Poll

would you prefer "plastic" like 3d ants ? (see page9 for example with the bump maped only screens)

yes, give them a "cartoonish-plastic toy" looking
39 (39.8%)
no, give them some better cartoon texture look, not plastic like
59 (60.2%)

Total Members Voted: 94

Author Topic: [M&B + Warband SP] - WIP - AntWars  (Read 14670 times)

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vahadar

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[M&B + Warband SP] - WIP - AntWars
« on: June 28, 2010, 06:18:42 PM »
Hello all,

october'10 news
: mod is quite stalled atm since i havent got any modeler in the team, thou most of the scripting is done. i might release a pre-pre-alpha version not using ant models see if the mechanics might interest someone to help me with the 3D.
I'm gonna work on Sumo Pars map and Soldiers of fortune mod in the meantime.
Right now consider this mod "dead" unless someone really help me with the 3d and modeling. If someone is interested by some scripts let me know.


mars'11
- back to working on the mod :)

-----------------------

Antwars is currently recruiting modellers interested in making weapons and armors for the ant models you see page 9.
If you are interested in contributing, please respond to this thread or leave me a PM ;) I'm also looking for modellers experienced in rigging models for testing purpose (as i have very little knowledge is that field at the moment)

Team wanted
(click to show/hide)


What is this work in progress about?
It is definitly not a historical mod, but rather a "cartoonish" and freaky/funny one.

Playing as an ant, you will experience some new kind of M&B playstyle. You live in a "garden like" world, with fence/wall/bush, swimming pool, pond/fountain and some other decoration objects.
At each corner of this garden there is an anthill HQ (town), each belonging to one of the 4 majors ant factions of the game..
Spread in that garden are various items scavenged by ants (the castles and villages) symbolized with icons like cookie, sugar piece, candy, chewed dog bone, garden gnome, rotten apple and so on...
This garden is the theatre of a long war between all 4 ants factions, each one struggling for the world "ressources". Player will be able to join one of the ant faction, or make his own to unite Garden world.

Story driven world
You start as a very low worker ant, just good enough to breed larva and wash their diaper. This mod will be story driven, have my idea on this one ;) but there will be funny quests related to story and besides that its sandbox like every mods over there.

Release ?
i hope to release something in "alpha" playable stage around december, guess that will give more than enough time to get into things seriously delayed until modelers join in.

This mod is planned for both vanilla M&B and Warband (solo-play only for now)

WIP status :

done
in progress
not started

Features planned for 1st stage (alpha test release) :

- world map (test map atm, will remake it later)
- ant 3d models
- 5 new weapons, 2 new armors set, 2 wings (horse)
- 4 major factions, 4 minor factions, 1 garden world faction, various bandits
- rogue ant smuggler dens traders
- factions troop tree
- special troops only hireable in castle and villages when you or your faction own them
- random disaster events (hosepipe flood, lawnmower typhoon, walking human crusher and so on...) - script working, needs polishing for animation, units on world map are damaged when trapped into such disaster
- rank system for faction based on your reputation (for hiring troops, this is not the RANK recruiting scripts that is commonly used by community, but a new and better script i made from scratch)
- castle are now strategic control location, each giving a specific bonus
- aphid hunting (similar to deer hunting script)
- kingdom management
- companions (just hireable, no story for 1stage)
- party management

for 2nd and 3rd stage ( beta ~Q2,Q3 2011) :

- a cartoonish styled world with many icons
- powerfull solo bandit boss models (spider, scorpion) and other bandits
- more armors, "horses" and weapons
- story/quests
- companions quests + easter eggs
- new scenes (town, battle, tavern, castle, village)
- special midge-rocket launcher weapon, a sort of close range artillery for "mechwarriors" ants units(mortar) not so happy with the launching script i made atm (the way midget-rocket is flying in the air with smoke) still needs polishing + need better explosion animation the player can also use it, with a special aiming sight when using it.
- fire and forget locking rockets : rocket follow ennemies and explode around them. locking script done (weapon remember the target even when the target is moving), need to figure how to make the rocket change direction as ennemy moves with what game mechanics allow
- aiming scaled sight for 1st person view for the rocket-launcher (like what you see in a sniper rifle scope for target scale depending on target distance)
- honeypot-thrower (kinda like a flamethrower)
- "catapultzor", a special catapult that allow you to throw fighters into a fortress during a siege (thrown soldiers selection screen pre battle done, catapulting soldier done)

as you can see, much of the scripting is done, but zero modeling (beside my fail attempts at making ants^^)


World map
A little temp map under to show what it will possiblyl look like :
(click to show/hide)

3D Models

15/03/2011 - about the ants models and since i'm a huge noob at modeling, texturing and so on, i choose to go the easiest direction for a start which is what you can see in Red Moon mod, or in Warsword or so many others mods : gears that will replace heads and gloves with ant heads and arm.
So the models you see under were some tests by myself and those contributed by antrfeak, but they wont be used for beta.

I tried again in december to polish the ant models, but animating them was far from my skill range so this is probably the best solution to get something cartoonish made the easy way (not making new skeletons and so on)

edit 25/07/10 : well seem according to the poll plastic isnt winning ^^ mmm tbh i'll go plastic first since it's less work for the modelling and i can focus on scripting. Will texture models after alpha release (for beta i guess).

Factions
There are 4 major ants factions and one "Garden world faction" (not final names)
(click to show/hide)

Mercenaries / bandits
(click to show/hide)

Random events

There will be a lot of them. Either linked to some specific hour in day or random (edit 15/03/2011 this part is already made)
(click to show/hide)


Items

Whatever wacky item we can think of ;)
carapace and scale for armor and shields, various insect legs/antenna for sharp/blunt weapons

not forgotting the archer weapon, like the aphid bomber (ants throwing aphids that explode like a grenade), venom spitter (a gun styled venom weapon), honeypot thrower (like a flamethrower, have to bug Williamberne for that  :mrgreen: , but with ant honey ) and of course the acid shooting gun (deadly formic acid^^)

and wings instead of horse

as of 15/03/2011 no items made

Troop tree

all troop trees are done

Ants again and again ^^
Each faction will have a specific ant troop tree, some faction focused on resistance, some other on brutal force and so on.

So the basic unit would be larva looking-like, and after upgraded whatever you could imagine between that, soldiers and queens.
Also those special basic units you could recruit from villages with castles could lead to more powerfull types of ants (an ant that had feast on a cookie would be much stonger for example)

an exemple of troop tree for black or green ants :
(click to show/hide)

companions

There will be a large choice of them to recruit. With stories for each one of them.

Scenes ideas
(click to show/hide)
« Last Edit: March 17, 2011, 01:51:59 PM by vahadar »

Lord Benrir

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Re: Mod idea - Ants garden wars
« Reply #1 on: June 28, 2010, 07:04:19 PM »
Sounds like a brilliant idea! We need more wacky mods. And an idea for scene props, (Or titanlike units.) the garden gnomes! :D

Good luck!

EDIT I: Would a mercenary scarab fit in?
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Volkonski

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Re: Mod idea - Ants garden wars
« Reply #2 on: June 28, 2010, 07:17:53 PM »
i wish you the very best with this

vahadar

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Re: Mod idea - Ants garden wars
« Reply #3 on: June 29, 2010, 04:43:43 AM »
Sounds like a brilliant idea! We need more wacky mods. And an idea for scene props, (Or titanlike units.) the garden gnomes! :D

Good luck!

EDIT I: Would a mercenary scarab fit in?

haha i love the gnome idea very good one !

and for the mercenary scarab, funny one too, i guess you imagine it being a strong fighter?

Ravenheild

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Re: Mod idea - Ants garden wars
« Reply #4 on: June 29, 2010, 04:58:52 AM »
I would suggest Aphids as mercenaries.

MISHO

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Re: Mod idea - Ants garden wars
« Reply #5 on: June 29, 2010, 09:29:24 AM »
Instead of ants fighting other insects.. I think there should be a fight between black and red ants ;)
And bandits should be tough but very small in numbers insects

Lord Benrir

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Re: Mod idea - Ants garden wars
« Reply #6 on: June 29, 2010, 11:31:25 AM »
And perhaps a grasshopper invasion? At day 200 or something.
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Grumph

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Re: Mod idea - Ants garden wars
« Reply #7 on: June 29, 2010, 12:27:15 PM »
This is a truly awesome idea. If you should need it, I would like to volunteer with the few writing skills I have.
<insert awesome signature here>

vahadar

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Re: Mod idea - Ants garden wars
« Reply #8 on: June 29, 2010, 12:48:10 PM »
at this stage every good soul voluntering is gladly welcome  :D

after getting at first a general idea from everyone advices,  we can then figure which direction to go.
the thing is to get tons of wishes/advices and then figure what can/cant be done with the skills we have or could gather (atm my skill lvl is 0^^)
« Last Edit: June 29, 2010, 01:02:04 PM by vahadar »

socks

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Re: Mod idea - Ants garden wars
« Reply #9 on: June 29, 2010, 01:09:45 PM »
I came.
s.w.a.g

#YOLO <333

Grumph

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Re: Mod idea - Ants garden wars
« Reply #10 on: June 29, 2010, 01:17:05 PM »
Well, the first step in this mod can be nothing else than the model of an ant. And after that the other insects. The anthills too.
I have no knowledge of anything else than writing(which I aint very good at either) but I would love to try and learn how to make maps.
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Lord Benrir

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Re: Mod idea - Ants garden wars
« Reply #11 on: June 29, 2010, 01:21:26 PM »
You'd also need to create a new skeleton with animations and all. Do this with Open BRF.
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Re: Mod idea - Ants garden wars
« Reply #12 on: June 29, 2010, 01:23:44 PM »
Good luck with the anims, hitboxes and all that jazz.

vahadar

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Re: Mod idea - Ants garden wars
« Reply #13 on: June 29, 2010, 01:33:27 PM »
Well, the first step in this mod can be nothing else than the model of an ant. And after that the other insects.

true,
modelling will for sure be one huge tough part, since it wont be any human animated mod at all

Making map is also not a big deal, you just need a good idea for a map
i like how the 1866 map is designed for example. Cities icons are very well designed and thought (like mixing hotels and towns, could be the same for anthills and other nest areas)

height of 1866 map (like the canyon mountains) also prove that you can tear those vertex in whatever form you want

i actually did a few test maps featuring some ideas i had and playing with that vertex mode. The map features huge tree trunc, and some big rocks, like it could be in a garden. I'm trying to make more complex object with the map editor and see if i can find some good texture for them, when all done i will post some screens.

Lord Benrir

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Re: Mod idea - Ants garden wars
« Reply #14 on: June 29, 2010, 01:40:05 PM »
Perhaps you could replace the oceans with a swimmingpool?
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