Author Topic: 32 sound samples problem, or how to use v.731 mods on v.751  (Read 4513 times)

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MrJewish

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Re: 32 sound samples problem, or how to use v.731 mods on v.751
« Reply #15 on: May 11, 2006, 02:22:23 AM »
Got the same thing for Norman Invasion. 

autchckinsen

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Re: 32 sound samples problem, or how to use v.731 mods on v.751
« Reply #16 on: May 11, 2006, 12:16:18 PM »
Also on Last Days mod.  :evil:

Adeptus1

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Re: 32 sound samples problem, or how to use v.731 mods on v.751
« Reply #17 on: May 11, 2006, 04:33:33 PM »
Ok... I'll download Norman Invasion and The Last Days and see if it works, if it does I'll post how to do it and all.

Any succeses except for Roma Invicta?  :roll:

Adep.

MrJewish

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Re: 32 sound samples problem, or how to use v.731 mods on v.751
« Reply #18 on: May 11, 2006, 07:49:02 PM »
Well, I got it to work, but it is just like the Native game.  Except the sound problem when running.  The problems are working, but not the actual game...  >.>

Antique Futon

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Re: 32 sound samples problem, or how to use v.731 mods on v.751
« Reply #19 on: May 11, 2006, 09:58:54 PM »
I got last days and roma invicta to work. No luck on norman invasion though. Is there any way to fix that anoying sound problem?

autchckinsen

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Re: 32 sound samples problem, or how to use v.731 mods on v.751
« Reply #20 on: May 12, 2006, 12:49:43 PM »
So how did you get last days to work??  :?

MrJewish

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Re: 32 sound samples problem, or how to use v.731 mods on v.751
« Reply #21 on: May 13, 2006, 12:19:24 AM »
Got last day to work finally (Did the exact same thing I did every other time..., but this time it worked...)  As for The Roman one, it seems everytime I download it, I get the native game...  >.>

korppu3

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Re: 32 sound samples problem, or how to use v.731 mods on v.751
« Reply #22 on: May 13, 2006, 04:10:40 PM »
Some of these "bigger" mods are not working this method I think, like Holy war and norman invasion

Adeptus1

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Re: 32 sound samples problem, or how to use v.731 mods on v.751
« Reply #23 on: May 13, 2006, 08:18:41 PM »
I never got the Holy War mod to work either... I's annoying, as it looks pretty good.
I can“t do anything much at the moment as I'm in Germany for 2 weeks.
Glad to hear that yo've got the mods working! Was gettimg abit worried there...
Sorry guys, I should've looked into the Norman Invasion problem before I left..
Adep.

Colt

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Re: 32 sound samples problem, or how to use v.731 mods on v.751
« Reply #24 on: May 14, 2006, 02:39:19 AM »
What, no one asked the Norman Invasion team how to fix it? :)

Go to module_info and remove the reference.

MrJewish

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Re: 32 sound samples problem, or how to use v.731 mods on v.751
« Reply #25 on: May 14, 2006, 04:31:55 AM »
Well that's easy enough.  I'll try it.

As for not asking, I know most Oblivion modders hate being bothered with crap like that.  (Tough crowd most of them are)

Antique Futon

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Re: 32 sound samples problem, or how to use v.731 mods on v.751
« Reply #26 on: May 14, 2006, 05:04:27 AM »
Remove the what now?

korppu3

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Re: 32 sound samples problem, or how to use v.731 mods on v.751
« Reply #27 on: May 14, 2006, 08:18:11 AM »
What, no one asked the Norman Invasion team how to fix it? :)

Go to module_info and remove the reference.

Sorry, I am not very good at England so can u tell me more about what to remove? And do you mean .bak .orig or .txt module_info?
And do I have to but those skin.txt and that other to mod file? And what about those load_ things tto module_info-txt? Could you do step-by-step guide please.
« Last Edit: May 14, 2006, 08:45:21 AM by korppu3 »

MrJewish

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Re: 32 sound samples problem, or how to use v.731 mods on v.751
« Reply #28 on: May 14, 2006, 01:24:53 PM »
Go to the txt document, and remove the error message.  You know, the tower one.  Then continue with the steps listed here.

Colt

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Re: 32 sound samples problem, or how to use v.731 mods on v.751
« Reply #29 on: May 14, 2006, 02:26:45 PM »
Open module_info.txt and delete the line that says:

load_module_resource = object bo_small_round_tower_roof_a

Then save and close.