Tietovallu
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There was no similar cases like this except the memory leak issue that might play a part in causing this problem. I decided to start a new topic.
Warband crashes when it uses around 1,4-1,5GB ram, causing a c++ runtime error (application requested to terminate for some reason ect.). I am currently using battle size changer to around 500. I know that this makes the game use more RAM but the crashes should not happen. I run TES IV: Oblivion with 8192x textures and all settings on high so it can use more than 2GB of ram, so I dont think there is any problems in my RAM. I heard someone mention in these forums that warband has some kind of memory leak bug that causes it to use too much RAM.
I have updated my drivers, ect. There is absolutely no problems with any other games, in fact, they run perfect. I also updated my c++ visual library, although I didnt believe it would work, and it didnt.
The game crashes in huge battles of like 1000. Usually it does not crash until the battle has been on for some time when alot of enemies have spawned. I also found out that if I save after about 30-60 minutes of playing after a large battle the game crashes.
I have thought of that there might be a bug in my system that causes warband to crash at 1,5 GB ram used. I have tried to google for similar situations with different games for no help. Also it is strange when other games do not crash.
I can provide additional information if needed.
My system specs:
Windows 7 Ultimate 64bit
Asus P5K Premium
Intel Core2Duo E8500
4096MB RAM
Ati Radeon HD 5870 Vapor-x OC
I know that my CPU is causing a bottleneck, but there is really no point to invest in a decent CPU untill sandy bridges come out later this year.
There are also tens of very annoying bugs but I see this as the most game breaking.
Edit: I noticed that the game mostly crashes when units spawn. For some reason the RAM usage jumps very high at that point. I have bodies and ragdolls set to 0 so I thought that when units die they free up ram, and when enough space for units is relieved then more units spawn. Even when there is the same ammount of units after they have spawned, the ram still jumps higher and higher, resulting in a crash after some time. I temporarily fixed this by setting the battle size to over 500, though it will still crash in battles where units will have to spawn or after some time. You can also understand that I cannot keep raising it all the time because obviously the roof will come at some ammount.
Understand that the first problem is that the game crashes at around 1,5 GB used, not that it uses alot. I have a lot of ram to spare.
Warband crashes when it uses around 1,4-1,5GB ram, causing a c++ runtime error (application requested to terminate for some reason ect.). I am currently using battle size changer to around 500. I know that this makes the game use more RAM but the crashes should not happen. I run TES IV: Oblivion with 8192x textures and all settings on high so it can use more than 2GB of ram, so I dont think there is any problems in my RAM. I heard someone mention in these forums that warband has some kind of memory leak bug that causes it to use too much RAM.
I have updated my drivers, ect. There is absolutely no problems with any other games, in fact, they run perfect. I also updated my c++ visual library, although I didnt believe it would work, and it didnt.
The game crashes in huge battles of like 1000. Usually it does not crash until the battle has been on for some time when alot of enemies have spawned. I also found out that if I save after about 30-60 minutes of playing after a large battle the game crashes.
I have thought of that there might be a bug in my system that causes warband to crash at 1,5 GB ram used. I have tried to google for similar situations with different games for no help. Also it is strange when other games do not crash.
I can provide additional information if needed.
My system specs:
Windows 7 Ultimate 64bit
Asus P5K Premium
Intel Core2Duo E8500
4096MB RAM
Ati Radeon HD 5870 Vapor-x OC
I know that my CPU is causing a bottleneck, but there is really no point to invest in a decent CPU untill sandy bridges come out later this year.
There are also tens of very annoying bugs but I see this as the most game breaking.
Edit: I noticed that the game mostly crashes when units spawn. For some reason the RAM usage jumps very high at that point. I have bodies and ragdolls set to 0 so I thought that when units die they free up ram, and when enough space for units is relieved then more units spawn. Even when there is the same ammount of units after they have spawned, the ram still jumps higher and higher, resulting in a crash after some time. I temporarily fixed this by setting the battle size to over 500, though it will still crash in battles where units will have to spawn or after some time. You can also understand that I cannot keep raising it all the time because obviously the roof will come at some ammount.
Understand that the first problem is that the game crashes at around 1,5 GB used, not that it uses alot. I have a lot of ram to spare.