Possut
Veteran
The suggestions made in The Suggestion Box topic will be discussed in here. The reason is simply to have the main topic clean.
corkbob said:Possut said:We just have to add Waihti's Diplomacy mod to AoC. It would make the whole game even bigger.
I'd also like to see hessuu's Recruiter mod. A simple but awesome mod that enables you to hire a recruiter in castles/cities.
That would make life so much easier! I hate having to circulate around all the villages to rebuild my army after a campaign!
corkbob said:Well I usually get trainer to atleast 4 because I generally lose a lot of troops in battles due to my bloodthirsty nature lol.... I just think it would be great to be able to pop back to your castle now and then - grab those few more recruits and hopefully you will still have your solid base of trained men and you got htose extra ones to train up.
corkbob said:dam right! I feel bad sometimes but I thought it would be funny to send my 30 recruits into the attack when I was sieging - that was fun they got mowed down by musket fire...
corkbob said:well I found when I attacked a castle I would get raped completely simply due to the guns.
But I use a tactic where I pull all my troops back and let me gunners shoot the defenders - this eventually draws the defenders out (if they can move down the ramp) then I charge them with my infantry
If they cant move out I just try and thin out their archers and gunners
Lachion said:I have a few suggestions (By the way, This mod is AWSOME!!):
-Sea travelling and battling + pirates.
-Some hidden caves/tunnels/ruins/cities wich are smilliar to bandits hideouts but they have some elite troops in them wich cannot be found elsewhere, or maybe a boss enemy in them and if you win, you can loot some special rare items.
-Hunting can be great.
-Siege machines.
Thats all I can think of.
spijdie said:Lachion said:-Siege machines.
like catapults or rams
NaimaR said:How about some troop-trees, and possibly description/stats of the troops?
Tuckles said:So is your coder adding the ability to buy guns yet?
dorpiano said:Here's My suggestion. hope you'll take these in mind btw KICK ASS MOD
1.Spear bracing
2. remove companions bickering about each other
3.patrol party's for the kingdoms
4.More bandits and maybe add a bandit fraction?
am sure I will come up with a bit more but This is all i can think of. XP
dorpiano said:Spear bracing is basically a wall of pointed spears to counter act mounted units.
war pony's charge. troops with spears line up to the front and point it at them and well..... Just imagine your self smacking head on into a spiked wall.
Mindfodder said:What he means by hunting is you see a herd of deer, buffalo, etc. on the world map and engage them. It goes to battle mode and you basically ride down the animal and kill it, salvaging meat as loot when finished. 1866 mod uses it.
I can't remember the mod, but in it you could buy your troops drinks in the tavern to raise morale, which is handy with a large army. That's my suggestion. Also, a couple or few more companions.
Also, another mod lets you build a barracks in villages, supplying troops to nearby castles. Maybe it's Calradia At War or Litus. I don't remember.
Another thing. The 1866 mod has "grenades" that explode fairly effectively.
Yet another thing. The Dark Knights invasion was always pretty cool and threw a nice monkey wrench into the game. That or something like it might be alright.
Possut said:Mindfodder said:What he means by hunting is you see a herd of deer, buffalo, etc. on the world map and engage them. It goes to battle mode and you basically ride down the animal and kill it, salvaging meat as loot when finished. 1866 mod uses it.
I can't remember the mod, but in it you could buy your troops drinks in the tavern to raise morale, which is handy with a large army. That's my suggestion. Also, a couple or few more companions.
Also, another mod lets you build a barracks in villages, supplying troops to nearby castles. Maybe it's Calradia At War or Litus. I don't remember.
Another thing. The 1866 mod has "grenades" that explode fairly effectively.
Yet another thing. The Dark Knights invasion was always pretty cool and threw a nice monkey wrench into the game. That or something like it might be alright.
These suggestions are really good. Especially barracks, drinks in taverns and hunting.
AoC got grenades, but just for one troop unit for now, the Naffatun in the Khergit troop line. They are sick!
[EDIT] Since we intend to implement Diplomacy mod in AoC which includes a recruiter (recruits fresh recruits from nearby villages from factions of your choice and brings them to where you hired the recruiter), a barrack maybe can train and upgrade those recruits once they come to the castle/city.
James380 said:grenades...why...?
are you aiming for a more... gun powder age theme? I think its already enough that you have guns in there. But if you are aiming to implement content that isn't in all the other mods or is rare to find then so be it.
& as for the barracks;
if you intend to build the barracks in a village the recruits should be upgraded 1up, but is far less costly.
if you intend to build the barracks in a castle the recruits that came from the village should be randomly upgraded to iether an ranged or a melee unit or perhaps give the player the option to choose what type of unit he wants the recruits to be upgraded to & (this is optional) the barracks should offer the skill effect "training" so every day troops gain exp.
But that sounds challenging.