Hi!
I'm currently porting some really nice modells made by modders of the "TES IV: Oblivion"-modderscene.
The weapons work perfectly! (And look awsome!)
But I have a problem with the scabbards...
I'm using OpenBRF for making the vertex animations.
I import the obj-files in Blender, cut the blade off, so only scabbard and hilt remains, export this, scale the hilt down and
hide it in the scabbard and export this as a second file.
In OpenBRF I import a static mesh (the scabbard with hilt), then it asks, if I want to import the modell as pieces, or its group joined - I import the both objects (hilt&scabbard) joined, then I copy the first frame, go to
this frame and import a vertex animation frame, the scabbard with the hidden hilt.
Then I set the times for frame 0 and 1 to 0 and the time of frame 2, which is the one with hidden hilt, to 10.
I also added the flag "30000" to weapon and scabbard (because all native weapons have it... but I think it's for LoDs?!?).
The weapon and the scabbard are already in the itemslist and in the equipment of some looters.
So... Ingame the looters have the weapon and the scabbard, but if they draw their weapon, the hilt still remains on the scabbard...
What am I doing wrong?!?
Thanks for help!
P.S.:
If this problem gets solved quick, I can finish my work tomorrow (maybe even today) and release a lot of high-quality-weapon-modells
for OSP!
I'm currently porting some really nice modells made by modders of the "TES IV: Oblivion"-modderscene.
The weapons work perfectly! (And look awsome!)
But I have a problem with the scabbards...
I'm using OpenBRF for making the vertex animations.
I import the obj-files in Blender, cut the blade off, so only scabbard and hilt remains, export this, scale the hilt down and
hide it in the scabbard and export this as a second file.
In OpenBRF I import a static mesh (the scabbard with hilt), then it asks, if I want to import the modell as pieces, or its group joined - I import the both objects (hilt&scabbard) joined, then I copy the first frame, go to
this frame and import a vertex animation frame, the scabbard with the hidden hilt.
Then I set the times for frame 0 and 1 to 0 and the time of frame 2, which is the one with hidden hilt, to 10.
I also added the flag "30000" to weapon and scabbard (because all native weapons have it... but I think it's for LoDs?!?).
The weapon and the scabbard are already in the itemslist and in the equipment of some looters.
So... Ingame the looters have the weapon and the scabbard, but if they draw their weapon, the hilt still remains on the scabbard...
What am I doing wrong?!?
Thanks for help!
P.S.:
If this problem gets solved quick, I can finish my work tomorrow (maybe even today) and release a lot of high-quality-weapon-modells
for OSP!