>> so, how'd you get the AI to attack and capture towns themselves? I need to figure out how to do something similar, just to have a NPC enemy's party siege a castle.
it's no real fight, it's some kind of calculating. check the scripts and triggers for it, may you understand, can't really explain

>> It seems quite empty now, since most of germania, and eastern areas are, well, empty.
as i said, more towns with more factions. next 8(?) towns with germanic. it makes no sense to put useless towns there(in my opinion).
>> My hands are brown and some other NPCs hands are black. Some sounds are replaced on the main map, weird sounds. I'm pretty sure I'm forgetting a couple of things
i don't changed those things since roma invicta from raptor, so i don't know where they come from. If somebody got an idea about it and how to fix, plz tell me.
>> Tavern in closest town to Alps and starting town has a missing interior.
same about this. i gonna check it, but don't know what i can do about.
>> Make Party sizes huge, (but to balance it make troops cheap and fast trained-)
party sizes will go up with the time, but i could make them bigger at the end. hmm, as i play with 400 size limit, just thought they shouln't get greater then about 80 per side.(making my box slow down to 15 fps). But a queston here : how to fight 200man armys, when you can't get that many man yourself ?(leadership+charisma)
>> Ehm, a bit dissapointing. Generic names, bad pathfinding in the campaign map, and other things I'm too merciful to mention here.
what names ? items or what ? i just don't had more ideas there

Pathfinding i cannot change.(oh yes i could, but don't exspect 100-1000 of scripting lines to do so...)
>> change the guards of towns when u enter, make them either roman or gaul
towns will be changed in next release, so also the cloth of all npcs.
>> another cool thing will be to reeskin the romans criminals or outlaws
i think, i gonna make them grey, as in rtw in same later release.