Author Topic: Terrain Textures mod 2.0 update (for M&B 0.751)  (Read 10395 times)

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Chel

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Terrain Textures mod 2.0 update (for M&B 0.751)
« on: May 04, 2006, 01:59:15 AM »
2.0 update
-The textures now look practically seamless, less tiled. A small drawback is you might notice some patterns. That means you should be paying more attention to the fighting :P
-New world map desert texture.
-Two new river textures, clear water and muddy water.
-Improved grassland texture, less saturated, more natural.



This package contains new or edited M&B terrain textures for the world map and battles and a new menu texture. Will work with almost any other mod.

To install:
Place the Textures folder into your mod's folder under Mount&Blade/Modules/[mod]/, or Mount&Blade/Modules/Native/ if you aren't using any mod.
Make sure the module_info.txt file in the mod's folder contains the following line.

scan_module_textures = 1  (not scan_module_textures = 0)

If there are any particular textures you do not like, simply delete the corresponding file and the game will use the default texture in its place.

Download here: http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=10&lid=203
(Thank you Janus)

Contents of the package

bg2.dds - new menu background
dialogue_window.dds - same new background in dialogue screen
inventory_window.dds - same new background in inventory screen
quests_window.dds - same new background in quest screen

desert.dds - new world map desert texture


dry_grass.dds - new texture for battles in the desert


ground1.dds - new texture for battles in the grasslands, autumn.

(actual texture is less colorful than the screenshot, more like terrain in clear and muddy water screenshots below)

1-ground1.dds - new texture for battles in the grasslands, summer.

(actual texture is less colorful than the screenshot)

mountain.dds - default world map mountain texture, darkened

ocean.dds - default world map water texture, lightened
1-ocean.dds - darker version of the same texture.

plain.dds - new texture for world map grassland


1-plain.dds - darker greener version of the same texture

river.dds - default water texture, now light blue and not green
1-river.dds - darker version of the same texture

2-river.dds - clear water texture


3-river.dds - muddy water texture


snow.dds - default snow texture, now not blinding white, a little blue-gray. Can read text on it now.
stone.dds - default battle texture for slopes, darkened and sharpened
synth_patch_rock_a.dds - default battle texture for slopes desert and rocks, darkened and sharpened.

If you would like to use a different version of some texture, delete it's file ( river.dds for example ) and remove the '1-' in the name of the corresponding file by renaming it ( 1-river.dds in this case )

Have fun.

If any mod creator would like to use any of these textures, you are welcome.

Cheers
« Last Edit: May 05, 2006, 08:13:36 AM by Chel »

Rory

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Re: Terrain Textures mod
« Reply #1 on: May 04, 2006, 02:04:55 AM »
Wow.  I like those, and is that blue water I see?
In fact some kill even better than they die.  The rest die better than they kill.  They're a team.

Septa Scarabae

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Re: Terrain Textures mod 1.0 (for M&B 0.751)
« Reply #2 on: May 04, 2006, 03:04:29 AM »
Just a suggestion. Deepen the tone of the water, giving it a more vibrant look similar to your other textures.
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hoam

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Re: Terrain Textures mod 1.0 (for M&B 0.751)
« Reply #3 on: May 04, 2006, 05:21:19 PM »
122 views and only 2 replies?!

This is excellent work! Really love the textures

hoam

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Re: Terrain Textures mod 1.0 (for M&B 0.751)
« Reply #4 on: May 04, 2006, 05:41:00 PM »
Alright I gave it a shot, I'm not sure how MNB's texturing system works like ie. how normal mapping works, but I assume that there's a normal map and a diffuse map, and they have different LODs. I assume that you've changed the normal mapping; I like the bump maps, especially on the snow mountains

However, the textures don't blend in seamlessly like Armie's default ones. They end up looking very blocky and tiled. You could work on blending them in seamlessly

Winter

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Re: Terrain Textures mod 1.0 (for M&B 0.751)
« Reply #5 on: May 04, 2006, 06:02:32 PM »
I've put a few of these into Craftmod, namely:

mountain.dds
ocean.dds
snow.dds
stone.dds
synth_patch_rock_a.dds

I likes them. Thanks for releasing these, Chel.

Turbulently,
Winter

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Leprechaun

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Re: Terrain Textures mod 1.0 (for M&B 0.751)
« Reply #6 on: May 04, 2006, 06:19:18 PM »
Thanks, I intend to use some of these for the Forgotten Glory expansion. They're really good.

Leprechaun

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Re: Terrain Textures mod 1.0 (for M&B 0.751)
« Reply #7 on: May 04, 2006, 06:22:45 PM »
Yesm, try new things. There's always room for improvement, no matter how good the original is. (Not that the first was bad. Quite the contrary)

Madsalty

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Re: Terrain Textures mod 1.0 (for M&B 0.751)
« Reply #8 on: May 04, 2006, 06:59:36 PM »
Very good work
, Keep it up, however, the interface screen is a bit repetitive, maybe you could use a different image for each interface in the same style? (Very good job though)


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VALARLIGHT

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Re: Terrain Textures mod 1.0 (for M&B 0.751)
« Reply #9 on: May 04, 2006, 08:01:49 PM »
I've got every cossacks type game :) including the american conquest series. It was clever the way the did the terrain.

Janus

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Re: Terrain Textures mod 1.5 update (for M&B 0.751)
« Reply #10 on: May 04, 2006, 11:27:29 PM »
Is it just me, or is the color saturation really really high on those? Other than that the textures themselves look good.

I like the first one, second one, and the last one completely, they look spot on.
I like the world map grass texture in the first one like I mentioned, but not the new overly vibrant one towards the bottom.
« Last Edit: May 04, 2006, 11:29:37 PM by Janus »
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Winter

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Re: Terrain Textures mod 1.0 (for M&B 0.751)
« Reply #11 on: May 04, 2006, 11:33:02 PM »
Glad to hear Winter (and Leprechaun). But you didn't like the plain.dds (the worldmap green stuff)? I actually thought that was the best one.


It was the best one, except possibly for the mountain texture, but I don't think it really worked. Not as something covering the whole map.

When we get moddable textures, though, I'll look forward to using it.

Choosily,
Winter

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Janus

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Re: Terrain Textures mod 1.0 (for M&B 0.751)
« Reply #12 on: May 04, 2006, 11:39:23 PM »
When we get moddable textures, though, I'll look forward to using it.
I assume you mean being able to add new terrain types? Yeah, that would be rather nice.
Tomas asked Dolgan, "What place is this?"
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Thorgrim

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Re: Terrain Textures mod 1.0 (for M&B 0.751)
« Reply #13 on: May 05, 2006, 01:15:46 AM »
When we get moddable textures, though, I'll look forward to using it.
I assume you mean being able to add new terrain types? Yeah, that would be rather nice.

Don't hold your breath for that.  Last time I spoke to Armagan it wasn't likely to happen in M&B 1.0 unfortunately.

The textures look great though, even better once de-saturated a little :)

Chel

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Re: Terrain Textures mod 1.5 update (for M&B 0.751)
« Reply #14 on: May 05, 2006, 01:53:07 AM »
Armagan should really buy himself a really nice grass texture (as well as other terrain), it would make the game look lots better and he would get even more interest just out of better looking screenshots.

Like this one, $20, it looks very good
http://www.turbosquid.com/FullPreview/Index.cfm/ID/240824/SID/226798/blFP/1