Zombie mod
latest version: http://www.filefront.com/17691024/Zombie2_1.rar Please note, this post needs updating but I will do that after I release the ported version!
In this MP mod (for Team Deatmatch only atm) there is a Human faction and a Zombie faction.It's pretty simple; Human dies? Human becomes Zombie.
The mod is going to be designed to put (based on the number of players in the server) 1 or more starting zombies that tries to kill Humans, by doing so the number of zombies increase. Zombies respawn, but Humans can't as they get switched to zombie team.
The mod is based on the CS zombie mod and also the zombie gametype we played during a special event "last night of the beta". I think it was biteme who suggested to play it, and we all had a great deal of fun.
Factions specific:
Human troop(s):
- Crossbowman. (Can select a crosssbow, a heavy crossbow, a siege crossbow, bolts and some armor.)
- Brawler (no weapons, but does a lot of damage with kicks/fists, used as support)
Zombie troop(s):
- Fast Zombie (Has a sword, little health and runs quickly) - 1 xbow hits needed to put down
- Heavy Zombie ( Has a warhammer, more health but runs slower) 2 xbow hits needed to put down, or 1 hit and 1 kick.
Future Features: (Blue = working on. Orange = not yet working on. Green = finished. Red = missing models or something similar)
- Can only join the Human team at the first 20 seconds of the gamestart. (If you join zombies you get switched to humans)
- Depending on the number of players in the game, after the first 20 seconds 1 or more Human player(s) is/are randomly selected to become the first zombie(s).
- Map ends when all Humans are zombies or when there are no zombies in the opposite team.
- changes to heavy and fast zombie: Fast becomes even quicker and the heavy becomes slower but gets more health and a balanced warhammer
- More Human troops. (needs input, I myself was thinking of a "brawler")
- dedicated scenes (Need scenemakers)
- Skins/models for zombie and perhaps Humans (needs moddelers/models)
- New zombie troop: "Shield zombie", has acces to shields only, doesn't walk very fast. The shield zombie is used to help the fast & heavy zombies to crack open those humans who have fortified themselves.
- The first zombie get's to be the "zombie lord" has acces to more equipment and he/she is harder to put down
Download link & Instructions:
Custom scenes added, no names yet. (Ruins up to battle on ice are custom scenes)
http://www.filefront.com/17691024/Zombie2_1.rar
http://www.filefront.com/17680748/Zombie2.rar
extract into .../Modules
Then copy the "SceneObj" folder of .../Modules/Native into the mod .../Modules/Zombie2
http://www.mediafire.com/?5yuzyzlhfzi
+ hotfix:
http://www.mediafire.com/download.php?onwz2mjy0jl
http://www.filefront.com/16750013/zombie2.rar/
http://www.filefront.com/16800587/zombie045.rar/
how to install:
1) Copy "native"
2) rename that folder to "zombie"
3) download the mod
4) unrar it so that the .txt files are inside modules/zombie
+ hotfix:
http://www.mediafire.com/download.php?onwz2mjy0jl
http://www.filefront.com/16750013/zombie2.rar/
http://www.filefront.com/16800587/zombie045.rar/
how to install:
1) Copy "native"
2) rename that folder to "zombie"
3) download the mod
4) unrar it so that the .txt files are inside modules/zombie
None! Some people joke that I am playing warband on a mobile phone, and graphic wise that's probably true, so a screanshot from my side will look terrible.
Server(s):
Server coming tonight probably
What I need:
- Input on the current troops, and input for new troops.
- Models for zombies
- scenes
- sounds for the zombies to make. (Ambient or w/e)
- cool screanshots/stories
Credits:
- Mika for creating 2 maps
Special thanks to:
- Einherjar (testing)
- shieldlings (testing)
- CoR (testing)
- Yoshiboy (Helping out)
- Arch3r (Helping and testing)
- Hethwill (helping, hosting and testing)
- Benedict (hosting)
- cruger (testing)
Endnote:
After this I will work on "Zombie Escape"
EditChangelog:
15 june: added instellation instructions
Team:
Mika
MaHuD