Author Topic: [B] Warband Realistic MOD for 1.113  (Read 43824 times)

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ChronoX

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[B] Warband Realistic MOD for 1.113
« on: May 29, 2010, 01:50:33 PM »
------------------------------------------------version 1.1
*singleplayer fixed
------------------------------------------------version 1.0
Realistic MOD includes

*Realistic Weapon Damage
*Realistic Horse speed
* Stacks of Throwable Weapons Increased
*Stacks of Arrows/Bolts Increased

###################################################################################

Just copy the MOD folder to mudules folder of the game and have fun :)



Mod by ChronoX





Mod by ChronoX

version 1.1 Downloadlink
http://www.file-upload.net/download-2557930/WBRealistic1.1.rar.html [inactive]

just delete the older mod and copy this one in. :)
« Last Edit: May 30, 2010, 02:35:30 AM by ChronoX »

Bite Me

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Re: [B] Warband Realistic MOD for 1.113
« Reply #1 on: May 29, 2010, 02:14:25 PM »
Removed.
« Last Edit: May 30, 2010, 01:28:39 PM by Bite Me »

ChronoX

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Re: [B] Warband Realistic MOD for 1.113
« Reply #2 on: May 29, 2010, 02:43:54 PM »
http://forums.taleworlds.com/index.php/topic,109889.0.html

just tried ur mod and there is 0 realism lol same dmg same speed etc everythinks is the same ahh new maps was in there ;)

if you guys wants a REAL realistic mod just download mine :)

okiN

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Rad

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Re: [B] Warband Realistic MOD for 1.113
« Reply #4 on: May 29, 2010, 03:12:48 PM »
**** me, another "realism" in game. Where do you take certainty what you will be presented in your mod will be real? Are you an expert at medieval weapons or fighting or history?  :?  :P

Conners

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Re: [B] Warband Realistic MOD for 1.113
« Reply #5 on: May 29, 2010, 04:02:07 PM »
I'm going to try this, and see if it's as realistic as is vaguely stated.

EDIT: How exciting... it crashes the moment you do start game. Am I meant to do just the custom battles? I tried a couple, and it didn't appear that different. I did hugemongous damage on a guy wearing mail, with my big sword, one handed swords and spears did 0 to 4 damage, which might be better than usual native. The warhorse didn't appear any faster, though the other horses might've been. The swinging speed is hard to judge from custom battle, but it didn't look too special. Maybe further analysis, from the SP campaign would change my mind about this mod.
« Last Edit: May 29, 2010, 04:23:31 PM by Conners »

Ruthven

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okiN

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Re: [B] Warband Realistic MOD for 1.113
« Reply #7 on: May 29, 2010, 09:40:06 PM »
I'd say so, but I'll let it slide. He'd better not pull this kind of shit again, though.
Be seeing you.

Familyguy

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Re: [B] Warband Realistic MOD for 1.113
« Reply #8 on: May 29, 2010, 10:06:45 PM »
I'd say so, but I'll let it slide. He'd better not pull this kind of shit again, though.

Interesting, at first I thought your first post was sarcastic, but now I see.

It is sort of a douchebaggery move isnt it? For Bite Me?

Conners

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Re: [B] Warband Realistic MOD for 1.113
« Reply #9 on: May 30, 2010, 01:13:17 AM »
To be fair, Chrono did the same thing in Bite Me's thread (after Bite Me, it seems).


Either way, as far as I can tell, this mod is broken, since I can't start a new game. It might be a prank, even, since the amount of difference seemed hard to distinguish if it was there at all.

ChronoX

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Re: [B] Warband Realistic MOD for 1.113
« Reply #10 on: May 30, 2010, 02:24:02 AM »
To be fair, Chrono did the same thing in Bite Me's thread (after Bite Me, it seems).


Either way, as far as I can tell, this mod is broken, since I can't start a new game. It might be a prank, even, since the amount of difference seemed hard to distinguish if it was there at all.

yeah he startet it.

and yes for some reason it crashes when i try it in singplayer a new game didnt testet it before.
but multiplayer it works and its alot fun. :)

ill fix singleplayer asap.

ChronoX

EDIT####################################

New version online with fixed singleplayer at topic start.

have fun :)
EDIT####################################
« Last Edit: May 30, 2010, 02:37:24 AM by ChronoX »

ares007

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Re: [B] Warband Realistic MOD for 1.113
« Reply #11 on: May 30, 2010, 04:18:32 AM »
http://forums.taleworlds.com/index.php/topic,109889.0.html

just tried ur mod and there is 0 realism lol same dmg same speed etc everythinks is the same ahh new maps was in there ;)

if you guys wants a REAL realistic mod just download mine :)
I don't want to hijack the thread  or be an a**hole, but I do want to respond in defense of our mod

The mod is in the beginning stages. We are currently working on certain things like:
-minimum range for melee weapons (based on weapon length). This makes it so that a pike can't stab someone at arm's length
-more technical gameplay (stun is a bigger factor). This is more realistic because in real life, combat is much more technical than in the game
-more realistically balanced stats (speed, damage, etc)
-more realistic shields (lack of shield forcefields, more realistic damage stats, quite possibly a shield bash function)
-some new weapon functions

but keep in mind that we haven't really even released it. And the first release won't contain everything. Also know that the above list is quite incomplete; we aim to accomplish even more.

Rafael Neves Lazera

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Re: [B] Warband Realistic MOD for 1.113
« Reply #12 on: May 30, 2010, 06:53:31 AM »
http://forums.taleworlds.com/index.php/topic,109889.0.html

just tried ur mod and there is 0 realism lol same dmg same speed etc everythinks is the same ahh new maps was in there ;)

if you guys wants a REAL realistic mod just download mine :)
I don't want to hijack the thread  or be an a**hole, but I do want to respond in defense of our mod

The mod is in the beginning stages. We are currently working on certain things like:
-minimum range for melee weapons (based on weapon length). This makes it so that a pike can't stab someone at arm's length
-more technical gameplay (stun is a bigger factor). This is more realistic because in real life, combat is much more technical than in the game
-more realistically balanced stats (speed, damage, etc)
-more realistic shields (lack of shield forcefields, more realistic damage stats, quite possibly a shield bash function)
-some new weapon functions

but keep in mind that we haven't really even released it. And the first release won't contain everything. Also know that the above list is quite incomplete; we aim to accomplish even more.
Hey did you guys fixed the weapon reach based on the weapon length solely or did you take in consideration the animations?
I haven't played WarBand a lot but I'm pretty sure that some animations look much less reachy than others. Does the game covers that?
I have no idea how the reach works in WB or vanilla. Does weapons have hitboxes or something?

ares007

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Re: [B] Warband Realistic MOD for 1.113
« Reply #13 on: May 30, 2010, 07:12:03 AM »
Yes, the actual range of the attack depends on the animation. I plan on working on the animations to look more natural, give more reach, and fix another problem or two.


But I really don't think we should be using this thread for this kind of discussion. We have our own thread for that.

Ruthven

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Re: [B] Warband Realistic MOD for 1.113
« Reply #14 on: May 30, 2010, 09:14:59 AM »
Please take this to your own mod thread or PMs.