Waihti
Knight at Arms
I still have ideas for more features. If you have ideas and wishes regarding the Diplomacy mod feel free to post them here. Please think about your suggestions and try to provide a solution how things should be presented to the player, so he feels good and knows all the time whats going on.
Before you add new suggestions please check if someone else already had the same idea and read the planned features listed under Version history in About Diplomacy. In addition I will try to list all made suggestions here.
Suggestions without relation to diplomacy don't have high priority right now. I won't add them to the list, but nevertheless you can suggest them, maybe I will consider them later.
As king:
As vassal:
Chamberlain:
Constable:
Chancellor:
Wife:
Misc:
Before you add new suggestions please check if someone else already had the same idea and read the planned features listed under Version history in About Diplomacy. In addition I will try to list all made suggestions here.
Suggestions without relation to diplomacy don't have high priority right now. I won't add them to the list, but nevertheless you can suggest them, maybe I will consider them later.
As king:
- Arranged marriages between factions in order to declare peace or form an alliance
- Suzerainty and protectorate
- Find out who caused the "Border Incident Quest"
- Pay money to support join kingdom persuasion attempts
Additional Pacts: Non-Aggression Pact, Trade Agreement (Pact), Defensive Pact(since 1.11)- information about how many castles and villages vassals have
- lighter state of war
As vassal:
-
Implement a dialogue option to move your capital(since 1.9.4) -
Implement a dialogue option to give one of your fiefs back to your sworn King(since 1.9.3) - Attempt to avoid battle by offering money to your (noble) opponement
- Find out who robbed your villages cattle or whatever, so You can repay the favor
Prisoner exchange(since 1.10.2)NPC trainer for recruits(since 1.10.1)
Chamberlain:
taxes should have a small effect on prosperity(since 1.10.5)manage fief improvements
Constable:
- recruit regular farmers/peasant women
transfer troops to other centers(since 2.4.2)send patrols(since 2.1)- Should also be ransom broker
- send scouts
Chancellor:
information about lords(since 1.10.5)select goverment form(since 2.3)- send companions to persuade lords
Wife:
- send wife with an escort to a feast to improve relations
- Ability to ask your wife to influence brother or father joining your faction
- let wife buy all the stuff needed for a feast
Misc:
- kidnapping of wife or other Ladies
- duel system
Ability to free prisoner(since 1.10.3)- Recruit enemy peasants
- Find out who wanted you killed (Trap Quest)
Mid-siege surrender/walk-out terms(since 1.9.5)- Seneschals
- Master engineer to build buildings/infrastructure
- gift from your peers or king
- population open the city gates if they like you
- Ability to ransom your captured soldiers
share spoils between lords after siege(since 2.4.2)- Assassins
- bribing/hiring bandits
- village infesting