What place is this?"
The dwarf puffed on his pipe. "It is a glory hole, laddie. When my people mined this area, we fashioned many such areas."
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Chel

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Re: M&B drawn world
« Reply #3 on: June 15, 2006, 02:50:37 AM »
Yes! PAPER! That's a better name than drawn :D

Its pretty funny to play, and looks interesting. If anyone would like to check it out I can put upload it after I converted the rest of the stuff (more traffic for Janus :P). It's around 21MB.

Do you think I should make the faces drawn as well, or leave them normal for some color in the world?
They look like this when paper:

ArabArcher35

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Re: M&B drawn world
« Reply #4 on: June 15, 2006, 02:52:03 AM »
Leave them the same colour.
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Gerec

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Re: M&B drawn world
« Reply #5 on: June 15, 2006, 02:52:32 AM »
IMO, everything ought to be paper or it ruins it :P

EbonKnight

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Re: M&B drawn world
« Reply #6 on: June 15, 2006, 03:02:30 AM »
I 2nd that Gerec. The faces look much better drawn.
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Thorgrim

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Re: M&B drawn world
« Reply #7 on: June 15, 2006, 03:14:29 AM »
Just to let you know, you should be able to adjust all the shaders so that they use a black and white shader... then you don't need to change any textures ;)

Of course that wont add all the line detail that you can add by modifying each texture... but you could always try do a edge detection shader for that :P

Interesting idea though.

Aflac

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Re: M&B drawn world
« Reply #8 on: June 15, 2006, 03:47:16 AM »
I love you.

DynastyFenix

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Re: M&B drawn world
« Reply #9 on: June 15, 2006, 04:04:51 AM »
Chel = God

Chel

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Re: M&B drawn world
« Reply #10 on: June 15, 2006, 04:24:55 AM »
Just to let you know, you should be able to adjust all the shaders so that they use a black and white shader... then you don't need to change any textures ;)

Of course that wont add all the line detail that you can add by modifying each texture... but you could always try do a edge detection shader for that :P

Interesting idea though.

What?! You mean I spend hours drawing everything in the game for nothing!?
:D
Which shaders are those Thorgrim? Is is tex_mul_color? Or should I use one of the tick boxes you added in 0.6.3?

Thorgrim

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Re: M&B drawn world
« Reply #11 on: June 15, 2006, 06:35:23 AM »
You need to make your own shader file, and set some shader flags.  It's a little tricky to do at the moment, and it doesn't look as good as hand doing them, like you have.

If you want to try it, use a shader like this:

Code: [Select]
ps.1.4
def c0, 0.30f, 0.59f, 0.11f, 1.0f
texld r0, t0
dp3 r0, r0, c0

(call it black_and_white.pp or something, and place this in your root m&B dir, with the other 2 shader files)

Then open up shaders.brf, and select any shaders you want to make black and white.

change file to black_and_white.pp
change flags to 268435456
change requires to 4096
then click the set button

If you change this for all the main shaders: tex_mul_factor, tex_mul_color etc, you end up with something like this:



Like I said though, if you manually do it, you can add a lot more style to the textures, but the upside of this approach is that all you need to upload is about 2kb: the shader.brf, and the shader pp file.  Also it will work for all mods, with whatever custom textures they have.  Oh and another advantage of doing it in shaders is that you shouldn't get the green areas in the ground on battle maps etc.

You could always just stylise the main textures, and black&white the rest... not trying to discourage you or anything, I think it looks pretty cool already :)
« Last Edit: June 15, 2006, 06:38:16 AM by Thorgrim »

Garth

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Re: M&B drawn world
« Reply #12 on: June 15, 2006, 08:22:28 AM »
I think Thorgrim's image looks like an old black and white film. Chel's images look like they're drawn on paper. The latter is what you're going for, no?

Raz

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Re: M&B drawn world
« Reply #13 on: June 15, 2006, 11:00:01 AM »
Thorigrim, wich shader defines the green areas on the battlefield then?

TheMany

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Re: M&B drawn world
« Reply #14 on: June 15, 2006, 12:00:01 PM »
This is really cool, i was thinking about doing something like this myself, i love pencil drawings.
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