All other fation must be destroyed.Big Gigantic Butt said:how do you become recognized at the end of the game as king?
Uhtred of Bebbanburg said:What is the best way to train up high tier units? I'm thinking that having more units of the same kind will get me there faster because they all collect and share experience from my training skill.
But do they also share skill points from fighting and from after battle experience sharing?
If that battle experience isn't enough to get them a level is it lost?
Also, I'm not sure if it is better to wait until all units are ready to level and then advance them or if I should level them as soon as I can.
Finally, (and speaking of training) what's the point in training villagers to defend themselves from bandits when they never get better at fighting (that I've noticed). Not only that but I never get loot or prisoners from towns where bandits or armies are raiding. Seems that if all that loot and equipment is staying in town then those villagers ought to show up to a fight with something more than a sickle or pitchfork. At the least, saving a village should result in a boost to prosperity and their relation with me (when an army is raiding it).
Edit: I think I'm just going to re-arm with blunt weapons and recruit all the top tier units I find. Then I'll get instant free units.
The best way that I've found, is to simply get either your training lvl or a companion's training lvl up as high as possible.
Also there is no benefit that I could see, to not upgrading you units as soon as possible. Waiting to upgrade will only really hinder the process, by not allowing the units that are ready to upgrade to accumulate XP.
No, it only affects prices of goods bought and sold.blainedeyoung said:Does having a high Trade skill improve the quality of goods offered in stores?
BHunterSEAL said:Well, I'll post one as well. Can someone please give me bandit-hunting tips? As in, I'd like to know which bandits tend to inhabit which areas, their relative difficulties, and loot possibilities; additionally, I've noticed that past a certain party size (25-30 or so?) I just stop seeing bandits anywhere, but, especially with a party <10 or 20, they seem to be in swarms. This has nothing to do with spotting range, etc., I'm just wondering what factors affect bandit spawning.
As far as I can tell, in order of lewt-fatness:
High-level deserters (various locations, equipment)
Sea Raiders (Northern coast/Nord territory): Hard difficulty, gives heavy armor, quality weapons
Steppe Bandits (Steppes/Khergit territory): Medium-hard difficulty (only in early game, as they're all mounted and very fast on the worldmap), gives poor armor and weapons, horses if script is modified.
Taiga Bandits (Snowy land/Vaegir territory): Medium-hard difficulty, gives decent armor and weapons
Desert Bandits (Desert/Sarranid territory): Medium difficulty, gives below average armor but above average weapons, horses if script is modified
Mountain Bandits/Forest Bandiots (Near mountains/Near Forrests--Rhodok/Swadian territory): Medium difficulty, give about average weapons and armor. As far as I can tell these are about interchangeable?
Looters (Everywhere): Very easy difficulty, give very poor equipment. Perhaps the only enemies Recruits can beat one-on-one.
Any thoughts?
Thanks Jacob!jacobhinds said:Raiding only lowers prosperity if the village is completely looted. The icon of the burning village isn't refreshed that often so even if the raiders are gone, the village will still appear to be burning and will still say "being raided".
Your low prosperity could be caused by it being a frontier settlement. If it's getting raided then villagers from the town are probably getting attacked, which lowers prosperity.