Author Topic: [S]1257 AD (improved) - old discussions  (Read 147023 times)

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othr

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[S]1257 AD (improved) - old discussions
« on: April 15, 2010, 12:28:45 PM »
old discussions.

and even older discussions here: http://forums.taleworlds.com/index.php/topic,91275.0.html
« Last Edit: May 24, 2010, 04:02:53 PM by othr »
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Lumos

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Re: [S]1257 AD (improved)
« Reply #1 on: April 15, 2010, 12:37:25 PM »
There's no Bulgaria. Again. And why is that?

othr

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Re: [S]1257 AD (improved)
« Reply #2 on: April 15, 2010, 12:42:03 PM »
Because I lack knowledge on the area for the most part.

Give me historically accurate information such as: 2 towns, 4 castles, 8 villages, 10 lords and the troop tree with textures and I'll add it, or maybe not, I don't want to implement the Byzantine Empire as well.  Not at this point anyway.
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Hermodr

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Re: [S]1257 AD (improved)
« Reply #3 on: April 15, 2010, 12:43:16 PM »
Quote
1. Kingdom of France
2. Kingdom of England
3. Kingdom of Scotland
4. Lordship of Ireland
5. Holy Roman Empire
6. Kingdom of Hungary
7. Duchies of Poland
8. Kingdom of Denmark
9. Kingdom of Norway
10. Kingdom of Sweden
11. The monastic state of Teutonic Knights
12. Lithuania
13. The Mongol Empire
14. The Republic of Novogorod
All factions are from Europe except the mongols that basically are on the other side of the globe. To me the mongols stick out quite a lot. I mean even the chinese are closer to Europe. And don't forget about the indians.

Also maybe I'm wrong. But did sweden have a king in the 13th century? I know it was around that time that sweden converted to christianity. But I don't think it was a kingdom, but maybe I'm wrong.

Also the holy roman empire, didn't exist in the 13 th century. The roman empire fell apart around 500 AC because of a barbarian invasion from the north.

othr

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Re: [S]1257 AD (improved)
« Reply #4 on: April 15, 2010, 12:47:04 PM »
Quote
All factions are from Europe except the mongols that basically are on the other side of the globe. To me the mongols stick out quite a lot. I mean even the chinese are closer to Europe. And don't forget about the indians.

http://en.wikipedia.org/wiki/Mongol_invasion_of_Europe

Quote
Also maybe I'm wrong. But did sweden have a king in the 13th century? I know it was around that time that sweden converted to christianity. But I don't think it was a kingdom, but maybe I'm wrong.
Yes, you are

Quote
Also the holy roman empire, didn't exist in the 13 th century. The roman empire fell apart around 500 AC because of a barbarian invasion from the north.

http://en.wikipedia.org/wiki/Holy_Roman_Empire

Some links for you to read and catch up on history of Europe, and maybe some geography as well :P
« Last Edit: April 15, 2010, 12:54:20 PM by othr »
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Hermodr

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Re: [S]1257 AD (improved)
« Reply #5 on: April 15, 2010, 01:03:42 PM »
Oopsi  :oops:

Never knew there were germans calling themself holy romans in 1257. That is interesting, as for the mongols. They got to hungary then went no further. Hungary lays on the very edge of what was back then Europe. The mongols never invaded Europe. They came to Europe but turned back...they could have invaded Europe. But they never did  :mrgreen:

But it's your mod...

othr

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Re: [S]1257 AD (improved)
« Reply #6 on: April 15, 2010, 01:05:31 PM »
Oopsi  :oops:

Never knew there were germans calling themself holy romans in 1257. That is interesting, as for the mongols. They got to hungary then went no further. Hungary lays on the very edge of what was back then Europe. The mongols never invaded Europe. They came to Europe but turned back...they could have invaded Europe. But they never did  :mrgreen:

But it's your mod...

they got as far as France, they ruled most of Russia for 200 years, in fact they ruled everything east of the Polish eastern border except the northern areas there.
« Last Edit: April 15, 2010, 01:09:17 PM by othr »
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Comrade Temuzu

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Re: [S]1257 AD (improved) - Warband mod
« Reply #7 on: April 15, 2010, 01:42:52 PM »
Looking good.

othr

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Re: [S]1257 AD (improved) - Warband mod
« Reply #8 on: April 15, 2010, 01:52:25 PM »
Thanks, by the way there is a poll in this thread here if you would like to participate and vote: http://forums.taleworlds.com/index.php/topic,91275.0.html
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MeHoW

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Re: [S]1257 AD (improved) - Warband mod
« Reply #9 on: April 15, 2010, 02:24:35 PM »
AWESOME!!!!
  :shock: :mrgreen:

von Afton

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Re: [S]1257 AD (improved) - Warband mod
« Reply #10 on: April 15, 2010, 02:41:12 PM »
The Holy roman empire was not holy nor was it roman!!!!!

PrinceGhaldir

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Re: [S]1257 AD (improved) - Warband mod
« Reply #11 on: April 15, 2010, 02:59:59 PM »
And... where was that good for?

But that is a fast port you guys made!

Lumos

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Re: [S]1257 AD (improved)
« Reply #12 on: April 15, 2010, 03:14:24 PM »
Give me historically accurate information such as: 2 towns, 4 castles, 8 villages, 10 lords and the troop tree with textures and I'll add it, or maybe not, I don't want to implement the Byzantine Empire as well.  Not at this point anyway.
I can do that. But the textures, hmm. For the troop tree I'd want some more info - № of tiers, units, etc. And being mentioned in the credits, too. :mrgreen:
Anyway, I'm sure NikeBG could help with the info. If he wants to, that is.

I don't happen to know any lords' names (history never was my strongest side - I hardly remember dates, although I have a very good memory), but I could find out other things with research.

othr

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Re: [S]1257 AD (improved)
« Reply #13 on: April 15, 2010, 03:48:58 PM »
Give me historically accurate information such as: 2 towns, 4 castles, 8 villages, 10 lords and the troop tree with textures and I'll add it, or maybe not, I don't want to implement the Byzantine Empire as well.  Not at this point anyway.
I can do that. But the textures, hmm. For the troop tree I'd want some more info - № of tiers, units, etc. And being mentioned in the credits, too. :mrgreen:
Anyway, I'm sure NikeBG could help with the info. If he wants to, that is.

I don't happen to know any lords' names (history never was my strongest side - I hardly remember dates, although I have a very good memory), but I could find out other things with research.

Now you reminded me I forgot to port town/castle recruitment! gah

Anyway,

There are supposed to be 3 places to recruit from, castles - nobles, mounted troops, towns - more technically advanced troops, villages - basic troops.  Each branch has 6 tiers.  There is only one branch for castles, villages and towns have 2 branches each, 1 for foot soldiers, 1 for ranged, archers come from villages, crossbowmen from towns.  Swordsmen are townsmen, spearmen and billmen are village troops.  At the top of the mounted tree is the knight...

The above is for a generic European tree, Russians, Lithuanians and Mongols have different trees (or will soon).

If you decide to give me the information I require let me know, I have to ask the person who's making the new map if he wants to :)


Oh yes and credits is understandable, don't even have to mention it :)
« Last Edit: April 15, 2010, 03:52:43 PM by othr »
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othr

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Re: [S]1257 AD (improved) - Warband mod
« Reply #14 on: April 15, 2010, 03:49:40 PM »
And... where was that good for?

I don't understand.
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