B Fantasy [WB] Land of Conquest! -We have a coder!- Recruiting! Updated: 7/1/2010

New poll for the 2 ties!

  • "Gold Piece", "Gold Pieces" or "Gold"

    Votes: 22 61.1%
  • "Mark" "Marks"

    Votes: 14 38.9%

  • Total voters
    36

Users who are viewing this thread

Lord Serius

Knight at Arms
=====>Description<=====
The Land of Conquest mod, or LOC mod for short, was started back in '09 by me, Lord Serius. Many people probably thought that this mod was dead, along with many others by many other people. It is not however, and is being started back up because of urging from my friend. We are recruiting in all fields, and we have alot of idea progress, and we're soon to start on the real work.

=====>The Team<=====
Lord Serius: Map maker, Project Director, Information, Ideas
Ceeeeeeebsssssss: (Head of) Information, Ideas
Drag61: Troop Editor
Th-th-th-Three-some: Information, Ideas
Goldsparow: Information, Ideas
doc82nd: Coder/Scripter

======>Development Diary<======
7/1/2010: Start of a new month... as well as a step ahead with the mod! Welcome to our newest member of the LOC team and the new Coder! doc82nd!

6/28/2010: The House of Noblemen and The Bronze Blades factions are now updated! more information on them!
Also...Happy late birthday to serius! =)

6/26/2010: Novus Imperium's Troop tree(s) is/are up!
Also...Sample pictures of faction's general backgrounds are up!
And... another 20 new companions added!!
As well as... another faction! Tribes of Staggar!

6/25/2010: The Republic of Courbe's troop tree(s) is/are up!
Also... welcome Goldsparow! Our newest team member! Expertise: Information, Ideas

6/24/2010: The faction troop trees are on their way and are in development! any input the ones already up or comments, please feel free!
Also... The Kingdom of the Iron Souls' troop tree(s) is/are up!
And... Welcome Th-th-th-Three-some. Our newest team member! Expertise: Information, Ideas

=====>Features<=====

NOTE! we are always looking for ideas from the public. If you, the person who will be playing this mod, can give ANY input whatsoever, it is DEEPLY appreciated.


-More kingdom management options (buildings to recruit in the castles, towns, villages)[/color]
-More looters and minor parties on the map
-New weapons and armor
-Castles, villages, towns will be renamed
-Good strategic positions of castles and such on the map
-More options for people who want characters that are based on being a nomad or being a loner, instead of the point of the game being you have to become a lord.
-Farms and herds of cattle on map
-Sea Battles
-Ship purchasing (different kinds of ships)
-If you become a king, you will have many options of how to rule your kingdom.
-Many more commands for your troops, as well as forming ranks.
-Your fiefs will make more income and be able to sustain themselves for a week or so, depending on how good you take care of them, rather than you having to check up on them all the time
-Many more companions to recruit in taverns, as well as more mercenaries.
-Many more companions in the game in general.
-Rethought troops trees and factions
-More factions than Native (over 10!)
-There will be personal advisers in castles, which you will be able to consult and ask about your kingdom. (if you are just a lord, about your fiefs and faction.)
-You will be able to create parties out of your companions. (if you are a king or hold a fief, even if you are a vassal.)
- New, redone map
-Many more upgrades for troops in troop trees
- "Denars" will be renamed (input welcome)
- Violence is not always the answer (you will be able to have your own trade empire, send out caravans, manage your trade empire, and do much more in the trade business including owning a shop.
- A relic system, with each relic giving bonuses like right to rule, renown, and morale for your men. Some hidden, some obtained by quests, and some can be bought. MAYBE




Become a fan of the site and show your support by signing up and posting please!


http://landofconquest.forumotion.com/

=====>Screenshots<=====



=====>The Map<=====

The map will hold many strategic castles and places. It will be a very creative and land-filled map. There will be rivers that you can battle in with your ships, too.
THE MAP WILL NEED TO BE REDONE BY ME, AFTER I GET WINXP AGAIN.


=====>How to help<=====
We are always looking for more contributors to this mod. This will not be the largest project, but will still need quite a bit of work.

If you would like to be part of the team, please pm me or post it here. Or if you would just like to help with content or ideas, pm it as well or post here. We are in need of any people with talent that we can get.

Here is the page on the taleworlds forum for the editing tools, in case you needed them. If you want to be part of the team just pm me a sample model pic, or whatever your good at.
http://forums.taleworlds.com/index.php/topic,8881.0.html

We need anybody with talent or ideas, but more in specifically:
Modelers
Texturers
Scripter(s)
Banner Maker(s) (lord banners)
Thinkers (ideas, information)

We are also looking for someone to make a land of conquest banner!

======> Banner <======
Code:
[url=http://landofconquest.forumotion.com/][IMG]http://i788.photobucket.com/albums/yy169/Serius_photos/Bannermaybe.jpg[/IMG][/url]




======> Poll Results <======
What would everyone like to see incorporated in this mod?
More Factions: 16 (23.5%)
Big Troop Trees: 13 (19.1%)
More Companions: 12 (17.6%)
Detailed Sea Travel: 15 (22.1%)
Very tactical map: 12 (17.6%)
(Seems like these are very close to each other. All of these will be incorporated in the mod, just wanted to know what everyone thought. Although, more factions will be coming soon, since that was the lead contender for the poll.)

What should the currency in M&B ("Denars") be changed to?
"Floren" "Florens" 2 (18.2%)
"Gold Piece", "Gold Pieces" or "Gold" 3 (27.3%)
"Mark" "Marks" 3 (27.3%)
"Dünnpfennig" or "Pfennig" 2 (18.2%)
"Ducat" "Ducats" 1 (9.1%)
Other (Please post what) 0 (0%)
 
======> Factions <======

NOTE!!! THE PICTURES FOR THESE FACTIONS ARE JUST TO GIVE YOU AN IDEA OF WHAT THE TROOPS WILL LOOK LIKE! THE FACTIONS WILL NOT BE BASED 100% OFF OF REALISTIC FACTIONS!

The factions of the LOC mod are very different from each other. The factions in native are very basic and some of them are similar. There will be many factions in LOC, including a holy faction, pirates, vikings, a desert faction, and many more to come.  All content is subject to change.

The House of Noblemen
KNIGHTON.JPG

Background: Nobility
Story: The ones hardest hit by the fall of the Old Kingdom were the nobles. Any knights, generals, or land-owning nobility now had no authority over their fiefs. In desperation, many of these noblemen banded together and created their own nation known as The House of Noblemen. over the years they have grown in number, and are the wealthiest collective nation in all the land.
Native Weaponry: Swords, Longswords, Shields, Lances
Native Armor: Full Plate Armor (Serius, edit this.)
Color: Blue
Government Type: Aristocracy
Leader: (SPECIAL: The House of Noblemen has a table of leaders, each having equal say in war and government.) Noble Lord Francis, Noble Lord Rayven, Noble Lord Pierre, Noble Lord Bruce, Noble Lord Charles
Specialty Troops: Wealthy troops and Knights (Expensive weaponry and armor)
Faction Banner/Armor/Etc Colors: Blue, Gold, Purple
Lord Title: Nobleman _____, Lord _____, Baron _____, Count _____, Noble Lord _____,
Troop Tree(s)


The Bronze Blades
Story: The Old Kingdom was centered around arenas. In every major city there was an arena filled with experienced gladiators and other warriors willing to fight to the death for the admiration of the crowd, and the stipend given out for winning battles. When The Old Kingdom fell, there were many cities without leadership, and a few of them turned to gladiators, legends among the pits, to lead them as a nation.
Native Weaponry: Nets (possibly), spears, swords, axes, throwing weapons, others.
Native Armor: arm shields, Bronze armor, iron armor, all kinds of helmets, a bit less armor than normal troops, more showing and light.
Color: Light brown
Government Type: Dictatorship
Leader: Aganem The Ruthless
Specialty Troops: Gladiators (very resilient, good variety of weapons)
Faction Banner/Armor/Etc Colors: Bronze, Orange, Red
Lord Title: Champion ______, Gladiator Captain ______
Troop Tree(s)


Kingdom of the Iron Souls
hospitaller-knight.jpg

Background: Religious
Story: The Iron Souls were once just simple townsmen and villagers, whom eventually united against their common enemy; Heatherns. These men and women eventually settled down in new homes, and created what is now the Kingdom of the Iron Souls. They are ruled by a king in which all the people love, Kaiser Ulrich von Lichtenstein. They are also ruled by the church, which manages the kingdom and advises the king.
Native Weaponry: Swords, Longswords, Maces, Military Picks.
Native Armor: Plate Armor, Chainmail, Kite Shields, Bucket Helmets, Chain Coifs, Kettle Helmets, Guard Helmets, Full Helms, Plated Boots, Chainmail Boots, Gauntlets, Chainmail Gloves.
Color: Gray
Government Type: Theocracy, Constitutional Monarchy
Leader: Kaiser Ulrich von Lichtenstein
Specialty Troops: Holy Troops
Faction Banner/Armor/Etc Colors: Black, White, Gold, Silver, Gray
Lord Title: Templar Lord _____, Crusader Captain_____
Troop Tree(s)
Monks: these troops will be able to be recruits in the churches in towns of the Iron Souls.
(These are all Infantry (Inf.))

Monk Hopeful
Inf.
Novice Monk
Inf.
Monk Regular
Inf.
Warrior Monk
Inf.
Grandmaster Monk
Inf.
Grandmaster Monk Warrior
Inf.
__________________________________________
Bishop(s) !MAYBE!
=+=
Bishops will be able to be hired for 5,000 X at any church in an
Iron Soul Town
They will raise morale for Iron Soul troops quite extensively.
(X being whatever the currency will be named to.)
_________________________________________
Troops that you can recruit in normal villages (possibly towns).
(Some of these are Inf., some are Missile (Mis.))

Iron Recruit
    Inf.
Iron Trainee
    Inf.
Iron Novice - Iron Archer Novice
    Inf.   Mis.
Iron Regular - Iron Archer
    Inf.   Mis.
Iron Ready Soldier - Iron Ready Archer
    Inf.   Mis.
    Iron Hard Soldier - Iron Hard Archer
    Inf.   Mis.
Iron Master SOldier - Iron Master Archer
    Inf.   Mis.
Iron Soul Soldier Recruit - Iron Soul Archer Recruit
    Inf.   Mis.
  Iron Soul Soldier - Iron Soul Archer
    Inf.   Mis.
Iron Soul Master Solder - Iron Soul Master Archer
    Inf.   Mis.
Templar Soldier - Templar Archer
    Inf.   Mis.
__________________________________________
________________________________________________________________
Troops that you can recruit in castles (Nobility, or higher classmen).
(These are all Cavalry (Cav.))

Squire Recruit
Cav.
Squire Trainee
Cav.
Squire Novice
Cav.
Veteran Squire
Cav.
Knight Recruit
Cav.
Knight Novice
Cav.
Knight Regular
Cav.
Iron Knight Recruit
Cav.
Iron Knight Regular
Cav.
Iron Soul Knight Recruit
Cav.
Iron Soul Knight Regular
Cav.
Iron Sould Knight Master
Cav.
Templar Knight
Cav.
__________________________________________


The Republic of Courbe
ranger.jpg

Background: Revolution
Story: The Republic of Courbe formed to move away from the more oppressive and singular monarchies dominating their homeland. The republic unified after a high tax on meat was implemented by a corrupt count of the region. The natives were outraged and a charismatic young merchant, Rubin, banded together several towns and cities to beat back their leaders. The superb archers trained by Rubin helped him achieve the independence of his people and the formation of The Republic of Courbe.
Native Weaponry: Bows, Short Swords, Light Blades.
Native Armor: Light Leather, Medium Leather, Chainmail, Guard Helmets, Leather Coifs, Leather boots, Chainmail Boots, Chainmail Gloves, Leather Gloves.
Color: Green
Government Type: Republic
Leader: Rubin the Free
Specialty Troops: Longbowmen, Rangers
Faction Banner/Armor/Etc Colors: Green, Black, Brown
Lord Title: Captain _____, Senator _____
Troop Tree(s)


Novus Imperium
roman_soldier.jpg

Background: Imperialism
Story: Most directly related to the Old Kingdom, Novus Imperium (or New Empire) was the salvation attempt by Count Livitus to save the Old Kingdom from collapsing. Allthough he was not successful, he did manage to reunite several cities once belonging to it. Novus Imperium has changed from the Old Kingdom, mostly for the better, but it will take a lot more to restore it to its former glory
Native Weaponry: Javelins, Short Swords, Spears, Tower Shields.
Native Armor: Chainmail, Scale Armor, Guard Helmets, Leather boots, Chainmail Boots, Scale Gauntlets, Centurion helmets.
Color: Yellow
Government Type: Imperial Republic
Leader: Emperor Hostilius
Specialty Troops: Heavy infantry, Centurions (Officers)
Faction Banner/Armor/Etc Colors: Yellow, Orange, Brown
Lord Title: General _____
Troop Tree(s)
(Normal troops recruited in villages, possibly towns)

Auxilia Recruit
Inf.
Auxilia Trainee
Inf.
Auxilia Regular - Auxilia Archer
Inf. Mis.
Auxilia Veteran - Auxilia veteran Archer
Inf. Mis.
Cohort Recruit
Inf.
Cohort Trainee
Inf.
Cohort Solder - Cohort Archer
Inf. Mis.
Cohort Veteran - Cohort Veteran Archer
Inf. Mis.
______________________________________________________
(troops that are recruited in castles)

Legion Recruit
Inf.
Legion Trainee
Inf.
Legion Soldier Trainee - Legion Cavalry Trainee
Inf. Cav.
Legion Soldier - Legion Horseman
Inf. Cav.
Legion Hardened Soldier - Legion Hardened Horseman
Inf. Cav.
Legion Veteran Soldier - Legion Veteran Horseman
Inf. Cav.
Legionary - Legionary Horseman
Inf. Cav.
______________________________________________________
Special Troop:

Centuarion
=-=-=-=-=-=
Recruited in Towns, at the officer's quarters in Novus Imperium towns only.

Extra morale for Novus Imperium troops, as well as increased accuracy for archers.
Your troops will also never run (not sure if they do anyway).


Gilded Dog Trading Company
Background: Trade
Story: About the time of the formation of the Republic of Courbe, the economy of the land was horrible. To combat this, some of the lands best trades joined together and formed the Gilded Dog Trading company. The company would be "The worlds marketplace" as founder Martín Izquierdo so boldly stated once it was formed. Its many trading posts are developed and flourishing cities where people from all around put aside their differences, and trade.
Native Weaponry: Any (They use mercenaries)
Native Armor: Any
Color: Purple
Government Type: Corporate republic
Leader: Martín Firnandez
Specialty Troops: Mercenary Guards
Faction Banner/Armor/Etc Colors: Orange, Gold, Black
Lord Title: Merchant Lord _____, Merchant Captain _____, Trader _____, Merchant _____
Troop Tree(s)


The Kachkapan Nomads
suinj3.jpg

Background: Horde
Story: Not many things could make the Old Kingdom's remnants band together again, but the arrival of the Kachkapan Nomads did. The Kachkapans were a gigantic military force that invaded the Old Kingdom semi-successfully a number of times. Now with new innovations in warfare, they are a more structured society, but to their victims they will always be known as The Kachkapan Nomads.
Native Weaponry: Light Bows, scimitars
Native Armor: light leather, leather boots, padded helms
Color: Brown
Government Type: Stratocracy
Leader: Chuluunbold The Vicious
Specialty Troops: Horse Arches, Light Cavalry
Faction Banner/Armor/Etc Colors: Brown, Black, Red
Lord Title: Horde Captain _____
Troop Tree(s)


Red Guard Pirates
Background: Pirates
Story: Once an elite squad of sailors under the Old Kingdom, the Red Guards are a very deadly force. The blood red cloth they get from an island far off the coast gets them the name, but the crimson blood constantly staining their swords and weapons earns it. After the Old Kingdom fell, and these sailors had no master, they turned to piracy, ruining all water trade in the region.
Native Weaponry: Cutlasses, bucklers, one-handed axes, Small Crossbows, Round Shields.
Native Armor: Medium Leather, Chainmail, Leather boots, Chainmail Boots, Leather Caps, Leather Gloves, Chainmail Gloves.
Color: Red
Government Type: Stratocracy
Leader: Captain Svard
Specialty Troops: Extremely fast swashbucklers
Faction Banner/Armor/Etc Colors: Red, white, black
Lord Title: Pirate Lord _____, Pirate Captain _____, Sea Dog _____
Troop Tree(s)


The Armirayne Sultanate
Background: Desert
Story: From the arid, inhospitable lands of the south marches a driving force. Overlooked by many, yet feared by everyone else, the bloodthirsty Armirayne Sultanate marches on. A fairly new player in this land, the Armirayne Sultanate has already left its mark on more than one family of the land, and with nothing to stop then, may soon dominate the south.
Native Weaponry: Sabers, Two Handed Sabers, Scimitars, Jarids, Light Lances, Light Spears, Light Shields, Desert Bows, Scorpion Arrows.
Native Armor: Head Wraps, Turbans, Veiled Helms, Desert Scale Armor, Light Cloth, Light Leather, Leather Boots, Chainmail, Chainmail Gauntlets, Chainmail boots, Leather Gloves, Archer Caps.
Color: Orange
Government Type: Sultanate
Leader: Sultan Hashiid Tarmun
Specialty Troops: Desert Raiders
Faction Banner/Armor/Etc Colors: Yellow, Orange, Gray
Lord Title: Emir _____
Troop Tree(s)


Land of the Dhalguns
Background: Viking
Story: Not many people can stand the chill of the frozen north, but then again, the Dhalguns aren't many people. Under the iron fist of Siegfried the cruel, the land produces the most resilient warriors in the region. Their axes cleave through most things, and the ale produced here would bring anything to a stupor in moments.
Native Weaponry: Large Axes, Throwing Axes, Wooden Shields, Two-Handed Swords, One Handed Axes, Two Handed Axes.
Native Armor: Chainmail, Chainmail boots, Chainmail gloves, Metal Helms, Horned Helms, Spiked Shields, Byrnies.
Color: Cyan
Government Type: Despotism
Leader: Siegfried the Cruel
Specialty Troops: Vikings, Raiders
Faction Banner/Armor/Etc Colors: Blue, Cyan, Grey
Lord Title: Viking Raider _____, Jarl _____
Troop Tree(s)


Scholars of Prinvillet
Story: One of the few mainly peaceful factions of the region, the Scholars of Prinvillet were a reaserching institute in the Old Kingdom. They did not use the Fall of the Old Kingdom to gain power or land, they used it to import and fix weapons. The Scholars have the finest engineers, skilled surgeons, and shrewdest traders, which makes up for their lack of brawn.
Native Weaponry: Improved crossbows, pikes, improved swords, steel shields.
Native Armor: Plate Armor, Chainmail boots, chainmail gauntlets, chainmail armor, improved metal helms, Full Helms.
Color: White
Government Type: Aristocracy
Leader: Leonard Geoff
Specialty Troops: Powerful Crossbowmen
Faction Banner/Armor/Etc Colors: White, Grey, Silver, Blue
Lord Title:
Troop Tree(s)


Free States Of Hynsburg
Background: Militia
Story: Inspired by the successful rebellion of The Republic of Courbe, mobs of angry peasants began to form around the city of Hynsburg, known for its thick walls and high towers. Against all odds, a militia captain named Giovanni Basso lead a ragtag group of peasants to victory against highly trained soldiers of the Old Kingdom. After this great victory, the surrounding states pledged loyalty to him, and named him as their leader.
Native Weaponry: Long Spears, Pikes, swords, crossbows
Native Armor: Leather Armor, Guard Helms, Chainmail, Chainmail mittens, Chainmail boots, Kettle Helms
Color: Light brown
Government Type: Democratic Republic
Leader: Giovanni Basso
Specialty Troops: Levy troops
Faction Banner/Armor/Etc Colors: Green, red, White
Lord Title:
Troop Tree(s)


Tribes of Staggar
Background: Barbarians
Story: There is a reason you will never find a complete map of the Old Kingdom. The is a reason the Kingdom of the Dhalguns does not attempt to take over all of the frozen north. There is a reason the word ends there. That reason is the barbaric Tribes of Staggar. Intelligent enough to band together and form a society in these desperate times, but not inelegant enough to use any kind of standardized armor, writing system, or diplomacy. However, it is said that an average Staggar warrior can tear the head off a bull, which helps them keep their independence.
Native Weaponry: Large Blunt Weapons/Axes
Native Armor: None
Color: Tan
Government Type: Federacy
Leader: Druma Wind-Holder
Specialty Troops: Berserkers
Faction Banner/Armor/Etc Colors: Tan
Lord Title:
Troop Tree(s)
 
======> Companions <======

There are currently 44 companions. All content is subject to change.

The Black Talon
Description: There is not much to tell about The Black Talon, and even less he will say.
Origin: Assassin
Preferred weapon(s): Bow, Throwing knives
Talents: Athletics, Power Draw, Power Strike, Power Throw
Cost: 400
Level: 8

Sir Garrick
Description: A Noble Knight who recently had his estate burned and looted by barbarians from the north. He has decided to sell his expertise in warfare to rebuild his home and get revenge.
Origin: Nobility
Preferred weapon(s): ploearms/mace on horseback
Talents: Tactics, Riding, Power strike, Shield
Cost: 600
Level: 13
(Contributed by Ceebs)

Rostislav
Description: A lumberjack who once had a loving family untill they were murdered by bandits. He now seeks to right wrongs and destroy all who oppose him. Very aggressive, very nationalistic.
Origin: Villager turned manhunter
Preferred weapon(s): two-handed axe, bow on horseback
Talents: Ironflesh, Riding, Path Finding, Tracking
Cost: Free
Level: 3
(Contributed by Ceebs)

John Baker
Description: An eager young hunter's apprentice from Courbe bored of his life of hunting small game. He has decided to become a mercenary to make his name known, and become fantastically rich.
Origin: Hunter
Preferred weapon(s): Bow, short sword
Talents: Power Draw, Athletics, Spotting
Cost: Free
Level: 1
(Contributed by Ceebs)

Brother Kelvin
Description: Brother Kelvin worked as a trainer for the Kingdom of the Iron Souls for many years. He helped train troops in his free time. Eventually younger, more ambitious scholars replaced him, forcing him to seek employment elsewhere.
Origin: Kingdom of the Iron Souls, Trainer
Preferred weapon(s): Mace, Shield
Talents: Trainer, Tactics, Power Strike
Cost: 400
Level: 8
(Contributed by Ceebs)

Roderic the Brave
Description: Rodric was a legend. Back when the Old Kingdom still existed, he was the best duelist known. Anyone who challenged him would quickly feel his sword cut through them like butter, until he retired after thirty years of success. He now spends his days bored, not content to only be mentioned in the history books.
Origin: No Faction
Preferred weapon(s): Longsword, Throwing Knifes
Talents: Power Strike, Weapon Master, Athletics, Power Throw
Cost: 500
Level: 12
(Contributed by Ceebs)

Tristian
Description: An obviously insane person who refuses to divulge into his past, insisting you are his "Long lost pet rabbit coming to turn him into a god." Despite his incoherent babble, he is eager to fight, and is actually fairly strong.
Origin: Unknown, possibly barbarian
Preferred weapon(s): Two-handed Sword, Throwing Axe
Talents: Power Strike, Iron Flesh, Athletics, Weapon Master
Cost: Free
Level: 5

Calvina
Description: Calvina was the wife of a soldier of the Novus Imperium. Rather than see her husband go off to die in the war, she came with him, studying medicine in case he was injured on the battlefield. Eventually, her husband passed away, and now she provides services for anyone with the cost to hire her.
Origin: Novus Imperium, Medicine
Preferred weapon(s): Staff
Talents: Wound Treatment, Surgery, First Aid
Cost: 300
Level: 4
(Contributed by Ceebs)

Edwardo
Description:A former member of the Gilded Dog Trading company, he was cast out for embezzlement. Despite being a corrupt, lying thief, he has his uses... Or so he says, presumably to escape a furious town guard captain who is missing a few denars...
Origin: The Gilded Dog Trading Company
Preferred weapon(s): Dagger, Buckler
Talents: Trade, Looting, Riding
Cost: Free
Level: 3
(Contributed by Ceebs)

Saedran The Foul
Description: Saedran was the son of a noble and a farmer. This meant that he was a bastard. His plain mother caused him to be hidden from the public, but his noble father trained him in the art of the bow. by his sixteenth birthday he could hit an apple at 500 paces with hardly any effort. The fine archer that he is, he seeks his fortune to gain the noble status he deserves and desires.
Origin: The Rebublic of Courbe
Preferred weapon(s): Longbow
Talents: Power Draw, Weapon Master, Athletics, Spotting
Cost: 800
Level: 15
(Contributed by Ceebs)

Johnny Shipfall
Description: An ex-pirate driven out of business by the Red Guard, Johnny was once first mate on the ship 'The Dragon', a much feared pirate ship. Now that piracy is monopolized, and his ship sleeping on the bottom of the sea, he seeks a master on another terrain.
Preferred weapon(s): Cutlass, Buckler
Talents: Power Strike, Path-Finding, Shield, Athletics
Cost: 400
Level: 6
(Contributed by Ceebs)

Zhakarov
Description: A native Dhalgun, he was a more intellectual member of his village, which unfortunately for him, is not appreciated there. Upon the presentation of an improved crossbow design to a local viking lord, he was ridiculed and banished from his homeland. He now wanders the land, creating schematics and designs.
Preferred weapon(s): Axe, Shield, Spear
Talents: Engineer, Ironflesh, Power Strike
Cost: 200
Level: 4
(Contributed by Ceebs)

Tyziz
Description: Tyziz is a coward. He has ran from most major battles you can think of. He began as a scout for the Armirayne Sultinate, but his weak nerves got the better of him, and he ran. He has recently been dishonorably discharged. and is drowning his sorrows in a glass of ale untill he can find work.
Origin: Armirayne Sultinate
Preferred weapon(s): sword, light spear
Talents: Spotting, Path-Finding, Spotting, Wound Treatment
Cost: 100
Level: 3
(Contributed by Ceebs)

Jean du'Lupe
Description: It is hard being a Scholar of Prinvillet. One mistake, and it can cost the lives of many soldiers. Such is the case of Jean du'Lupe. A crossbow design gone horribly wrong landed him homeless, jobless, nad pennyless.
Origin:Scholars of Prinvillet
Preferred weapon(s): Staff, crossbow
Talents: Engineer, Tactics, Surgery, Riding
Cost: 100
Level: 2
(Contributed by Ceebs)

Sir Ashfield
Description:"Sir" Ashfield is not a knight, no matter how much he insists it. Born of a shopkeep and a chaimbermaid, he is not even close to noble. However, he somehow has heavy armor, a horse, and a lance, and that is good enough for you!
Origin: No Faction
Preferred weapon(s): Lance, Sword, Shield
Talents: Power Strike, Riding, Ironflesh, Shield
Cost: 200
Level: 1
(Contributed by Ceebs)

Jela
Description: They say Jela can shoot the wings off a fly with a crossbow. She has been training with them ever since she was a small child, and now, as a mercenary, those long years of training have paid off.
Origin: The Republic of Courbe
Preferred weapon(s): Crossbow, Sword, Shield
Talents: Athletics, Weapon Master, Trainer
Cost: 200
Level: 3
(Contributed by Ceebs)

Gregory
Description: Is times like this, nothing can be as dangerous as the open road. For Gregory, this is his pay. He is a caravan guard, having helped innumerable caravans through questionable forests or past foreboding caverns. Needless to say, he has seen his fair share of action.
Origin: The Gilded Dog Trading Company
Preferred weapon(s): Sword, Shield
Talents: Riding, Power Strike, Spotting
Cost: 200
Level: 4
(Contributed by Ceebs)

Larmond
Description: Not all of the Scholars of Prinvillet were thinkers. Larmond is a perfect example. Born in the city of Prinvillet, Larmond was not the brightest student. We was, however, fairly strong. After serving a short term in the army, he became an adventurer to seek riches in battle
Origin: Scholars of Prinvillet
Preferred weapon(s): Sword, Crossbow, Shield
Talents: Power Strike, Shield, Riding
Cost: 200
Level: 2
(Contributed by Ceebs)

Kholar
Description: The Dhalguns weren't much for speaking. Political power came through the strength of your arm, not the sharpness of your tongue. Kholar realized his charismatic talents at a young age, a born leader. As he grew older, he spoke more, and his village became weary of him. Realizing that his abilities could be well-spent elsewhere, he decided to offer his services to adventurers, and perhaps someday become a Lord.
Origin: Land Of The Dhalguns
Preferred weapon(s): Axe, Shield
Talents: Persuasion, Prisoner Management, Leadership
Cost: 300
Level: 5
(Contributed by Ceebs)

Hasheem The Kind
Description: Hasheem was like a saint in his village. He worked hard, helped feed the hungry, built homes for the homeless, and would allways help anyone in need. After his vilage elder decided to take bribes from a local bandit group so that they could raid the village unopposed, Hasheem left his home, and now uses his abilities to help the world.
Origin: The Armirayne Sultanate
Preferred weapon(s): Staff
Talents: First-Aid, Persuasion, Path-Finding
Cost: Free
Level: 2
(Contributed by Ceebs)

Dorian
Description: Dorain was almost a paladin. He was once a squire, and had worked hard and remained pious and holy in anticipation of the great honor to be bestowed upon him. However, when the Kingdom of the Iron Souls declared war on the Scholars of Prinvillet, his home, and declared all of their people heathens, his dreams were crushed. By the end of the war, he was already considered too old to be trained as a paladin. He now seeks revenge against the injustice done to him as a mercenary.
Origin: Scholars of Prinvillet
Preferred weapon(s): Lance, Sword, Shield
Talents: Power Strike, Riding, Ironflesh, Shield
Cost: 400
Level: 7
(Contributed by Ceebs)

Chenyi
Description: Chenyi was not born in The Armirayne Sultanate. He was an orphan in the north, and taken in by Armirayne travelers when he was two. He lived his live shunned by the people in his village for being different, and was frequently abused by his peers. By the time he left to seek his fortune in his homeland, he had learned how to take a punch and give one right back.
Origin: The Armirayne Sultanate
Preferred weapon(s): Spear, Throwing spears
Talents: Ironflesh, Power Strike, Athletics.
Cost: 200
Level: 4
(Contributed by Ceebs)

Captain Ryes
Description: A former Captain in the Novus Imperium army, Captain Ryes was a competent commander. He lead his troops through many victories in his time. However, after a battle against The Armirayne Sultanate, a small covert force of desert warriors snuck into his camp and poisoned the food his army had provisioned. He survived, but most of his soldiers did not, and he was forced to retire. He now sells his sword-arm to anyone who can afford it to regain his honor.
Origin: Novus Imperium
Preferred weapon(s): Short Sword, Tower Shield
Talents: Tactics, Trainer, Power Strike, Looter
Cost: 600
Level: 14
(Contributed by Ceebs)

Matson
Description: The slums in cities of The Gilded Dog Trading Company are infamous for containing thugs and cut-throats, ready to spill your blood for little to nothing. Matson is one such criminal. He earned his pay as a hitman, and is well known for his success in murder.
Origin: The Gilded Dog Trading Company
Preferred weapon(s): Dagger, Club
Talents: Power Strike, Athletics, Spotting
Cost: 400
Level: 8
(Contributed by Ceebs)

Vuundar
Description: It is strange when a civilized person travels into the Tribes of Staggar, especially A grown man with peaceful intent. He refuses to say how, but not only did Vuundar (Previously Vincent) integrate with the Tribes, but also took on one of their native names. He has since traveled back to civilized land, taking along his experiences in the north.
Origin: Tribes of Staggar
Preferred weapon(s): Spiked Club, Wooden Shield
Talents: Power Strike, Athletics
Cost: 300
Level: 6
(contributed by Ceebs)

Weston
Description: Something about Weston doesn't seem right. Perhaps it is the bloody coins he has for earings. Maybe it is the fact that he keeps looking over his shoulder every few moments at the nearest guard who has been eying him for a while now. If it weren't for the fact that he so eagerly wished to join you (for free I might add) then you might have left him here.
Origin: The Free States Of Hynsburg
Preferred weapon(s): Dagger, Throwing Knives, Buckler
Talents: Looting, Athletics, Weapon Master
Cost: Free
Level: 5
(contributed by Ceebs)

Datsin The Mighty
Description: Seldom do names of warriors drift over the borders of the Tribes of Staggar, but Datsin The Mighty, as he has been so admirably named by his foes, is an exception. Taken at a young age to be a berserker, his physical strength was overwhelming, and is possibly the strongest warrior you know of. What he is doing as a mercenary is anyones guess.
Origin: Tribes of Staggar
Preferred weapon(s): Two-Handed Axe
Talents: Power Strike, Athletics, Ironflesh
Cost: 2000
Level: 30
(contributed by Ceebs)

Gashlin Reed
Description: Gashlin never saw the practicality of a bow. "Why use a bow, when a crossbow is twice as efficient?" He spent a large part of his life training himself and other people on the use of the crossbow. It was not until his village elder forbid him from teaching did he leave his village in search of better opportunities.
Origin: The Republic of Courbe
Preferred weapon(s): Crossbow, Sword
Talents: Training, Weapon Master, Athletics
Cost: 400
Level: 6
(contributed by Ceebs)

Olaf
Description: "The Valkyries sang, and the heavens opened up, and all the fury the of the gods rushed their power into one small lad, Olaf" - Local Skald
Olaf is quite possibly the strongest man you know, but a spear wound to the shoulder hindered his abilities. He is still very strong, but is past his prime.
Origin: Tribes of Staggar
Preferred weapon(s): Two-Handed Axe
Talents: Power Strike, Ironflesh
Cost: 1000
Level: 13
(contributed by Ceebs)

Sir Reynald The Grey
Description: The origin of Sir Reynald the Grey is unknown. He comes from a faraway land which he is uncomfortable discussing. He is a different kind of kinght, armed differently from the ones you are used to seeing. This is not necessarily a bad thing, but it makes him a very unpredictable force on the battlefield
Origin: The Free States Of Hynsburg
Preferred weapon(s): Throwing Spears, Military pick, shield
Talents: Riding, Power Strike, Ironflesh
Cost: 300
Level: 6
(contributed by Ceebs)

Madame Sylvi
Description: Madame Sylvi was the battle matron for the ship The Lost Jewel. She served the Red Guard well for many years, until she retired after a battle with many losses. She now works independently, and is eager for a change of scenery.
Origin: The Red Guard Pirates
Preferred weapon(s): Cutlass
Talents: Athletics, Weapon Master, Looting
Cost: 400
Level: 8
(contributed by Ceebs)

Vardinir
Description: Donning a bad accent, and cheap clothes, Vardinir would have you believe he is a Red Guard pirate. You doubt this extremely wild claim, but he is fairly usefull, and capable enough to keep along with you, even if you have to tolerate constant shouts of "AARRRRRRRRRRRR!" and "YO-HOOOO!!!!"
Origin: Red Guard Pirates
Preferred weapon(s): Cutlass, Buckler, Bad Accent
Talents: Power Strike, Athletics, Trade, Persuasion
Cost: 100
Level: 3
(contributed by Ceebs)

Tarn The Strong
Description: Tarn big. Tarn really big. Tarn wasn't the smartest or quickest pirate, but he looked like an Ox. He did all the heavy lifting, all the difficult... persuasion, and all the training of new recruits. At some point he very stupidly insulted his captain, and was exiled to a small island. Being the strong man that he was, he tore down several trees, made himself a makeshift raft, and sailed home to seek employment.
Origin: The Red Guard Pirates
Preferred weapon(s): Large Mace
Talents: Power Strike, Iron Flesh, Looting
Cost: 400
Level: 8
(contributed by Ceebs)

Sir Tryzbonid
Description: "Knights" in the far north are few and far between, and not really knights. Sir Tryzbonid is a shining example of Dhalgun honor and chivalry. He always makes sure everyone gets their fair share of pillaging, looting, and indulging in unwanted activities with the local women. Despite this, his affinity for plate armor and tactics foreign to the locals has driven him to find a new lord. One who appreciates his talents.
Origin: Land of the Dhalguns
Preferred weapon(s): Axe, Shield, Lance
Talents: Tactics, Ironflesh, Power Strike, Riding
Cost: 500
Level: 10
(contributed by Ceebs)

Klar The Nomad
Description: Klar the Nomad is, as his name suggests, a nomad. As a boy he followed all traditions and customs a normal Kachkapan child would. However, in his teens, a witch told his family he would bring them great misfortune, so they threw him out. He has grown some since then, and survives as a mercenary, using his impressive skills in horse archery.
Origin: The Kachkapan Nomads
Preferred weapon(s): Bow, Sword
Talents: Horse Archery, Power Draw, Riding, Path Finding
Cost: Free
Level: 3
(contributed by Ceebs)

Blind John
Description: It is surprising Blind John knows where you are. You would have never known he was blind if he had not have told you. Perhaps that is why his Red Guard brothers gave him the name "Blind John". He has learned so accurately to hear a foes breathing, to smell him even, to be accurate with any weapon, even ranged ones, at large distances. He gave up piracy after a wayward crossbow bolt took the life of a good friend of his, who gave a dying request that Blind John find a more noble cause.
Origin: The Red Guard Pirates
Preferred weapon(s): Cutlass, Buckler
Talents: Weapon Master, Athletics, Power Strike, Spotting (Haha, no, kidding about the last one there)
Cost: 300
Level: 6
(contributed by Ceebs)

Sir Richard
Description: Sir Richard is the poor man's knight. He donated much of his wealth to vagrants in and around his village. He was loved and admired by the poor, but disliked by the rich for his everyman attitude foreign to knights and the nobility. Like many of his kind, he was cast out by his peers, and now wanders the world helping those in need.
Origin: House of Noblemen
Preferred weapon(s): Sword, Shield, Lance
Talents: Riding, Power Strike, Ironflesh, Persuasion
Cost: Free
Level: 7
(contributed by Ceebs)

Paul the Soldier
Description: Not everyone in The Kingdom Of the Iron Souls are religious fanatics. It is mainly their leaders that earn them the title. Some, like Paul are normal people, no more religious than anyone else. Paul joined the army as infantry, surprisingly, and found it appallingly lackluster with decrepit infantry equipment and tactics. He now searches for a commander who will actually send him to battle ready
Origin: Kingdom Of The Iron Souls
Preferred weapon(s): Spear, Shield, Mace
Talents: Athletics, Weapon master, Shield
Cost: Free
Level: 2
(contributed by Ceebs)

Nashfield
Description: Nashfield, like many of his countrymen, is an archer. He takes pride in his nations exquisite use of the bow, and is there to carry on the tradition. Unlike his countrymen however, he does not care for the leader of Courbe, and rather than wait several years for the next election, he decided to adventure past the forests of his homeland.
Origin: The Republic of Courbe
Preferred weapon(s): Bow, Dagger
Talents: Power Draw, Athletics, Weapon Master
Cost: 300
Level: 6
(contributed by Ceebs)

Otis
Description: Otis cannot recall himself before the age of four, when he was already living with his foster parents in The Republic of Courbe. He figures that he was a Kachkapan Nomad, because of his affinity for riding horses. This, combined with the marksmanship instilled in his childhood learning, form the fierce horse-archer he is today.
Origin: The Republic of Courbe
Preferred weapon(s): Bow, Spear
Talents: Riding, Horse Archery, Power Draw
Cost: 200
Level: 4
(contributed by Ceebs)

Pernick
Description: Pernick had a very interesting job. He was charged with going through every shipment that came into his city, making sure everything was in order, stealing just a little bit of whatever was in the shipment for his master, and making look like the caravan's fault. Of course, after the local merchants discovered this, they lynched his master, and banished Pernick from the city. He is trying to be a better man, but still enjoys robbing the occasional village or caravan.
Origin: The Gilded Dog Trading Company
Preferred weapon(s): War Cleaver
Talents: Looting, Trade, Weapon Master
Cost: 100
Level: 2
(contributed by Ceebs)

Balto The Rat
Description: Balto The Rat was never important. Usually people in the Red Guard would advance after a certain number of years, but not Balto. After 10 years of anonymity, he was finally given a chance to prove himself. He was to rob a small ship of the Scholars of Prinvillet. Of course, it turned out to be an experimental fire ship, and his ship and crew drowned. Rather then returning to his captain a failure, he swam to land, and became a mercenary.
Origin: Red Guard Pirates
Preferred weapon(s): Cutlass
Talents: Power Strike, Athletics
Cost: Free
Level: 1
(contributed by Ceebs)

Soutina
Description: There is no dune, oasis, or cliff unknown to Soutina. She is a natural explorer, and spent most of her live exploring and scouting throughout the South. Now she searches for new lands and riches that would suprise even the most knowledgeable mapmaker.
Origin: The Armirayne Sultanate
Preferred weapon(s): Spear
Talents: Tracking, Tactics, Path-finding, Spotting
Cost: 500
Level: 10
(contributed by Ceebs)

Sir Trachos
Description: The stereotypical knight is not as conforming as Sir Trachos. born into nobility and wealth, noble and honorable, brave and chivalrous, he is the picture perfect knight. This would make him very valuable in Kingdom of the Iron Souls, but in the underhanded and devious political agendas of The House of Noblemen, he was chewed up and spit out into the world penniless and without noble status.
Origin: The House of Noblemen
Preferred weapon(s): Lance, Two-Handed Sword
Talents: Riding, Power Strike, Ironflesh, Leadership
Cost: 400
Level: 7
(contributed by Ceebs)
 
Can you do something about the tax inefficiency its a waste.  It should be how far a province is from one capital.  Or let a lord manage it and take like 70% of tax if the lord is near.  If its far like a penalty of 50% at max for a particular location not like 50% across the board for everything like the current tax inefficiency which is just plain stupid of the developer to do.

How about reassigning castles and towns like changing castle and town owners if you feel a lord is disloyal take it way from him but still let him manage other towns, right now there's no way except to excommunicate him.  There should be an ooption, and changing courts, creating city guards to go out of the city to hunt bandits and find bandit leaders for you instead of going yourself.  There should be an option in town to get quest from guildmaster ASAP instead of wandering town endlessly trying to find them. 

About the dimplacy system.  ONe should be able to attack anyone even with positive relations or declare independent anytime.  Holding feats should increase loyalty with lords and it should be measured in money instead of going around and buying goods which is lame for a king.  Do king do the shopping ? I think not. 

How about creating princess in one's kingdom and marrying them off, that should be fun.  Anyway, like loyal soldiers station at cities to prevent rebellion and it will take some time for a lord to take over if he's outside the town or castle and wants to rebel...There should be loyal solder to slow him down.  Like if one can send a group of troops to aid the town in time, it will not rebel...something that's more real.


Like in the beginning each faction is small and there are neutral.  Trade in city managemeing need to be managed. The ai need to stop cheating, they keep holding feast and respawing with large armies in no time.....they should have a budget.
 
Ax123 said:
Can you do something about the tax inefficiency its a waste.  It should be how far a province is from one capital.  Or let a lord manage it and take like 70% of tax if the lord is near.  If its far like a penalty of 50% at max for a particular location not like 50% across the board for everything like the current tax inefficiency which is just plain stupid of the developer to do.
Not exactly sure what you're trying to explain?

How about reassigning castles and towns like changing castle and town owners if you feel a lord is disloyal take it way from him but still let him manage other towns, right now there's no way except to excommunicate him.  There should be an ooption, and changing courts, creating city guards to go out of the city to hunt bandits and find bandit leaders for you instead of going yourself.  There should be an option in town to get quest from guildmaster ASAP instead of wandering town endlessly trying to find them. 
Yes, agreed for all of this

About the dimplacy system.  ONe should be able to attack anyone even with positive relations or declare independent anytime.  Holding feats should increase loyalty with lords and it should be measured in money instead of going around and buying goods which is lame for a king.  Do king do the shopping ? I think not. 
Yes, feasts will be free, or will cost money instead of supplies

How about creating princess in one's kingdom and marrying them off, that should be fun.  Anyway, like loyal soldiers station at cities to prevent rebellion and it will take some time for a lord to take over if he's outside the town or castle and wants to rebel...There should be loyal solder to slow him down.  Like if one can send a group of troops to aid the town in time, it will not rebel...something that's more real.
Not exactly sure what is trying to be explained here?

Like in the beginning each faction is small and there are neutral.  Trade in city managemeing need to be managed. The ai need to stop cheating, they keep holding feast and respawing with large armies in no time.....they should have a budget.
Agreed

Thank you very much for your input. This is the kind of thing that we want to hear from the players who will be playing this mod. A few things I did not understand though, if you could clear those up for me i would be happy to add them to the list of features.
 
Bail said:
It sounds very good.

Sadly i cant contribute, i cant mod or anything but I'm looking forward to see how this progresses.

Ceebs is currently unable to mod, but is amazing at making companion names, stories, and factions as well. Even idea makers are helpful. Also, if you want detailed information, or want to chat, go to the site and show your support.
 
Lord Serius said:
Ceebs is currently unable to mod, but is amazing at making companion names, stories, and factions as well. Even idea makers are helpful. Also, if you want detailed information, or want to chat, go to the site and show your support.

CURRENTLY unable. And by currently, I mean I propaply wont ever be able to  :neutral: I do my part though
 
I'll be trying to think of things to help Ceebs, but until I get winxp again, apparently I can't start on the map.
 
I really like the mod idea and i thought that i can help you editing troops. But im not very skilled i can to the basic stuff like changing armor,names,stats
 
alright. Could you send a picture or something showing your skills please? you can use a random faction name and make up a troop.
 
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