Draco Wrath
Thanks for this, i needed a refresher
I was thinking of perhaps taking a break from mapping in the future and begin learning how to texture (So I can fix the textures on the armoury expansion for the GK Siege server). Thought this might be a good place to start.Draco Wrath said:Thanks for this, i needed a refresher
Then you want to right click and left click UV-mapping (if you right click again, all the faces you've placed will reset. If you do this, you can press Alt+Z to fix it).
This should bring you directly to the texture sheet. If it doesn't, you've either right clicked again, or selected a face you haven't mapped yet.
If that happens, just unselect all faces again (with Spacebar) and make sure you only select faces that you've mapped earlier.
Cozur said:I'm a bit confused. I have a model of a tower consisting of two cubes. How do I UV map them in a way that makes the texture be in the same file, instead of two different textures.
Cozur said:Defo not happening.
Sayid Gishta said:Cozur said:Defo not happening.
What happens? Does it open a texture sheet for one cube, and then another one for the 2nd cube, as opposed to two being on the same sheet?
Export your texture files as .tga then use your DDSconvertor 2.1 to convert your texture files from .tga to .dds, and it should work (I had the same problem). Also make sure your texture is 521x521 or 1024x1024 pixels by how ever big you want your textures to show.Leifdin said:OK. So I made a model, gave it a texture, it doesn't look that nice but it doesn't matter. The point is: What do I do now? I tried some things with OpenBRF and it requires .dds files. GIMP plugin for making those doesn't work and files converted through various converters don't seem to work. Is there something I'm doing wrong?(Probably yes and I have no idea where).
You overlay faces on top of each other?Sherlock Holmes said:How do you UV Map a massive object using a small texture? I mean, it's all so horribly stretched...no matter how bit the texture is.