
I've put together a new arena with some different ideas I had, and inspired by Blade of Darkness to some extent.
The arena times how long it took the player to win and reports the time at the end.
There are 8 distinct weapons, 3 armor sets for the enemies, 2 armor sets for the player.
Each weapon is extra good at something. Reach, speed, swing damage, thrust damage, knockdown.
Each enemy armor set has a weak spot compared to the rest of the armor. Head, body, legs.
The version I put up for download was not the same one I was testing, it was a lot harder. Very sorry about that guys.
New version 2.2 uploaded, with proper difficulty.2.1 update- Fixed bad enemy spawn point.
- Reduced speed of enemy bows.
- Adjusted some weapons stats.
- Increased xp bonuses
Version 2- Added 8 more fighters to defeat, 14 total now.
- Added one more enemy type.
- Added 2 shields, 2 weapons, 1 armor, 1 helm, bow, crossbow.
- Added ramps from the bottom to the towers. Added several other ramps that require precise jumps.
- Added at least 2 routes one can take to move through the course, no longer linear.
- Added all the arena gear to the Zendar chest. Now you select what to take into the arena.
- Added 100 hp to shadown knights. Removed bows from them.
- Adjusted weapon and armor stats, enemy equipment.
- Added throwing swords.
- Fixed world map.
- Removed reticule.
- Recolored some weapons.
Download here: http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=10&lid=224
Big thanks to: Yoshiboy for time code
fisheye for the great armor texture
Janus and Arbalest for the sounds
luigi for his great items
If you beat it, write in how many seconds and at what level. I'm still trying to balance it better.
