Author Topic: AAR: Me, Floris | Chapter 55 posted  (Read 136932 times)

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monnikje

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Re: AAR: Me, Floris
« Reply #270 on: July 02, 2010, 12:25:48 AM »
Chapter 42: Meet the Masters
31 May 1260

Dear Diary,

Floris Industries is making me a profit with their tools, but I needed to expand for even more. The only problem was that the global iron production wasn't sufficient to support more towns with such heavy production. So I decided to expand into other businesses. I took quite some money from the national treasury, and set out to the Sarranid desert, to the city of Bariyye. I wanted to buy land from the guild master, but he told me that no-one was daring enough to sell me some. Apparently emir Atis, ruler of the city, was somewhat upset with me. He was patrolling nearby, so I set out, and asked him if I could help. Luckily I could: he just wanted me to train some mamlukes. He gave me five recruits, and I gave him five of my personal mamlukes. That more than satisfied him.

When I returned to Bariyye, the merchants had heard of my generous donation to their emir, and were more than willing to sell me a piece of their land. I build there both a weavery and a dyeworks, which would produce velvet. The master dyeworker would sell it in this city too: a fully automated business which I wouldn't have to look out for. The build cost unfortunately would take a time to be earned back, but so be it. In the long run I would have a profitable business.


The newly opened dyeworks in Bariyye and the master dyer. He looks very familiar to the master smith back home. Are they related?

From Bariyye I rode to Durquba, where I set up a similar venture. But when I came in Ahmerrad, I noticed that velvet wasn't the most profitable good available: in this city, it was wine. So I decided to buy some cheaper land and build several wine presses. Everyone knows the wine from Yalen, and before the collapse of its industry Suno's too. Now people would have to learn real Floris-made Ahmerrad-wine.


The wine presses of Ahmerrad. Is the master vinter a brother of the previous two masters?

When I arrived in Shariz, the people were wary of me. No wonder that they didn't trust strangers that easily: the city had been the Rhodoks main target for many years. Before they were willing to sell me anything, they asked me to deliver money to the kidnappers of the daughter of one of his friends. I hadn't heard that in a long time, so I took the money, and set out to Curaw: the bandits had made camp pretty close to that city.

I hadn't spoken in a long time to them, so when I finally arrived at the scene, it was a joyfull joining of our bands. They gave us some beer, while we shared our bread. After this feast, we came down to business: I gave them their money, and they handed over the girl. But when I told them that they'd better continue their business outside my territories, since it wouldn't be good for both our businesses if my subjects saw us feasting together, they became angry. 'We can decide where we want to kidnap innocent girls,' the headman shouted, at which I demanded the money back, as a compensation for the use of my property. They refused, and swords were drawn. The fight was quick, since they were no match for my mamlukes, but unfortunately one of them fled with most of the money. Too bad, but the girl was safe. I returned her to her home in Shariz, after which the guild master gratefully allowed me to buy some land. Once again velvet wasn't the best investment, so instead I build a linen weavery.


The linen weavery of Shariz. The master... I wonder if it's the same person, or some kind of sick Twin Experiment?

I rode back through my eastern country, and brought iron to all cities. While I was underway, one of my prisoners, Rochabart noyan, managed to escape from my prison tower. But where would he go? He remained loyal to the khan, which was still in my prison. There was no time to wonder, since I had to continue my journey to the original Nord cities. My first stop was Wercheg, where I build both a weavery and a dyeworks to produce more velvet. Then I rode to Sargoth, where I also bought more velvet industry. While I was on my way, I heard that both the Sarranids and Rhodoks concluded a nonaggression treaty. I bet it was sultan Hakim's idea.

After I had bought that velvet industry for 10,000 denars in Sargoth, I needed to get more money, so after I did a refill in all my cities, I took another 10,000 from my capital's treasury and started the famous trade run. On the way I'd visit all the cities with foundries to replenish the iron supply, and keep it at it's maximum. Also I'd pay for industries on the way. I started velvet industries in Suno, Tihr, Uxkhal and Yalen. But when I arrived in Jelkala, that wasn't feasible. That city is the heart of the velvet Empire, so starting a velvet industry over there would be useless. Instead I build a tannery.


The tannery of Jelkala. These masters are starting to freak me out. If I see their faces one more time, I'll start a war or something.

After this I continued to Praven, but the merchants over there didn't want to discuss any transaction of land. Hadn't I caused the downfall of their Swadian kingdom by declaring independence? To ease their minds, I asked if I could do anything to make up for it. after some thinking, the guild master handed over 9 barrels of ale: I needed to deliver them to Veluca. Once I got there, I found out that olives were more rare than velvet, so I started to build love presses over there. In the meantime I heard that the Rhodoks and Nords concluded a nonaggression pact.


The olive press of Veluca. That's it: I'm done with them. Someone has to pay! There must be a war soon.

Still the citizens of Praven weren't satisfied, so I asked the guild master once again what I could do to help. He thought deep, and then came up with protecting a caravan on its way to Durquba. Of course that wouldn't be a problem, although I first visited Sargoth to buy some Flax to sell in that Sarranid city, then rode to Tulga where I bought some spices, then continued to Ahmerrad to sell those and finally ended up in Durquba, both to deliver the caravan and sell my flax. After I returned to Praven, the people were finally prepared to sell me a piece of land to start some velvet industry.


In every town you can find both the lion of Floris Industries and a Floris King nearby.

In every town you now come, you can see the lion of Floris Industries. To supply my faraway workers with good food, I started an inn next to every workplace, called Floris King. Every worker in my industry and every citizen of Holland could get a discount on the wines from Ahmerrad and of course the famous pork and chicken sandwiches. Now I'm back in Khudan, and it's time for other important matters. My industry is flourishing: now I can concentrate on the one thing that brought me to this height: war.



*****
Gameplay notes
Both Floris' stats and the worldmap haven't changed. The first because I haven't fought much, the second because the Rhodoks made an nonaggression pact with both the Sarranids and Nords, and those two factions seem to be too wary to fight each other. Therefor I show you my latest budget, showing how all those faraway industries I'm not looking after have a big influence on the profit I get each week, ensuring it's 5474 denars to be added to my treasury:


Rahn

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Re: AAR: Me, Floris
« Reply #271 on: July 02, 2010, 12:36:37 AM »
:shock:
Those masters do look kind of scary..
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CounterPoint

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Re: AAR: Me, Floris
« Reply #272 on: July 02, 2010, 12:37:58 AM »
The 'Floris King' ! Hahahaha

Slayton

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Re: AAR: Me, Floris
« Reply #273 on: July 02, 2010, 12:51:58 AM »
I wish I knew how to buy workshop things.
Veteran of Waterloo and Wavre.
SLAYTON!!! Your so juicy!

Mno

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Re: AAR: Me, Floris
« Reply #274 on: July 02, 2010, 01:17:22 AM »
so I started to build love presses over there.

Press the love!

I read until there, and yes... still awake, was gaming with some friends. AoE 2 still rocks the house!


Very nice way too create a stable income. Even when in peace you will profit a lot.
Btw, since when don't you need too actually train the troops? Still playing 1.113 and the "train x"-quest, really demands those being trained ><

Very nice industrymaster story, but we want war! (at least, I do! xD)
« Last Edit: July 02, 2010, 01:21:04 AM by Mno »

monnikje

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Re: AAR: Me, Floris
« Reply #275 on: July 02, 2010, 01:36:00 AM »
Rahn: They are very scary. I wonder if they are members of some kind of secret cult...

CounterPoint391: I edited those signs in the game, so every city Floris visits now has them :D.

Slayton: Kellick has decicated a topic to that, see over here. In the first two spoilers of his first post he explains how to enable this. Of course you should update to 1.125 if you haven't done so already, else you can't have it.

Mno: Hahaha, I hadn't seen that! And it's to funny to correct. I guess those ladies do come in handy.
When emir Atis asked me to train 5 mamlukes, he actually meant: bring me 5 mamlukes, and to make it easier for you, I provide you with 5 recruits. Since I was travelling with a lot of mamlukes already, I could immediately give 5 of those to him. So after I completed the quest, I trained those recruits to mamlukes.
I want war too: I have been at peace for half a year already. So it's time to gather my forces and march against the Nords.


Lord Brutus

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Re: AAR: Me, Floris
« Reply #276 on: July 02, 2010, 03:58:52 AM »
Monnikje, I didnt intend my comment as disparaging to what you are doing with this AAR. In retrospect, I could have worded my comment differently (or just kept my piehole shut). lol. Seriously, your accomplishments with this thread are major and are the first thing I check for on this forum. Keep at it.
On another note, those non-aggression pacts you just spoke of may not bode well for Holland. Perhaps you may not have to make your own declaration of war. Those sweaty Sarranids seem up to something. Beware.
Love to eat dem adbots, adbots what I love to eat.  Bite dey little heads off.  Nibble on dey tiny feet.

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Re: AAR: Me, Floris
« Reply #277 on: July 02, 2010, 04:26:26 AM »
Monnikje, I didnt intend my comment as disparaging to what you are doing with this AAR. In retrospect, I could have worded my comment differently (or just kept my piehole shut). lol. Seriously, your accomplishments with this thread are major and are the first thing I check for on this forum. Keep at it.
On another note, those non-aggression pacts you just spoke of may not bode well for Holland. Perhaps you may not have to make your own declaration of war. Those sweaty Sarranids seem up to something. Beware.
As a side-note; why not make a new non-agg pact with the Sarranids and then go to war with Nords? Even better if the former also has a non-agg pact with the latter. Optimally, you'll crush Nords quickly and efficiently. If nothing else, build up one or two siege forces and bring them to front-lines castles. When they're not in use, they can rest in newly-conquered territory.

Gerard Mulder

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Re: AAR: Me, Floris
« Reply #278 on: July 02, 2010, 08:21:40 AM »
Monnikje,

What joy to see that green bottom line, independence from raiding, slaving and trading, sweet prospects indeed.
Now I wonder if king Floris realises that if he fiefs off all but 5 of his villages (say his capital city and 3 more villages) his income will explode and reach 42K per week at current costlevels... With tax inefficiency removed his businesses would just net all of their profits straight into the treasury. All he would need to do is stock the  businesses (which has a cost in time and money of course).

I have a few questions:
-How do you find enough raw silk to stock all those dieworks?
-Is it possible to let the businesses buy their own raw materials but not sell their own production? (that would make a dieworks in Jelkala very profitable....)

I like this experiment very much! Looking forward to the next chapter allready :-)

Cheers,

Gerard


 

The exceeding arrow

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Re: AAR: Me, Floris
« Reply #279 on: July 02, 2010, 11:45:36 AM »


you killed the Tax inefficiency you monster!

well done~! :mrgreen:

monnikje

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Re: AAR: Me, Floris
« Reply #280 on: July 02, 2010, 01:46:35 PM »
Lord Brutus: No harm done :). I'll certainly keep at it!
They indeed do not bode well, but I now highly suspect the Rhodoks are up to something.

Bobsama: That's a good idea: making both with the Sarranids and Rhodoks nonaggression pacts while I attack the Nords. That would prefent them from stabbing me in the back, which would hurt a lot with everything concentrating on the Nords.

Gerard Mulder: First to answer you questions:
- I don't find anything, since I let those workshops buy their own silk and dyes.
- Yes, that's possible. If there's nothing in the workshop's inventory, they will buy the raw materials themselves (and always find them, in contrary to players wandering around). You can also make them stockpile their production and letting them sell it.

Currently I'm earning with all my fiefs and businesses 26,217 denars, while the costs are, mainly due to tax inefficiency, 20,743 denars, resulting in weekly net income of 5474 denars.

When I add the income from all my workshops, Khudan, the tariffs of Khudan and the first three villages in the list (just to make things easy), I would get 17561 denars. The current costs for my army in Khudan and around me, and the costs of my advisors, is 3702 denars, what would make a net result of 13859 denars per week (the numbers are not that readable on the image, I'm sorry). That's the result if I'll ditch many of my fiefs and keep my current business-structure (most faraway businesses buy and sell their own stuff, and the nearby ones I stockpile with raw iron while they sell their own tools).

If I then start to rebuild some workshops in more effective ventures, who will buy locally cheap raw materials and stockpile the resources until I can collect them, the weekly budget would be a lot lower, but because I could sell those end products for a greater profit, the unofficial bookkeeping would plus me a lot more. Let me see at what places I could build such effective workshops:
- Brewery. Labor costs: 50, raw material costs: 13. Total costs: 63. Places: Praven, Uxkhal. I can get for the ale: 320. Profit: 257
- Tanneries. Labor costs: 50, raw material costs: 402. Total costs: 452. Places: Reyvadin, Wercheg. I can get for the leatherwork: 840. Profit: 388
- Wine presses. Labor costs: 60, raw material costs: 232. Total costs: 292. Places: Ahmerrad, Bariyye, Durquba, Shariz, Veluca, Yalen. I can get for the wine: 640. Profit: 348
- Oil presses. Labor costs: 80, raw material costs: 360. Total costs: 440. Places: Ahmerrad, Suno, Veluca. I can get for the oil: 1100. Profit: 660
- Ironworks.  Labor costs: 60, raw material costs: 224. Total costs: 284. Places: Curaw, Dhirim, Ahmerrad. I can get for the tools: 900. Profit: 616
- Dyeworks. Labor costs: 160, raw material costs: 1318. Total costs: 1478. Places: Jelkala. I can get for the velvet: 2050. Profit: 732
- Wool weavery. Labor costs: 120, raw material costs: 118. Total costs: 238. Places: Ahmerrad, Bariyye, Durquba, Shariz, Tulga. I can get for the wool cloth: 700. Profit: 462
- Linen weavery. Labor costs: 120, raw material costs: 70. Total costs: 190. Places: Sargoth. I can get for the linen: 700. Profit: 510
As you can see, I have a choice in some cities. I made the options I'd choose bold.

Let's look at the current revenues in those cities and see if we can improve that:
- Ahmerrad. Current wine presses: 624. New oil press: 660. Difference: 36.
- Bariyye. Current dyeworks: 668. New wool weavery: 462. Difference: 206.
- Curaw. Current ironworks: 524. New ironworks: 616. Difference: 92.
- Dhirim. Current ironworks: 500. New ironworks: 616. Difference: 116.
- Durquba. Current dyeworks: 623. New wool weavery: 462. Difference: 161.
- Jelkala. Current tannery: 415. New dyeworks: 732. Difference: 317.
- Praven. Current dyeworks: 611. New brewery: 257. Difference: 354.
- Reyvadin. Current ironworks: 436. New tannery: 388. Difference: 48.
- Sargoth. Current dyeworks: 605. New linen weavery: 510. Difference: 95.
- Shariz. Current linen weavery: 628. New wool weavery: 462. Difference: 166.
- Suno. Current dyeworks: 622. New oil press: 660. Difference: 38.
- Tulga. Current ironworks: 594. New wool weavery: 462. Difference: 132.
- Uxkhal. Current dyeworks: 531. New brewery: 257. Difference: 274.
- Veluca. Current oil press: 612. New oil press: 660. Difference: 48.
- Wercheg. Current dyeworks: 606. New tannery: 388. Difference: 218.
- Yalen. Current dyeworks: 577. New wine press: 348. Difference: 229.
In case of the current ironworks, I already substracted the 200 denars for raw iron I'm now spending on keeping their supply full.
I could replace my workshops in Ahmerrad and Suno with oil presses, but I'm not sure if the extra work would be worth the little extra profit. I think I keep it the same.

This gives me the following businessplan:
- I should give all my villages except 3 away to other lords.
- I should stockpile the tools in Curaw and Dhirim and sell them at more profitable places.
- I should stockpile the oil in Veluca and sell it at more profitable places.
- I should replace the tannery in Jelkala with a dyeworks, stockpile the velvet and sell it somewhere more profitable.
The stockpiling option is actually overall a little bit disappointing :(, although it sounded very nice.

The exceeding arrow: Thanks! But I'm really turning into a monster after executing the businessplan ;).


tyrannicide

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Re: AAR: Me, Floris
« Reply #281 on: July 02, 2010, 01:57:25 PM »
Next thing you'll tell us you don't want to wage war anymore because it hurts business! You're becoming a bourgeois, Monnikje! ;)
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While I don't agree with them, I have more respect for people who sell their soul to the devil than for those who give it to the god for free.

monnikje

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Re: AAR: Me, Floris
« Reply #282 on: July 02, 2010, 02:07:16 PM »
Actually, when the Dutch revolted against the Spanish, they sold weapons to their enemies and made a huge profit. After the rebellion ended in independance, the country entered a golden age of prosperity. Now I wonder where I can buy cheap weapons and sell them with a huge profit to the Nords :mrgreen:.
Don't worry, war will come ;).


Phoss

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Re: AAR: Me, Floris
« Reply #283 on: July 02, 2010, 02:14:33 PM »
Actually, when the Dutch revolted against the Spanish, they sold weapons to their enemies and made a huge profit. After the rebellion ended in independance, the country entered a golden age of prosperity. Now I wonder where I can buy cheap weapons and sell them with a huge profit to the Nords :mrgreen:.
Don't worry, war will come ;).

*cough*searaiders*cough*

The exceeding arrow

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Re: AAR: Me, Floris
« Reply #284 on: July 02, 2010, 07:51:38 PM »

*cough*searaiders*cough*
sound like a  businesplan!