Author Topic: Dark Ages of Calradia  (Read 42965 times)

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Scion

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Dark Ages of Calradia
« on: May 28, 2006, 02:22:21 pm »
Dark Ages of Calradia on the MBX Forum:
http://mbx.streetofeyes.com/index.php?topic=8.0
« Last Edit: January 15, 2007, 07:42:44 am by Scion »

An4Sh

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Re: Dark Ages of Calradia (announcement)
« Reply #1 on: May 28, 2006, 02:27:20 pm »
Nice artwork!
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[00:29]   |<--   Llandaryn has left quakenet (Read error: EOF from client)
[00:29]   <Bugmanina>   I think I'm gonna fuck off too. Night all
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Assyrian

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Re: Dark Ages of Calradia (announcement)
« Reply #2 on: May 28, 2006, 02:34:50 pm »
nice textures, lookin forward..


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rejenorst

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Re: Dark Ages of Calradia (announcement)
« Reply #3 on: May 28, 2006, 02:35:49 pm »
that does look pretty nice :) good work. I dont suppose you've gotten any inspiration from some of the religious feud topics in off topic area? lolol :)

Only joking. Looking forward to seeing what you come up with :)
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Chel

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Re: Dark Ages of Calradia (announcement)
« Reply #4 on: May 28, 2006, 02:37:04 pm »
Sounds interesting, and I like the textures you did.

Does the guy in the first picture have wings?
Are you going to be using python or UE?

( its expanded, not extended gameplay :D I'm glad you found some ideas in that mod worth using. I'm curious, are you going to make equipment tiers with higher power and requirements?)

Scion

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Re: Dark Ages of Calradia (announcement)
« Reply #5 on: May 28, 2006, 02:43:01 pm »
sorry I really suck at formulating my senteces now. I love the expanded (sorry) gameplay mod. higher power and requirements yes, but also make horses and horsefighting less powerful. (but high level enemies will have high horse riding skills so they will be powerful). will use python only. the guy have wings but only added in photoshop for a symbolic effect. and I haven't read any off topic threads lately  :wink:

I just have to add that the swadians will be sickening religious hehe
« Last Edit: May 28, 2006, 02:44:37 pm by Scion »

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Re: Dark Ages of Calradia (announcement)
« Reply #6 on: May 28, 2006, 02:57:27 pm »
I hope this mod gets a good start and some snazzy armour.
Good luck.
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Re: Dark Ages of Calradia (announcement)
« Reply #7 on: May 28, 2006, 06:32:14 pm »
I'm impressed, that looks really well thought out.

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Rory

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Re: Dark Ages of Calradia (announcement)
« Reply #8 on: May 28, 2006, 11:48:43 pm »
Sweet Scion, it really looks good.
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Llew2

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Re: Dark Ages of Calradia (announcement)
« Reply #9 on: May 29, 2006, 02:40:57 am »
I can see that this could realt go some-were!  Cheers! :D

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Re: Dark Ages of Calradia (announcement)
« Reply #10 on: May 29, 2006, 03:23:42 am »
Good to see you're still active Scion. Hope to see some of that fancy stuff from the old Hyborean mod.

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Re: Dark Ages of Calradia (announcement)
« Reply #11 on: May 29, 2006, 02:00:28 pm »
gimme! wanna play! :P

good luck with this, it's definitly an ambitious project and one i look forward to
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Scion

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Re: Dark Ages of Calradia (announcement)
« Reply #12 on: May 29, 2006, 02:27:26 pm »
thanks folks, I hope I can succeed in this project. carladia is a raw world. and so is this mod. again inspired by the expanded mod, I plan to have a concept of scalp/head collecting. collecting heads is the true proof of having killed somebody of another faction, and while you can choose to be a manhunter in native m&b, here you'll have to be a manhunter to get a foot really inside into a faction. becoming a member of a faction should not be final, but rather dynamic. you get plus-points for doing missions for somebody, but these points decreases as time goes by. you'll have to work to have a good relationship with a faciton.
I don't think this should be too hard to implement. but time will show.

some new items...

(redone swadian religious leather armor, velucan leather armor, swadian guard armor)

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Re: Dark Ages of Calradia (announcement)
« Reply #13 on: May 29, 2006, 03:08:09 pm »
I like those a lot, particularly the Swadian Religious Leather Armour, looking good, keep it up.

Scion

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Re: Dark Ages of Calradia (announcement)
« Reply #14 on: May 29, 2006, 06:36:30 pm »
Some new graphics: ui and terrain textures




what do you think?