Author Topic: Fantasy mod (Original thread) Includes FAQ.  (Read 64281 times)

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Highelf

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Re: Fantasy Mod (WIP)
« Reply #75 on: May 28, 2006, 03:40:41 pm »
Alright, The nose is abit lower, and more mean looking, I pulled the middle of the nose down, So it doesnt look like a pig that much :P


Highelf

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Re: Fantasy Mod (WIP)
« Reply #76 on: May 29, 2006, 12:36:15 pm »
Ok, Tonight when I finish school, I am going to release all I have made, In screens

I'll put screens of everything so far, But no D/L yet.
togheter with a list of everything I have, including non finished stuff.

I'm starting to see that not many people want a total fantasy mod, So I'll stop keeping things secret , So people can see what I'm aiming at, and then judge. then I'll decide if I even will continue with it.

Now I'm off to school :P



jeansberg

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Re: Fantasy Mod (WIP)
« Reply #77 on: May 29, 2006, 01:12:16 pm »
I love the idea of the mod. Apart from the vanilla game trying to be realistic, there are a lot of historical mods already (not that we can have enough of them, either ;) )
www.dark-wind.com
For all your turn-based combat-racing needs.

Tomato

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Re: Fantasy Mod (WIP)
« Reply #78 on: May 29, 2006, 01:40:08 pm »
Nice. Can't wait. Now that minotaur looks real mean :D

Highelf

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Re: Fantasy Mod (WIP)
« Reply #79 on: May 29, 2006, 03:36:23 pm »
Ok I'll go and take screens now,

Though I have too anounce a slight change in plans,

If I do continue , I will not include any form of Magic- Though I have made some wizard staff's and hats, So the player will be able to dress up as one, But won't be able to cast spells.
I havent found any way to properly implent Magic, So I'm leaving it out.

It now will be a "reallistic non magic" war Between 2 made up nations in a completely made up world,

ofcourse is one nation evil (mino's , Maybe Cyclops,Trolls)
with Hound riders as basic "knights"

The other are saironians and humans. WIth their famous Chocobo knights
wich have a own heraldry.

The biggest fantasy part of the mod will be the  made up organisms( mounts )and the ridiculously big bonus swords (only for players)


Highelf

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Re: Fantasy Mod (WIP)
« Reply #80 on: May 29, 2006, 06:22:02 pm »
Alright here's a list and pictures of most of the models.


MOUNTS :

-Chocobo
-Armored chocobo

-Hound
-Dark/black hound

-Dragoon/dragon WIP (found a system to make the wings move)

-Tiger, needs rigging.

pics




 


--------------------
A Chocobo knight, Though the sword isnt really correct.



-------------------
Weapons and helmets and armors :

Made up weapons:
swords:
-Pain of the sea
-Pain of hell
-Pain of the sky

-Luca
-rivara

(I have another basic Chocobo knight sword concept, To do)
and  a whole bunch of lances-spears

FF based swords :
Brotherhood
Bustersword (clouds sword)
saviour
eastern sword
another one that I forgot the name

other weapons:
3-4 different wizard staffs

Helmets:

-Infantry helmet , H & S (human and saironian)

-Chocobo helmet H&S

-Chocobo knight helmet (the full covered faced one)

-Wizard hat , Grey , Blue and red version
-Troll head, blue and green (with other sligth differences)

-Minotaurus head (WIP)

Armors

-Al bhed Clothes, Shown in chocoboknight pic
WIP :
Wizard/guardian armor
bad guys armor
S / H warrior armor

Pic of varied stuff



Now gimme C&C ,requests on better pics or Suggestions  :)

EDIT : almost forgot



 

Chel

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Re: Fantasy Mod (WIP)
« Reply #81 on: May 29, 2006, 06:43:02 pm »
Very nice swords, hound and chicken. I think it would be better if not only the player but AI units could use the large swords.


Highelf

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Re: Fantasy Mod (WIP)
« Reply #82 on: May 29, 2006, 06:47:56 pm »
Yes but some of them will be also for AI , like the red one, But swords like clouds buster sword are solely for the player

and I'm planing on alot more -normal- weapons

Another pic to go with it

(it WIP though

Highelf

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Re: Fantasy Mod (ALL PROGRESS -SCREENS- RELEASED)
« Reply #83 on: May 29, 2006, 09:29:11 pm »
I textured the minotaur,

I think it looks fine like this, but if anyone has a idea for making it look better ,let me know

(the black area on the "beard" will be alpha channeled)

Bugmanina

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Re: Fantasy Mod (ALL PROGRESS -SCREENS- RELEASED)
« Reply #84 on: May 29, 2006, 09:48:39 pm »
ah i'm following now...
1. you better put the ultimate sword in
2. chocobo's must own
3. airships
4. regent cid the ooglop! (in charge of the airfleet)... yes i love ff9 (and gave a shout of delight as i entered the lifa tress at the end... that was 3 years ago and i stillcan't beat necron... who survives?
I colour the world with the hues of madness.

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Tomato

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Re: Fantasy Mod (ALL PROGRESS -SCREENS- RELEASED)
« Reply #85 on: May 30, 2006, 02:40:43 pm »
Oh man, those textures and models are great. Good job.

Here are some inspirational links: :D :
http://www.soulcalibur3.us/soulcalibur3/costumes/sieg1.png
http://www.zelda-infinite.com/files/wallpapers/sc2/800x600/sc2_sword.jpg
http://www.zelda-infinite.com/files/wallpapers/sc2/800x600/sc2_logo.jpg
http://www.zelda-infinite.com/files/wallpapers/sc2/800x600/sc2_girls.jpg

For armour, weapon character ideas. :D You've done alot of great work man, i look forward to your mod.

Highelf

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Re: Fantasy Mod (ALL PROGRESS -SCREENS- RELEASED)
« Reply #86 on: May 30, 2006, 03:00:12 pm »
Thanks for the links, but the only one that works is the first one :/

It says " please don't steal our bandwith" :lol:

Thanks for the compliments btw

@ bugman

1/ Sorry There won't be any ultimate swords in , I'm now planning on less FF stuff and more items that fit into my created world. and besides ,they would be way too uber pwerfull.

2/Don't worry, Chocobo's are hardened creatures, Low mount dmg , but VERY fast, they can easely outrun any horse mount.
hound on the other hand have High HP and high dmg but are slightly slower in comparance to chocobo's
haven't dicided on the tiger, And the dragon/dragoon (what should I take :?) Will be Uberness itself. they will be super-mega-crazy expensive though.

3/Thought about it, and for now I won't waste time at such large models & textures, they are reall time-stealing
for now I think i'll leave native scenes in.

4/ Regretfully I never got to play FF9
I'm more of a FF8 & FF10 style-guy, I do know that the guy incharge of an airship is always called cid though :P

next up I'm gonna implent the minotaur in the game now and script some troops via python. (troop suggetions are welcome I havent figured out any of the badguys tech tree, and still need ideas on the good guys too.)

Merlkir

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Re: Fantasy Mod (ALL PROGRESS -SCREENS- RELEASED)
« Reply #87 on: May 30, 2006, 05:25:15 pm »
This is totally crazy!! :D many colours...the mounts look good though. Are they bumped or do I just imagine it?
Don't make me get all Merlkir on your ass.

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^remember, cheaper isn't always better.

Highelf

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Re: Fantasy Mod (ALL PROGRESS -SCREENS- RELEASED)
« Reply #88 on: May 30, 2006, 05:46:27 pm »
No bump maps, At all.

I dont have any Idea whatsoever how add a bump map, And I don't even know what bump mapping does to a texture..

Highelf

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Re: Fantasy Mod (ALL PROGRESS -SCREENS- RELEASED)
« Reply #89 on: May 30, 2006, 10:41:13 pm »
Alright, Didn't feel like scripting today, So there's a change in progress..

Progress for today:

Teh Amazing Cyclops Dude111!!



Suggestions are welcome :)

Also , It took me 1.5- 2.5 hours, too model,texture and UV.
I am proud of the texture though :) lotsof little detail in the facial skin of the cyclops..
one of my best soo far.


EDIT: G'night all.