dzorro
Knight at Arms
Justus said:Would this mod work if I put it into another mod? such as black sky for example
No you can't. this mod then overrides all of black sky. But possibly get errors too.
Justus said:Would this mod work if I put it into another mod? such as black sky for example
Tomwa said:Freaking epic
I look forward to seeing that 100% and more features as well!
rubik said:Aeon221 said:Hey, is there a download link for the source code? This mod is cool, but some of the changes aren't my cup of tea, and I don't have the code-fu necessary to read numbers as words and change it from there.
Or do I just not understand something and the source code is in the module files that you've already provided?
Anyway, thanks!
All source code is included in the folder of source which you can find it in the MOD.
punkrawkz7 said:The pathfinding is a bit jacked up but other than that I wish every mod was able to combine with this one. And to reply I don't see any way to edit the pathfinding...wish there was
csl3 said:I started a new game with this nice mod.
However, when I play the play mission to collect 5 men and then back to tarven, I cannot see the Merchant to complete the quest...I saw many commanders there for recruiting....is it a bug or something?