DOWNLOAD PREVIOUS VERSION v3.5B Changelist + History

Users who are viewing this thread

Status
Not open for further replies.

Laszlo

Sergeant Knight at Arms
DOWNLOAD LINK


Bo95h


Memory leak fix attempted
Warband version 1.134 is now mandatory (previous versions worked on 1.132 as well), this is due to next entry:
Selling items is now done one at a time. (Selling 1 x timber log to a vendor won't remove every timber log you are holding)
Fixed Templar armour meshes/textures
Templars given new shields
Heraldry restored, heraldic shields added (no heraldic armour yet)
Town Watch given new shields
Town Watch tunics and armours meshes/textures fixed
Town Watch colours changed from black and purple to blue and purple.
Older 'Watchman's' round shields are now simply called Round shields
'Watchman's Shirt' is now 'Grey Shirt' and given to Serfs
Leather Apron has been given to Serfs
Trader's Daybook mesh shrunk to fit in hand
Black Faction added.
Masterwork Southern Shield removed (model was given to Black Faction)
All factions given new flags.
Improved flag carry animations
Mail and Surcoat, and 'Reinforced Light Mail and Leather' leg armour increase from 10 to 12.
Mail and Surcoat, and 'Reinforced Light Mail and Leather' body armour increase from 14 to 48.
Mail and Surcoats given new design to correspond with shield design
A second range of Mail and Surcoats added for visual diversity. (Not all factions may have a variant yet)
Reinforced Mail and Surcoat stats improved to body armour 52 leg amour 15
Bugfix: at certain distances Town Watchmen tunics may have looked like blue faction tunics (LOD error)
Terminology change: Blue Kingdom is now Blue Faction etc. (To align with original Mount&Blade terminology.)
Gambesons added for Green, Gold, Black, and Templar






v3.4

- Bastard Sword added 1500 Denars
- Heavy Bastard Sword added 2500 denars
- Leather apron added to civilians
- Black robe added to civilians
- Warhammer added
- Maul added
- Long hafted spiked club added
- Long hafted spiked mace added
- Long hafted knobbed mace added
- Sheathed daggers should be invisible
- Free neutral tunic is now the leather vest
- Templar faction added











1OYEO.jpg


- Drowning has a 6 second delay
- Windmills turn (on multiplayer dedicated servers)
- LOS Names Above Heads code optimised to fix FPS drops
- Crossbowmen now have 150 xbow, 10 Archery. (Instead of the other way round.)
- Serfs and Civilians athletics skills increased from 1 to 3.
- Serfs and Civilians are given basic combat abilities: (1H 70, 2H 60, Polearms: 70)
- New horse vendors: Old Saddle Horse, Sumpter Horse, Rounsey (Chestnut), Rounsey2 (Gray), Charger2 (Heavy Warhorse), Draught Horse
- Horse vendor strings fixed to reflect actual prices
- New items vendors added: (weapons have default stats other than price)
      Pike 2500 denars
      Military Scythe 1500 denars
      Spear 100 denars
      Quarter Staff 60 denars
      Scimitar 1200 denars
      Elite Scimitar 2500 denars
      Nomad Sabre 500 denars
      Sabre 1000 denars
      Balanced Sabre 1500 denars
      Heavy Sabre 2000 denars
      Two Handed War Axe 1000 denars
      Long Axe 4000 denars
      Great Axe 4000 denars
      Falchion 500 denars
      Voulge 500 denars
      Bardiche 1500
      Great Bardiche 4000
      Dagger 1000 denars
- Several commodities and the Trader's Daybook are now smaller when carried.
- Town Watch given a new uniform.
- Default heraldry is the Town Watch heraldry so that Watchmen get their own shield:
- Watchmen shields added, they're heraldic kite shields. Unexpected consequence is that Red Faction flags are now Town Watch flags. Sorry! I'll figure something out for next patch
- tbfc_admin_cheat prop now only works if you are the admin.
- 'Better skyboxes' mod added.







Version 3.2

Changelist

1. Local Chat is now in white text and used by pressing T

2. Global Chat is now in yellow text and used by pressing I

3. Global Chat should be more reliable that Local Chat was in v3.1. If a message doesn't appear to send, wait a moment to give the server a chance to automatically resend it for you.

4. Names above heads require Line of Sight

5. Local chat requires Line of Sight to avoid significant distance penatly

6. Drowning added! Finally! :smile:


Final note: PWMOD 3.1 and 3.2 should be compatible on both 1.131 and 1.132













Mq4Rz.jpg


1. 'Valley of Swamps' map by CalenLoki added to map list
2. 'Oceania Optimized for FPS' by Crazed Rabbit added to map list
3. Surcoats over Mail added and rearranged. Meshes/textures obtained from: Thick1988's Varied Warband Equipment
4. Commodity prices on Oceania reduced significantly.
5. More commodity prices added: Valley of Swamps utilises varied prices for different locations
6. Updated Warhorse model used.
7. Added 'warhorse_sarranid' model with Charger stats to provide a non-red Charger alternative
8. Installer rar file is now a standalone installer - see new installation instructions


DOWNLOAD LINK

Version 3
DOWNLOAD LINK
ALTERNATIVE DOWNLOAD LINK

Version 3 Released - VERSION 1.127 COMPATIBLE

1. Spawn area (safe zone) now has plentiful sources of Denari dispersed for safe harvesting.
2. Spawn area (safe zone) has purchasable shields
3. Spawn area (safe zone) has purchasable weapons
4. Trading: Civilians can trade commodities. You must hold a 'Trader's Daybook' to buy and sell.
5. Trading: Selling commodities yields profits for both the trader and the purchasing Castle. When a trader arrives at your castle: man your trading station to secure the coins that drop!
6. Banking: Intuitive and easy to use banking system! Withdraw coins to convert Denari to a tradeable physical form. Deposit coins to redeem them for Denari.
7. Brigands: additional armours added
8. Brigands: Brigand/Bandit lair added! Brigands can 'stash' looted commodities for Denari at their lair.
9. *WARNING* Bandit lair may have the floating platforms bug: this is an ongoing issue which will be resolved soon
10. Sumpter horses: return.
11. Civilians: may join factions
12. Serfs: may join factions (by purchasing a Green hat, Blue hat, etc.)
13. Serfs: are now the only class who can mine. Purchase a mining pick and obtain iron bars which can be redeemed for Denari at your iron stockpile (in Castles)
14. White Castle: is temporarily disabled for balance purposes. White shields can still be purchased in the river towers
15. Gold faction: has a camp in the desert; gold shields available
16. Blue Castle: defenses bolstered!
17. Town Watch: added! Headquarters located near the central village
18. Bar fights: Doable! Head to your local Tavern for some chair-bashing, crockery-hurling drunken bouts!
19. Faction chat: Press P to talk to your faction! Faction is determined by armour/clothing worn!
20. Names above heads: are now toggled on and off by pressing C
21. Names above heads: now represent faction alignment
22. Horse Healing: feeding troughs in stables/tethering yards heal your horse! Target whilst mounted


*WARNING*
COMMODITIES CAN ONLY BE SOLD ONE AT A TIME; IF YOU HOLD 3 IRON BARS AND TRY TO STOCKPILE THEM, YOU WILL LOSE ALL 3 BARS BUT ONLY RECEIVE DENARI FOR 1.


*FURTHER CAVEATS AND ADDENDUMS*
Due to the extent of changes; Version 3 may require a band-aid patch soon after release. Please be patient and post bugs/concerns in an orderly and construction fashion


*ONE MORE THING*
Faction chat and local area chat:
1. You need to select the chat box
2. Sometimes they don't work; your text may not appear after striking ENTER: just type it again!

DOWNLOAD LINK
ALTERNATIVE DOWNLOAD LINK
 
Laszlo released V3 50 minutes ago... so there will be no server so soon... wait 2-3 hours  :mrgreen:
 
Status
Not open for further replies.
Back
Top Bottom