Really? I've just played the game for a while and the enemy's troops behaved correctly. However, the static enemies are a problem of the formations mod, but it seems that someone is already testing an improved script for formations which tries to get rid of these flaws.It seems that enemies only stand in place when fighting if you are controlling your own player.Whenever I choose someone of my companions to control,enemies act like they should.
I am using the newest version of CC, but I didn't implement the script to show wages as the diplomacy mod has already changed the code. I will try to add it.Special enemy bandits still have too much health, just like in custom commander. And there was a nice thing in CC, showing you the exact date of paying wages and getting money when you go to reports. I don't see it in this mod.
Maybe I should deactivate this. Equipment and tactics should be the key to success and not absurd amounts of HP. Now I understand why my strong custom troops were slaughtered so easily during a siege.* The leadership skill of party leader will effects the extra HP of regulars. For player's party, the morale value will be also effects the extra HP of regulars. The regulars which in player's party will get full extra HP when the morale is 99. The regulars in parties which havn't a leader will get none extra HP.
Bismarck said:Maybe I should deactivate this. Equipment and tactics should be the key to success and not absurd amounts of HP. Now I understand why my strong custom troops were slaughtered so easily during a siege.* The leadership skill of party leader will effects the extra HP of regulars. For player's party, the morale value will be also effects the extra HP of regulars. The regulars which in player's party will get full extra HP when the morale is 99. The regulars in parties which havn't a leader will get none extra HP.
Geroro said:instead of adding HP,maybe it can add something else up,like proficiencies or something like that.
for every 1 leadership point, +1 proficiencies.
SCLurker said:Played with it a little more and decided to try some more options - the banner system doesn't work correctly. It's mostly a texture problem as the flag meshes show up but instead of being overlayed with your banner (or any other for that matter), it shows up pure white.