Author Topic: Warband: Renaissance  (Read 68824 times)

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kuriherbaarius

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Warband: Renaissance
« on: May 24, 2010, 08:41:05 AM »
  I just love historical epoch of "musket and pike". "The Eagle and the Radiant Cross" was my favorite MnB mod - in fact, the only one mod I played for a significant time. Warband was released, I waited for a good TEatRC-style mod - with firearms, pikes, etc - but to no avail. So I decided to make something like it myself.
  This mod pictures Calradia 200-300 years later from Native. It's not very historically accurate about armors, weapons, troops, etc (Native isn't either), but I tried to keep style.

- all factions' troop trees are almost completely reworked
- some new items, including pikes and lots of various firearms: muskets, arquebuses, carbines, pistols
- pike, crossbow and musket are really evil weapons and can bring down full-armored knight in a single hit
- multiplayer with firearms and pikes

  Some screenshots
(click to show/hide)

  http://www.mbrepository.com/file.php?id=1938
  Test version is done. Please feel free to give your feedback, ideas, suggestions, etc   I don't have much free time and prefer playing to mod developing, so if you like this mod and want to take development for yourself, PM me for source :D



  Credits:
"Mount and Blade: Ogniem i Mieczem" developers team
Narf for excellent plate armor pack
Dejawolf for medieval helmets pack

and, of course, TEatRC team.
« Last Edit: May 26, 2010, 07:26:02 PM by kuriherbaarius »

Vorstadtkid

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Re: Warband: Renaissance
« Reply #1 on: May 24, 2010, 10:19:38 AM »
 :shock: I gotta say that looks quite awesome.
How many gun models have you implemented?
I think it's fairly obvious that Adam Sandler has caused more human misery than Stalin.
Reported for fantastic racism.

Revan Shan

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Re: Warband: Renaissance
« Reply #2 on: May 24, 2010, 10:53:15 AM »
COuld you make it based on history instead of in calradia? It would be tons better...

Dain Ironfoot

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Re: Warband: Renaissance
« Reply #3 on: May 24, 2010, 11:14:50 AM »
COuld you make it based on history instead of in calradia? It would be tons better...

*facepalms*

How many times have we been over this kiddo?
Ry'n ni yma o hyd

FrisianDude

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Re: Warband: Renaissance
« Reply #4 on: May 24, 2010, 11:16:43 AM »
COuld you make it based on history instead of in calradia? It would be tons better...
How about no? If the mod author wants the mod in Calradia,  then it will not be better if it is 'based on history.'
Nords ruled by King Ragnar, Khergits ruled by Sanjar Khan, Rhodoks ruled by King Graveth, Swadians ruled by King Harlaus, Vaegirs ruled by King Yaroglek. All those peoples live, fight, and die in the continent of Calradia. The Nords and Rhodoks field solely infantry and archers, the Swadians and Vaegirs have infantry, archers and cavalry and the Khergit field almost exclusively cavalry. No such things as "infarty" or "calvary" exist. Play Vikingr!

Comrade Temuzu

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Re: Warband: Renaissance
« Reply #5 on: May 24, 2010, 11:19:10 AM »
COuld you make it based on history instead of in calradia? It would be tons better...



The mod looks great, I will certainly download it.

Volkonski

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Re: Warband: Renaissance
« Reply #6 on: May 24, 2010, 11:32:21 AM »
hey just downloading it now i will give you feedback when i have finished sifting through any problems i come across

Revan Shan

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Re: Warband: Renaissance
« Reply #7 on: May 24, 2010, 11:57:08 AM »
COuld you make it based on history instead of in calradia? It would be tons better...

*facepalms*

How many times have we been over this kiddo?

I'm sorry but I cannot help it. I find Calradia a ******** shit!

SirAndre

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Re: Warband: Renaissance
« Reply #8 on: May 24, 2010, 04:03:59 PM »
i can't play it.. upon entering warband  it says, cannot open commonres\weapon_meshes_e.brf

Uhtred Ragnarson

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Re: Warband: Renaissance
« Reply #9 on: May 24, 2010, 05:02:55 PM »
there are no guns or cartridges in marketplaces :(
"Put all the evils in the world behind a door and tell man not to open it, and he will open it, because there is such joy in chaos" - Bernard Cornwell.
I actually managed to down one of them once, get their weapon and shield and down the rest.
Seriously gave me a half-boner after I did that - taught me more about LIFE than The Expendables did.

Volkonski

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Re: Warband: Renaissance
« Reply #10 on: May 24, 2010, 05:53:04 PM »
same here no guns what so ever i still like the armors though no bugs so far iv only been at it for and hour so i will continue to sift through the game to see what else i can find

Volkonski

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Re: Warband: Renaissance
« Reply #11 on: May 24, 2010, 05:54:16 PM »
i can't play it.. upon entering warband  it says, cannot open commonres\weapon_meshes_e.brf
are you sure you downloaded it correctly did you extract directly to your warband folder if you did try extracting to desktop then placing it in your warband folder its works 99% of the time

mr.master

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Re: Warband: Renaissance
« Reply #12 on: May 24, 2010, 05:58:36 PM »
same here no guns what so ever i still like the armors though no bugs so far iv only been at it for and hour so i will continue to sift through the game to see what else i can find
He probably forgot to update the shops to include muskets, pistols and cartridges in module_triggers.



Vernah

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Re: Warband: Renaissance
« Reply #13 on: May 24, 2010, 07:13:18 PM »
Im finding the swords and new armours in shops, but not firearms. The models are awesome in this mod, hopefully TEATC will use some of these awesome models, they look beautiful! I've yet to find a firearm but judging from the pics they look like they have updated textures as well.

Dain Ironfoot

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Re: Warband: Renaissance
« Reply #14 on: May 24, 2010, 07:15:22 PM »
Hang on, I just noticed the credits.. I thought some of those models looked familiar. Am I to gather they're from with Fire and Sword? And did you ask the developers if you could have their models?
Ry'n ni yma o hyd