Lord Brutus: No harm done . I'll certainly keep at it!
They indeed do not bode well, but I now highly suspect the Rhodoks are up to something.
Bobsama: That's a good idea: making both with the Sarranids and Rhodoks nonaggression pacts while I attack the Nords. That would prefent them from stabbing me in the back, which would hurt a lot with everything concentrating on the Nords.
Gerard Mulder: First to answer you questions:
- I don't find anything, since I let those workshops buy their own silk and dyes.
- Yes, that's possible. If there's nothing in the workshop's inventory, they will buy the raw materials themselves (and always find them, in contrary to players wandering around). You can also make them stockpile their production and letting them sell it.
Currently I'm earning with all my fiefs and businesses 26,217 denars, while the costs are, mainly due to tax inefficiency, 20,743 denars, resulting in weekly net income of 5474 denars.
When I add the income from all my workshops, Khudan, the tariffs of Khudan and the first three villages in the list (just to make things easy), I would get 17561 denars. The current costs for my army in Khudan and around me, and the costs of my advisors, is 3702 denars, what would make a net result of 13859 denars per week (the numbers are not that readable on the image, I'm sorry). That's the result if I'll ditch many of my fiefs and keep my current business-structure (most faraway businesses buy and sell their own stuff, and the nearby ones I stockpile with raw iron while they sell their own tools).
If I then start to rebuild some workshops in more effective ventures, who will buy locally cheap raw materials and stockpile the resources until I can collect them, the weekly budget would be a lot lower, but because I could sell those end products for a greater profit, the unofficial bookkeeping would plus me a lot more. Let me see at what places I could build such effective workshops:
- Brewery. Labor costs: 50, raw material costs: 13. Total costs: 63. Places: Praven, Uxkhal. I can get for the ale: 320. Profit: 257
- Tanneries. Labor costs: 50, raw material costs: 402. Total costs: 452. Places: Reyvadin, Wercheg. I can get for the leatherwork: 840. Profit: 388
- Wine presses. Labor costs: 60, raw material costs: 232. Total costs: 292. Places: Ahmerrad, Bariyye, Durquba, Shariz, Veluca, Yalen. I can get for the wine: 640. Profit: 348
- Oil presses. Labor costs: 80, raw material costs: 360. Total costs: 440. Places: Ahmerrad, Suno, Veluca. I can get for the oil: 1100. Profit: 660
- Ironworks. Labor costs: 60, raw material costs: 224. Total costs: 284. Places: Curaw, Dhirim, Ahmerrad. I can get for the tools: 900. Profit: 616
- Dyeworks. Labor costs: 160, raw material costs: 1318. Total costs: 1478. Places: Jelkala. I can get for the velvet: 2050. Profit: 732
- Wool weavery. Labor costs: 120, raw material costs: 118. Total costs: 238. Places: Ahmerrad, Bariyye, Durquba, Shariz, Tulga. I can get for the wool cloth: 700. Profit: 462
- Linen weavery. Labor costs: 120, raw material costs: 70. Total costs: 190. Places: Sargoth. I can get for the linen: 700. Profit: 510
As you can see, I have a choice in some cities. I made the options I'd choose bold.
Let's look at the current revenues in those cities and see if we can improve that:
- Ahmerrad. Current wine presses: 624. New oil press: 660. Difference: 36.
- Bariyye. Current dyeworks: 668. New wool weavery: 462. Difference: 206.
- Curaw. Current ironworks: 524. New ironworks: 616. Difference: 92.
- Dhirim. Current ironworks: 500. New ironworks: 616. Difference: 116.
- Durquba. Current dyeworks: 623. New wool weavery: 462. Difference: 161.
- Jelkala. Current tannery: 415. New dyeworks: 732. Difference: 317.
- Praven. Current dyeworks: 611. New brewery: 257. Difference: 354.
- Reyvadin. Current ironworks: 436. New tannery: 388. Difference: 48.
- Sargoth. Current dyeworks: 605. New linen weavery: 510. Difference: 95.
- Shariz. Current linen weavery: 628. New wool weavery: 462. Difference: 166.
- Suno. Current dyeworks: 622. New oil press: 660. Difference: 38.
- Tulga. Current ironworks: 594. New wool weavery: 462. Difference: 132.
- Uxkhal. Current dyeworks: 531. New brewery: 257. Difference: 274.
- Veluca. Current oil press: 612. New oil press: 660. Difference: 48.
- Wercheg. Current dyeworks: 606. New tannery: 388. Difference: 218.
- Yalen. Current dyeworks: 577. New wine press: 348. Difference: 229.
In case of the current ironworks, I already substracted the 200 denars for raw iron I'm now spending on keeping their supply full.
I could replace my workshops in Ahmerrad and Suno with oil presses, but I'm not sure if the extra work would be worth the little extra profit. I think I keep it the same.
This gives me the following businessplan:
- I should give all my villages except 3 away to other lords.
- I should stockpile the tools in Curaw and Dhirim and sell them at more profitable places.
- I should stockpile the oil in Veluca and sell it at more profitable places.
- I should replace the tannery in Jelkala with a dyeworks, stockpile the velvet and sell it somewhere more profitable.
The stockpiling option is actually overall a little bit disappointing , although it sounded very nice.
The exceeding arrow: Thanks! But I'm really turning into a monster after executing the businessplan .
They indeed do not bode well, but I now highly suspect the Rhodoks are up to something.
Bobsama: That's a good idea: making both with the Sarranids and Rhodoks nonaggression pacts while I attack the Nords. That would prefent them from stabbing me in the back, which would hurt a lot with everything concentrating on the Nords.
Gerard Mulder: First to answer you questions:
- I don't find anything, since I let those workshops buy their own silk and dyes.
- Yes, that's possible. If there's nothing in the workshop's inventory, they will buy the raw materials themselves (and always find them, in contrary to players wandering around). You can also make them stockpile their production and letting them sell it.
Currently I'm earning with all my fiefs and businesses 26,217 denars, while the costs are, mainly due to tax inefficiency, 20,743 denars, resulting in weekly net income of 5474 denars.
When I add the income from all my workshops, Khudan, the tariffs of Khudan and the first three villages in the list (just to make things easy), I would get 17561 denars. The current costs for my army in Khudan and around me, and the costs of my advisors, is 3702 denars, what would make a net result of 13859 denars per week (the numbers are not that readable on the image, I'm sorry). That's the result if I'll ditch many of my fiefs and keep my current business-structure (most faraway businesses buy and sell their own stuff, and the nearby ones I stockpile with raw iron while they sell their own tools).
If I then start to rebuild some workshops in more effective ventures, who will buy locally cheap raw materials and stockpile the resources until I can collect them, the weekly budget would be a lot lower, but because I could sell those end products for a greater profit, the unofficial bookkeeping would plus me a lot more. Let me see at what places I could build such effective workshops:
- Brewery. Labor costs: 50, raw material costs: 13. Total costs: 63. Places: Praven, Uxkhal. I can get for the ale: 320. Profit: 257
- Tanneries. Labor costs: 50, raw material costs: 402. Total costs: 452. Places: Reyvadin, Wercheg. I can get for the leatherwork: 840. Profit: 388
- Wine presses. Labor costs: 60, raw material costs: 232. Total costs: 292. Places: Ahmerrad, Bariyye, Durquba, Shariz, Veluca, Yalen. I can get for the wine: 640. Profit: 348
- Oil presses. Labor costs: 80, raw material costs: 360. Total costs: 440. Places: Ahmerrad, Suno, Veluca. I can get for the oil: 1100. Profit: 660
- Ironworks. Labor costs: 60, raw material costs: 224. Total costs: 284. Places: Curaw, Dhirim, Ahmerrad. I can get for the tools: 900. Profit: 616
- Dyeworks. Labor costs: 160, raw material costs: 1318. Total costs: 1478. Places: Jelkala. I can get for the velvet: 2050. Profit: 732
- Wool weavery. Labor costs: 120, raw material costs: 118. Total costs: 238. Places: Ahmerrad, Bariyye, Durquba, Shariz, Tulga. I can get for the wool cloth: 700. Profit: 462
- Linen weavery. Labor costs: 120, raw material costs: 70. Total costs: 190. Places: Sargoth. I can get for the linen: 700. Profit: 510
As you can see, I have a choice in some cities. I made the options I'd choose bold.
Let's look at the current revenues in those cities and see if we can improve that:
- Ahmerrad. Current wine presses: 624. New oil press: 660. Difference: 36.
- Bariyye. Current dyeworks: 668. New wool weavery: 462. Difference: 206.
- Curaw. Current ironworks: 524. New ironworks: 616. Difference: 92.
- Dhirim. Current ironworks: 500. New ironworks: 616. Difference: 116.
- Durquba. Current dyeworks: 623. New wool weavery: 462. Difference: 161.
- Jelkala. Current tannery: 415. New dyeworks: 732. Difference: 317.
- Praven. Current dyeworks: 611. New brewery: 257. Difference: 354.
- Reyvadin. Current ironworks: 436. New tannery: 388. Difference: 48.
- Sargoth. Current dyeworks: 605. New linen weavery: 510. Difference: 95.
- Shariz. Current linen weavery: 628. New wool weavery: 462. Difference: 166.
- Suno. Current dyeworks: 622. New oil press: 660. Difference: 38.
- Tulga. Current ironworks: 594. New wool weavery: 462. Difference: 132.
- Uxkhal. Current dyeworks: 531. New brewery: 257. Difference: 274.
- Veluca. Current oil press: 612. New oil press: 660. Difference: 48.
- Wercheg. Current dyeworks: 606. New tannery: 388. Difference: 218.
- Yalen. Current dyeworks: 577. New wine press: 348. Difference: 229.
In case of the current ironworks, I already substracted the 200 denars for raw iron I'm now spending on keeping their supply full.
I could replace my workshops in Ahmerrad and Suno with oil presses, but I'm not sure if the extra work would be worth the little extra profit. I think I keep it the same.
This gives me the following businessplan:
- I should give all my villages except 3 away to other lords.
- I should stockpile the tools in Curaw and Dhirim and sell them at more profitable places.
- I should stockpile the oil in Veluca and sell it at more profitable places.
- I should replace the tannery in Jelkala with a dyeworks, stockpile the velvet and sell it somewhere more profitable.
The stockpiling option is actually overall a little bit disappointing , although it sounded very nice.
The exceeding arrow: Thanks! But I'm really turning into a monster after executing the businessplan .