Troops - Wages and upgrade cost, do you like it?

Yes, guard it
31 (46.3%)
I like wages system, but i like less upgrade cost
19 (28.4%)
I like less wages and upgrade cost
13 (19.4%)
I want most cost for wages and upgrade
4 (6%)

Total Members Voted: 64

Voting closed: September 15, 2010, 12:12:37 PM

Author Topic: [S] BRYTENWALDA [WB 1.131] - Brytenwalda 1.0 Release! 8/09/2010  (Read 446521 times)

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    Mod for Warband 1.131

    OFICIAL: Brytenwalda v 1.0 

    Download Brytenwalda 1.0


    Instalation: Unzip archive, and copy folder "Brytenwalda" in your Mount&Blade Warband\modules\

    -No head in tornaments: ATI Driver 10.7 problem, you need back to 10.5 and that fixed the problem.
    -No multiplayer or custom battle mod. If you wish do them, you can send pm to a brytenwalda member team.

    If you wish speed and damage weapons same that native, you download this:

    Alternative items.txt


    Install: copy items.txt in your brytenwalda folder and overwrite actual file.

    Too, you can download:

    Brytenwalda - Polished Landscapes


    Thanks to gutekfiutek for create is great mod and let us use it.

    -Unzip this file, open folder Brytenwalda Landscapes and copy all in your Brytenwalda mod folder.

    Brytenwalda Versions
    (click to show/hide)


    (click to show/hide)

    ¿What mean Brytenwalda?

    (click to show/hide)

    A little of History: Anno Domini 636:

    (click to show/hide)

    The world was chaos, and chaos was war.



    • 1. -New system of character creation.
      2. -New quests
      3.-New textures
      4. -Cultural stores - depending on the culture you visit you will find different products in the stores.
      5. -Improved faces for NPCs and, new faces for women, men, and especially, new face for picts!
      6. -Talk to village elder and Guild Master in menu.You can speak Guild Master in Town Menus
      7. -New (and most Warband) bandits and mercenaries.
      8. -Extra renown for winning the tournament.
      9. -Make people love you, hate you, or fear you with a new system of improved relations with villages.
      10. -Listen to the songs of the bards.
      11. - New Pictures
      12.- Improved Dialogs
      13.-Dramatically increasing the cost of unit upkeep.
      14.- troop tree in game - (see: camp menu > take an action > Troop tree).
      15-. Improved dialogs.
      16-. Add new menus in reports (Factions relations, lords relations...)


    (click to show/hide)


    • 1. -A detailed map of the British Isles (including the countries we know as England, Wales, Scotland and Ireland now), with meticulous recreation of the coasts, rivers, forests and mountains.
      2. -A map almost twice the size of Native.
      3. -More than 40 cities, over 75 castles and 200 villages to explore, conquer and plunder. All with historical names.
      4. -New Icons for forts and villages.

    (click to show/hide)

    -----> World

    • 1. -31 Historical Kingdoms, all specific to the year 636. A huge world to explore: With Kings, lords, ladies, bards, priests and many other characters.
      2. -More than 200 historical characters to interact with, their behaviors defined according to what we know of them. Meet the Brytenwalda Oswald, his brother, Oswiu, which will give life to future Northumbria. The pious Annan, who saw his brothers die in bloody wars with Mierce; talk to the beautiful Hild, be before Santa; the widow of Edwin, and Aethelburh; the warlike King. Penda, the murderer of kings; the Bishop Binarus; Talk to King of Powys, Eluan, or the legendary Nowy Hen among others.
      3. -Nearly 50 extra “common” npcs like clerics, bards, quastuosas, spies, shepherds.
      4. -Names npcs are in Old English, Welsh, and Irish.
      5. -Bounty system – you can ask the tavernkeepers for wanted lists and become a famous bounty hunter!
      6. Hunting system – you can hunt deers and boars in the woods of Britannia and Ireland.
      7. Ship Travel – You can buy a ship at a Shipyard town and you can travel out to sea.
      8. Expanded dialog system kit

    This is a list of all Brytenwalda factions, sorted by cultures.

    (click to show/hide)

    --------> SCENES:

    • 1. -You can enjoy breathtaking landscapes, towns and castles that will make you travel to another time. In an unknown world, where man forged himself, where the weak suffered the cruelty of the powerful, and your life depended on your ability to handle a sword or a spear.
      2. -Brytenwalda will offer new scenes of spectacular beauty. Wander around the ruins of a Broch, or get to know a Saxon town, or simply watch from the walls of a Briton fort, attentive to the arrival of enemy raiders.
      3. - New scene props

    Pictures any Scenes:

    (click to show/hide)


    • - Dozens of new armor, weapons, clothes ... and new food...
    • - Unique items.
    • -Lots of textures for your shield, so it does not appear that all men are equal.
    • -The elite of your men (and elite men of Lords) take your ensign painted on the shield. They are the cream of your armies.
    • - Life is expensive, as it really was. You should forget to buy your sword and horse at the first opportunity, or to have a coat of mail quickly. You will need to save a lot scyllingas (currency of the time) for any luxury (although you can always win in the bloody battlefield).
    -Different size for horses


    (click to show/hide)

    ----> MUSIC and SOUND

    • 1. -Improved sound system, so you can feel more immersed in the raging battle
      2. -Music completely changed with new theme-fitting songs. In addition, you can request bards play medieval songs (music composed in medieval times and played on medieval instruments.)
      3. -Ambient sound system: we can hear, for example, the noise in a tavern, or crickets at night.

    --------> WAR SYSTEM

    • 1. -Size of armies more in line with the reality of 7th Century warfare.
      2. -Skirmish War – you can create skirmish units and send them to ambush the enemy, entertain them, or prepare the ground before the battle.
      3. -Reinforcements system – Towns and Castles can recruit from nearby villages to restore and maintain their garrison. While you siege a Town/Castle , you can attack recruiters and prevent them from bringing reinforcements to your enemy.
      4. -NPC troops/bandits can join the battles nearby.
      5. -It takes less time to plunder & raze a village.
      6. -You can be evil – you can attack castles and towns without provocation or warning. You can attracts bandits under your flag and create your evil army.
      7. -Camp Entrenchment - You can build, fortify and defend your camp.
      8. -Messaging system – you can hire messengers (the spy unit) and send them to Lords (right button mouse) for trade, a challenge to a duel, insults, even give gifts!
      9. -Supply Wagon - You can use it to store excess loot. Loot will automatically be added to the supply wagon after a battle.  If you assign an NPC to command the supply wagon, you can send it to a town of your choice to sell any loot or prisoners you don't want.
      10-Changed the cost of recruiting/hiring/upgrade/wages troops.


    • 1. -Battle System features improved morale, training, historical weight of weapons, realistic speeds and many other things. It is more difficult to defeat the enemy now, you must think offensively, try win his flank…
      2. -Realistic Tactics system with: Scildweall (shieldwall), ranks, square, and Wedge formations.
      3. -Improved AI: Enemy armies meet your manoeuvers, when they defend, they seek the hills, and when they attack, their men will position themselves more effectively. Also, you can order your lords follow you and they won’t run off when they see enemy troops.
      4. -All units are new, with new troop trees for culture, equipped according to the age and their status.
      5. -Battle skills: You can use Battlecry (key U) and Warcry (key B) in battles. With these you can boost the morale of your men and terrorize your enemies.
      6. -Improved Auto-Calculation Battles: When simulating battles some troops get advantages. Mounted troops get bonuses on plain ground, infantry gains an advantage in woods while archers get a penalty. It is more difficult to kill elite troops.
      7. -Wound system: If you fall in a battle, you can be wounded. There are many different injuries, from the mild to those that make you lose skill points.
      8. -Enormous Battlefields (up to 4 times normal in some cases), so you can enjoy more of the battle and develop your tactics properly.
      9. -Bridge Battles: you and your troops will fight the enemy on a bridge if you were near a bridge on the world map.
      10.-Weapon breaking - your weapon can break in battle now!
      11-. -Add Christian Cleric and pagans priest in battles.
      12-.- Musician (horn) and bearers
      13-. -Realism Causalities system.


    (click to show/hide)


    • 1. -Reputation System: Limited party system based on your reputation. Your charisma and your leadership will help to attract men, but they will be at the mercy of your reputation. Higher reputation means more men will follow your flag.
      2. -Recruiting from villages is now affected by persuasion.
      3. -Each rank of persuasion increases the amount of supplies villagers bring out when you force them to give you supplies.
      4. -Each rank of looting increases amount of loot you get for raiding villages.
      5. -Each rank of looting increases the number of cattle you steal by 1
      6. -Prisoner management skill of the player reduces escape chances.
      7. -Ability to persuade prisoners to join you at the moment of capture.
      8. -You can set free or murder your prisioners.
      9. -The selling price of prisoners is according to their quality.
      10. -Active salt mine, you can visit and work in the mine or put your prisoners there to work for you.
      11.- New system of Forcible recruitment: You need most troop but villages hate you? no problem, you can force them to give you men who serve in your army.


    • 1. -Imprisoned lords escape far less often.
      2. -Relations with Lords change faster. You may fall in well with them, or they will hate you to death for any insult and betrayal that you make (although it seems small!)
      3. -You can give troops to ally Lords.
      4. -Ability to kill Lords permanently in-game if you have taken them prisioner.


    (click to show/hide)


    • 1. -An easy to read GUI to conveniently manage your companions.
      2. -Nearly 35 possible companions.
      3. -You can try to flirt with your companions - yes, now you can know them more intimately, but you have to earn their trust (You can try to flirt with others npcs also!)

    SIGS thanks to Verbeek:

    Some sigs, for the fans. Grab one and get advertising!

    With imageshack

    Code: [Select]

    Code: [Select]

    Code: [Select]

    With photobucket

    Code: [Select]

    Code: [Select]

    Code: [Select]

    Code: [Select]
    « Last Edit: September 09, 2010, 05:41:14 PM by Idibil »


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    Re: Presentation: BRYTENWALDA
    « Reply #1 on: April 12, 2010, 08:55:04 PM »


    The list of credits is long (The community around Mount & Blade is awesome. Without you, Brytenwalda not have been possible), may be I forgot someone, if you isnt here, send a pm to Idibil and you will be add.
    On the other hand, we have asked all the permissions to authors who required it, someone may have changed his mind, if you're here and you dont want to be, send pm to Idibil and you will be deleted and your work removed from Brytenwalda.
    Thank you.






    Thanks to Kolba and Songs of Taliesin team (Morcant, TheWitcher, Rathos, Pagan, Narf of Picklestink, Roland, bjorne, Somairle, Spongly, Andeg, Markus II and Recidivist) for allowing to we use their models and icons in Brytenwalda, and give us a space in them forum, help us as much as possible and more, them advise and they be here You are great!


    Dudro – Creator of the original map on which was expanded and we built the world of Brytenwalda


    Tempered - Ranger Company and Camp Entrenchment, Messaging system, Challenge Lords to duels for honor and renown, Supply Wagon for the player, Peasant relations effect game play.
    Waihti – scripting Diplomacy mod.
    •  Hessuu - Recruiter Kit
    •  Zaitenko y Lopez de Rojas – for Reinforcements System
    Chel – Battle skills warcry and battlecry
    Mordachai y Leprechaun - New, extended Prisoner Chat
    Arch3r- Open Source: Terrain advantage
    MartinF - Duel Kit
    Geoffrey Ashe - Talk to village elder and Bandit bribery script
    •  Rubik – troop tree system, the script to sell all prisoners and others.
    Jedediah Q - Companions Overview
    •  Raowyn and Magelord – a lot of small scripts.
    Chel and NCrawler – Wound system
    Rubik - Better strategy AI on following and besieging for AI lords
    Dunde – new system PJ Creator.
    Arch3r -Bridge Battles
    Highlander – Hunting system
    Mirathei, Jubal, Lumos, James and Jik –shipyards, ship travel and battles.
    Kt0 – Screen Territories
    Keedo – Bounty quest, basic script seduce, salt mine script and prisioner work
    Baron Conrad and Cruger – Weapon breaking
    jrider - Expanded dialog system kit and some presentations
    xenoargh -  realism casualties, shield_bash

    Objetos, banners, faces, armor, weapons…

    Talak – modeling
    Rath0s – modeling
    ROB – modelling
    •  Stoned Dude – modelling
    Dejawolf – modelling
    OSP Helmets pack Team (Luigi, Njiekovic, Ursca, Ubberdorc, Mirathei, Raz, The Pope, TRC, Dindi)
    Faradon – modelling
    Aladelta – modelling
    •  Dain Ironfoot – modelling
    Thick1988 – modeling
    Sibylla – modelling and faces
    LOTR weapons Pack – gandalf tunic
    Trongar – texture pack
    Kapt Torbjorn, YellowMosquito and MarkQuinn  (and community) – new banners
    Thel – Faces.


    • Genial sound track of Adorno
    Checkmaty – battle rounds

     And these groups and persons for let we use them work:
    •  Taylor Hayward
    •  zero-project (Autumn prelude and Irish wedding)
    La Gueta La Runa  (Vámonos baillar )
    •  Christian Brassy (Cantigas)
    •  Celtic Chill (Beyond The Mist )
    •  Deiedra (Sean Ryan Polka (live in the pub))
    •  william elmore (soul journey, river daughter  and here comes the rain )
    •  DU Concert Band (Spring Concert '08: Folk Wisdom)


    Jik – thanks you for your guide.
    CLAN DEL CUERVO - Recreation group have help we with historical advisors, weapons testing, and living this mod. http://www.clandelcuervo.com/



     What will be your favourite culture?

    Saxons (Seaxna) -96 (39.8%)
    Angles (Englas) - 17 (7.1%)
    Jutes (Centware) -  9 (3.7%)
    Britons- 55 (22.8%)
    Irish (Goídels) -34 (14.1%)
    Picts (Cait) - 30 (12.4%)

    Total de votos: 241
    « Last Edit: September 09, 2010, 12:09:02 PM by Idibil »


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    Re: Presentation: BRYTENWALDA
    « Reply #2 on: April 12, 2010, 09:23:28 PM »


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    Re: Presentation: BRYTENWALDA
    « Reply #3 on: April 12, 2010, 09:44:58 PM »
    Umm Hermodr, are you sure you can reserve a place in someone elces mod thread?

    Good luck i guess


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    Re: Presentation: BRYTENWALDA
    « Reply #4 on: April 12, 2010, 10:29:25 PM »
    This looks a lot like the Song of Taliesin, you did get permission right?


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    Re: Presentation: BRYTENWALDA
    « Reply #5 on: April 12, 2010, 11:10:02 PM »
    Permission for what... =.=

    Jean-Chrysostôme Bruneteau de Sainte-Suzanne

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    Re: Presentation: BRYTENWALDA
    « Reply #6 on: April 13, 2010, 12:14:02 AM »
    Well to look similar, obviously this requires permission.


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    Re: Presentation: BRYTENWALDA
    « Reply #7 on: April 13, 2010, 03:01:01 AM »
    I meant, I see items from Song of Taliesin in it. I definitely recognize them. So I was just wondering if the creator had permission from Kolba.
    « Last Edit: April 13, 2010, 03:05:01 AM by TIDM2 »


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    Re: Presentation: BRYTENWALDA
    « Reply #8 on: April 13, 2010, 09:20:42 AM »
    Thanks to Kolba, Dudro, Motomataru, Lumos and others. I writte credits when mod is download.


    Kolba had help much me.

    Brytenwalda is different of Kolba´s mod. We had speak about it.
    Kolba´s mod is about north in VI century, and Brytenwalda is all (britain and Ireland) in VII century.
    Diferent world and characters, and different Features.

    There are a mod about Arthur also, and other about viking. I was seeing it very much, i dont like to fall into the saturation.
    When i begin it, won VII century history in Britain because i was reading the Heledd Canu, Y Gododin, Beowulf etc ... in this time.

    Actually, the bulk of the work is done, and (with the same century) I can change it to other parts of west Europe (in fact, an intention I had at first was to recreate the world of Spain in the sixth and seventh centuries). If I see there is not much acceptance, or that the mod is not attractive for being so touched Britain in other mod, or not interested ... I will  complete the Mount & Blade´s mod "Brytenwalda" for me, and when I will go to Warband porte, base it (as I said) in Hispania (Spain) in the sixth and seventh centuries for me and those who want it.
    « Last Edit: April 13, 2010, 10:53:55 AM by Idibil »


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    Re: Presentation: BRYTENWALDA
    « Reply #9 on: April 13, 2010, 11:54:48 AM »
    Song of Taliesin spin-off or not, I like what I see  :)

    And plans for a warband version is good.


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    Re: Presentation: BRYTENWALDA
    « Reply #10 on: April 13, 2010, 12:07:36 PM »
    Good luck  :D


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    Re: Presentation: BRYTENWALDA
    « Reply #11 on: April 13, 2010, 12:21:21 PM »
    Yes, Idibil has permission from me for making this Song of Taliesin spin-off. :wink:

    Most of stuff you have shown here looks good, however I would avoid having bags for javelins and dark red clothes for low or mid-tier troops.


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    Re: Presentation: BRYTENWALDA
    « Reply #12 on: April 13, 2010, 01:54:54 PM »
    -I have use near of 60 or 70 objects of Song of Taliesin´s mod in Brytenwalda.
    -I have use 3 icons of Songs of Taliesin´s mod
    -I want, if Kolba let, use any scenes also, but it dont put yet

    thx u, m8

    red clothes? have u talk about 3 photo? He is king´s guard. However, i put have some error in items of units, it need most time.
    I dont know if understand well to u. Javelin is basic projectile weapon, easy do, it was using for famers also.

    Kolba, we talk for pm, i fear confusion and it could be need i change atmosphere of my mod, and if i put it to warband make it right from the start. Look pm, plz


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    Re: Presentation: BRYTENWALDA
    « Reply #13 on: May 05, 2010, 04:48:08 PM »
    Presentation: Historical system battle

    The new fight system of BRYTENWALDA is the result of a deep study to reach the maximum offered by the M&B engine.:hmmm:

    The starting idea was to make the AI an enemy difficult to defeat, and also to make the battles more complex and funnier, not for arcade players but for strategy lovers. We have tried to accomplish these requirements by studying manuals of battles and strategies of the historical period, as well as the different classical sources that make reference to this points. Also we added the "experimental archaelogy" of clanmates and recreation world in the exercise of throwing javelins or using slings. No animal suffered and no public good was damaged during those tests.  :lol:

    Clan del Cuervo picture: www.clandelcuervo.com

    The realism was intended to be the way and the transport, trying to approach us, in the limitations of the engine, to the historical situations of the generals and Lords of War in that period.

    Nevertheless, Brytenwalda is based on a time as the seventh century and in a place such as the British Isles, which is well adapted to the system of game Mount & Blade (it's impossible to represent faithfully a battle of ancient times with forces of more than fifteen thousand men on each side) We are talking of meetings of several hundred, and sometimes, rare, a few thousand.
    We talked about a fight, direct, bloody and tactical.


     In principle the movement of our army will vary much more depending on the terrain, and also depending on the units. A heavy infantry should be very slow, but the light infantry should move quickly and easily.

    Each unit has been worked in different aspects. Heavy infantry will behave as heavy infantry, with good defense, but slower in atack and manoeuvring. The same for the rest of units.
    The heavy infantry in history has generally been used as an element of shock, with limited tactics. I speak of the heavy infantry especially because at this time it was core of the armies.
    His way forward was to advance, throwing javelins or darts, form a shieldwall and charge. Could have a defensive character (hold the enemy while the cavalry, light infantry or other heavy infantry won the flanks of the enemy), or offensive, to fall upon the enemy, collide and bleed. Battles were won for moral, not for causalities, never forget that.

    And men were not fighting for hours. A man can fight the maximum pressure a time of 10-15 m, before being exhausted. So there was a relay system for example.

    Several parameters have been taken into account, as the lethality and reaction time of each weapon, and they are now different. A knife can be terribly rapid, but not very dangereous, mainly depending on the armour of the enemy unit. It cannot be the same thing trying to trespass a mailchain or gutting an almost nude slinger. Each weapon will give advantages and disadvantages. A heavy sword will give a certain advantage in charge, but is less efficient in close melée fighting. A short sword, on the contrary, is not the best weapon to charge with, but is very lethal in close combat.

    Each armour and shield has been also treated with specific stats.

    Projectile is another point drastically transformed from Brytenwalda. These units are no more machine guns, but the casualties will depend more on the position related to the objective and we have tried to adjust casualties to the data obtained from ancient-medieval battles. They are a good tactical element if used properly, as they can reduce the moral of the enemy, making charges more efficient.

    Moral. There are no units without fear, fighting to death. This is very epic but no real at all. In Brytenwalda the soldiers will be hence impredictable. They can fight as lions or, more probably, to rout quickly in a difficult moment. The use of this kind of troops in battle makes necessary a strong organization of our troops.
    One of the effects obtained in this way is the possibility of winning the battle in a zone of the battlefield, whereas the other side of your army breaks because you was not able to close lines in due time.
    If you want to bring veterans to battle, you will have to invest money (they are expensives), and it is your choice, either less amount of high quality troops or more units full of noob soldiers.

    In any case our goal is that the battle will be won by the best general, that knows how to take advantage of his troops, their moral and the terrain in the best way, not by the general with the most powerful army (superhuman units have disappeared ).

    We think that the AI is notably improved with those changes, being a harder enemy. However, more tests are needed in this aspect.

    Finally another positive point is that we will have the chance of having success with any kind of tactics.

    All these improvements, soon in your PC.  :D

    El Perro Finlandes

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    I thought that the correct term is Bretwalda.

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