-- Official Unofficial 'Ask Questions About Warband Singleplayer Here' Thread --

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Big Gigantic Butt said:
how do you become recognized at the end of the game as king?
All other fation must be destroyed.
Saldly there's a bug hanging around since a few version that prevents a faction from being declared destroyed even after they loose all their fiefs and all their lords on the map are beaten.
 
Hey.

Does anybody know "that mod"? I can't recall it's name, maybe those things will help you got what's it's name ;(

So, there were 3/4(?) versions of it, one was Basic and it just improved sounds, then Extended and sometinhg else. And the full version of it was 10 GB. So, can anybody help me with this?

EDIT: Nevermind, it seems like that's Floris Mod Pack. I'll see if that's that.
 
Uhtred of Bebbanburg said:
What is the best way to train up high tier units?  I'm thinking that having more units of the same kind will get me there faster because they all collect and share experience from my training skill.

But do they also share skill points from fighting and from after battle experience sharing? 
If that battle experience isn't enough to get them a level is it lost?

Also, I'm not sure if it is better to wait until all units are ready to level and then advance them or if I should level them as soon as I can.


Finally, (and speaking of training) what's the point in training villagers to defend themselves from bandits when they never get better at fighting (that I've noticed).  Not only that but I never get loot or prisoners from towns where bandits or armies are raiding. Seems that if all that loot and equipment is staying in town then those villagers ought to show up to a fight with something more than a sickle or pitchfork.  At the least, saving a village should result in a boost to prosperity and their relation with me (when an army is raiding it).

Edit: I think I'm just going to re-arm with blunt weapons and recruit all the top tier units I find. Then I'll get instant free units.

The best way that I've found, is to simply get either your training lvl or a companion's training lvl up as high as possible.

Also there is no benefit that I could see, to not upgrading you units as soon as possible. Waiting to upgrade will only really hinder the process, by not allowing the units that are ready to upgrade to accumulate XP.
 
blainedeyoung said:
Does having a high Trade skill improve the quality of goods offered in stores?
No, it only affects prices of goods bought and sold.

Item quality found in stores is reflected by the prosperity of the city (Poor, Average, Rich, etc.).
 
Pardon me if this has already been asked/answered but for the love of me I can't find it even with the advanced search. Ahem, What is the difference with Warband Version 1.167 and lets say 1.158? Thanks in advance.
 
Ever since 1.150 all the changes have been to under-the-hood coding changes that allow more flexibility for modders. There were a few inbetween changes to troops iirc, but it's mostly been stuff that you wouldn't notice or care about unless you were planning on making a complex overhaul mod.
 
BHunterSEAL said:
Well, I'll post one as well. Can someone please give me bandit-hunting tips? As in, I'd like to know which bandits tend to inhabit which areas, their relative difficulties, and loot possibilities; additionally, I've noticed that past a certain party size (25-30 or so?) I just stop seeing bandits anywhere, but, especially with a party <10 or 20, they seem to be in swarms. This has nothing to do with spotting range, etc., I'm just wondering what factors affect bandit spawning.

As far as I can tell, in order of lewt-fatness:

High-level deserters (various locations, equipment)
Sea Raiders (Northern coast/Nord territory): Hard difficulty, gives heavy armor, quality weapons
Steppe Bandits (Steppes/Khergit territory): Medium-hard difficulty (only in early game, as they're all mounted and very fast on the worldmap), gives poor armor and weapons, horses if script is modified.
Taiga Bandits (Snowy land/Vaegir territory): Medium-hard difficulty, gives decent armor and weapons
Desert Bandits (Desert/Sarranid territory): Medium difficulty, gives below average armor but above average weapons, horses if script is modified
Mountain Bandits/Forest Bandiots (Near mountains/Near Forrests--Rhodok/Swadian territory): Medium difficulty, give about average weapons and armor. As far as I can tell these are about interchangeable?
Looters (Everywhere): Very easy difficulty, give very poor equipment. Perhaps the only enemies Recruits can beat one-on-one.

Any thoughts?
 
hey there, quick question regarding raiding. Does raiding effect a villages prosperity if the raid is not successful? also is there a visual indication as to whether a raid was successful or not, or is the "looted" descriptor the indication. My villages are getting attempts at raiding but not successfully, but they still seem to have low prosperity. its likely that i just have to wait longer, but I'm curious.
 
Raiding only lowers prosperity if the village is completely looted. The icon of the burning village isn't refreshed that often so even if the raiders are gone, the village will still appear to be burning and will still say "being raided".

Your low prosperity could be caused by it being a frontier settlement. If it's getting raided then villagers from the town are probably getting attacked, which lowers prosperity.
 
jacobhinds said:
Raiding only lowers prosperity if the village is completely looted. The icon of the burning village isn't refreshed that often so even if the raiders are gone, the village will still appear to be burning and will still say "being raided".

Your low prosperity could be caused by it being a frontier settlement. If it's getting raided then villagers from the town are probably getting attacked, which lowers prosperity.
Thanks Jacob!
 
Is late game at all realistic without cheating?

I have just recently started playing. To my great shame I have fallen back on cheats, at first promising myself to it was just to get through the more boring (to me) grindy bits and getting to the fun "build your kingdom" bit... but now it seems hard to see that ever happening.

So a maximum high level character can field an army of less than 200 if heavily specced for it... yet all around the world, any army has at least that number, cities and castles easily field 400+ 600 troops, the occasional roaming war band has even more

Now obviously an entire kingdom should not be easy to conquer, but the whole process of finding enough recruits, training them up to a reasonable level on smaller battles, and finally having to recoup your losses after a single big battle just seems ridiculously long for a sandbox game. Having a kingdom to defend on top of that just seems impossible.

There are two other options I might be missing here,

1. Raising my reputation with your vassal kingdoms lords, I assume so that you can ask them to back you up/defend your holdings

2.Start my own kingdom early. As far as I know you can appoint your own lords/companion to fiefdoms and towns. Will they generate their own armies? Is there some other way to raise troops other than freeing prisoners and recruiting from villages?
 
Lords and companions do generate their own armies and are usually functional within a week. Most sieges can be done without them however, even if it requires you making multiple assaults on the same city.

In my opinion the late game isn't much fun in native. It's grindy and you'll be fighting something like 100 sieges that are all exactly the same and not much fun or challenge. It's entirely possible to defeat conquer most of a kingdom alone if you avoid campaigning armies, but not very entertaining.

You might want to make a judgement call as to whether continuing to conquer calradia is worth your time, since all you get at the end is a single sentence menu saying you've won, or nothing if the factions decide to bug out.
 
So a exiled lord has taken Tevarin Castle and I can't siege it for capture because when I enter to it it acts like it was owned from a vassal (salute the king or something like that) What can I do? Will affect the achievement of Rule all Calradia?  :shock:
 
Watsiro, that's why I use the Diplomacy mod.  The Native late game is all running around from village-to-village recruiting which makes trying to defend yourself difficult.  With the Dip mod, you can hire recruiters at each of your towns and castles who will go get men for you.  I think they made it a little too easy.  Basically once you have a town or castle, you never need to go to a village to recruit men again.  But you still need to be careful about it because enemies will attack your recruiters. 
 
Probably questions that have been asked before but this thread has an insane amount of pages:

I want to know everything about factors that affect your troop strength, I have been fighting a lot of battles and my troops seem to obliterate equal or stronger forces with little losses (knocked out/killed). I play with Normal Damage and Good Troop AI.

- Does morale affect troops strength?
- Are basic tactics that good against the enemy?
- Could this be due to my troop composition? Elite troops up front that can overwhelm the enemy army from the start?
- Are there skills that affect your troop strength? Tactics and Leadership for example?
 
In native, the answer is no, no, no, and no. :razz:

1. Morale supposedly affects how easily troops flee from the battlefield, but in native, a part of the morale code is very poorly written and doesn't really work.
Morale also affects the chances of desertion.

2. Basic tactics are pointless in native because you start so close to the enemy, cavalry is stupidly overpowered, and simply charging gives the best results in almost every situation. In mods like 1257 or Gekokujo however, using tactics is essential because the AI is better and doesn't just head-on charge without assessing the situation.

3. I've never tested this, but I can't imagine any advantage to reorganising the order of your troops. It's semi-random anyway, and in the battles large enough where reinforcement waves matter, your blob of troops either beat the enemy blob or they don't. Beating them harder in the first wave doesn't make the second wave any stronger/weaker.
It's usually not a good idea to put peasants at the beginning of the stack though.

4. Tactics affects the ratio of enemy/ally troops that spawn on a battlefield, leadership affects party size and troop wages.
 
Thank you for your answers, I was expecting some sort of influence on these factors on how well your troops fight. I am surprised to find that the answer to all of them is no.
Maybe my archers in the back, infantry up front and cavalry flanking with me from behind is just that good :grin:
 
Grossen, troop composition matters a lot.  If you're taking out equally-sized forces with few or no casualties, I'm guessing you've got all or almost all top-tier men.  AI Lords only get large groups of top-tier men if their country hasn't been to war for a long time.  With a top-tier force you can take down a low-tier force many, many times as large as yours with minimal casualties. 

The nationality of the force matters too.  Rhodoks have the best archers and very good infantry.  Nords are arguably the best infantry.  Swadians have the best cavalry with Sarranids right behind. 

jacobhinds is underestimating the value of tactics.  Isn't necessary most of the time.  If you have a force composed entirely of swadian knights, you might as well just let them charge.  In virtually all fights, they'll obliterate the opposition.  But if you're badly outnumbered or you're up against a top-tier force, I've found it advantageous to keep them together.  They won't charge in a line, but you can get them in a line and then tell them to charge.  Most people think this is a weakness of the game.  I think it reflects reality.  If your force is vastly superior to the enemy's in terms of armor, weapons, and training, you don't need tactics.  But if you want to beat a superior force, then you need to think about what you're doing. 
 
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