itemsfile version 3
615
....
....
....
itm_golden_charger Golden_Charger Charger 1 GoldenArmedW 0 65537 0 2811 110595670016 0.000000 40 0 65 0 4 165 44 37 112 0 38 0
2
15 19
0
itm_items_end Items_End Items_End 1 shield_round_a 0 0 0 1 0 0.000000 100 0 0 0 0 0 0 0 0 0 0 0
0
0
thats what item_kinds1.txt looks like - everything, all my custom items are before that - but its made no difference they still don't show up in cheatmenu and do not appear in shops even when set to be merchanside. (what i need to know if there is more code, that limits the amount of items shown via cheatmenu & what shops can sell, which is why i asked about this not how to put items into chests (not exactly useful for a mod if you cant buy half the stuff but its in a chest is it?)
its not an issue with no textures/meshes etc.. they work fine. The custom troops i have use the custom armour/weapons - so they're in game working but the issue is that the player cannot access them, the issue im facing is; if modify an existing unused item such a lyre or lute and turn it into a halberd for example this works, it's purchasable, and the custom model shows no problem(run out of useless items to change). however if i +1 to the number at the top of item_kinds1.txt, then copy an item, paste it in just before the 'end of items', then turn it into what ever i want troops i set to use it can do so, but it doesnt appear in the cheatmenu/shops when its set to be merchandise, talking armour/weapons here.
or is there something i'm missing in that stage, it works for adding troops
you mentioned
Muskets and bullets type are not added to the shops on the regular shop replenishment trigger
this could be relevant to the issue i'm facing, something like the shop replenishment trigger doesn't allow items over #599 maybe?
- also as stated in my earlier posts the mod was built from warband 1.11 so doesn't have some of the scripts from 1.13