Outlawed
Sergeant Knight
Hello community,
It came to my attention that the only way clans can really face off today was with some sort of scrim on some sort of native game setting.
There aren't any tournaments, or duels, or activities to set these clans apart in peaceful means. The question that arises, is why not?
Well, I'm here to answer that question.
I'm Outlawed, AKA Salahudin from the PRT clan. We at PRT value the idea of peaceful and good competition as much as we value valency in battle. For this I have started a mod project that will include the main following features:
1- Jousting
Jousting will be covered by creating a custom map that will depict a jousting Arena. I'm also looking to have new equipment in the form of armor, lances, and horses that will fit with the clan theme of the mod. The mod will have the custom banners pack so that the clans can have their Heralds portrayed as they go into jousting. One of the main features I'm looking to implement for jousting is breakable lances.
2- Dueling
The dueling that we have come to love and cherish will now have its own Arena as well, this dueling area will put fighters in one-on-one stand offs that determine a winner.
Dueling will also take place on Horseback with a sword and a shield.
3- Knock-Out
More fictional that it is realistic, Knockout involves 3-5 clans at once. Each member will pick a class from a set number of classes and the fighting commences. The last standing clan wins the fight.
4- Archery Competitions
An archery range will provide archers with a test of accuracy and speed. Different forms of competition will take place. On the one hand one test could give archers 10 arrows to fire at a target. Another will test how fast and how accurate an archer can be in a given time period.
There will also be Horse Archery competitions.
While this mod is still in its earliest stages, the team currently includes:
We still need some help in some fields.
A coder will be very much appreciated.
An animator will also be very much appreciated. New animations for future releases.
A texture maker/implementer would be greatly appreciated as well.
Finally here are some of the features I'm looking to implement in this mod:
1- The ability to get De-horsed. Put on hold for future releases.
2- Couched lance will now stay down for an extremely short period of time.
3-New animations will be implemented for almost all weapons. Put on hold for future releases.
4- New armor and equipment that show the player's heraldry on the respective armor/equipment that the player has.
And now your first preview!
The List Field (Jousting Arena):
Things to do:
Maps
- List Field - Done
- Dueling Arena
- Archery Range
Weapons
- Improve length of lances and their designs - Done, just need textures.
- Add arrows with different colored flinches
- Add new selection of battle polearms including new poleaxes, two handed axes and maces.
Equipment
Armor
- Implement Heraldry into template positions on several kits
Joust
- Add new Jouster armor kits (Helm, Body, Gauntlets, and Boots)
- Add new horse armor with unique designs with and without caparisons
- Add stirrups for horse armors
- Balance new armor stats for Jousting
Duels
- Add new dueling armor selections/kits
- Customize weight and power of the armor to create a maneuverability/strength trade off
Archery
- Add new leather/pelt kits with heraldry appearing on some locations of the armor
Attendee clothing
- Create new clothing for the several types of attendees to be present at the tournaments
- Add non-damage signaling flag/polearm
- Implement shattering-lance feature
- Implement Dehorsing feature On hold for now.
- Implement new animations
- new swing animations
- new animation 'start' animation involving the non-damage flag/polearm
- new thrust and overhead animations
- new archery animations
- Implement shorter couch lance period
- Design classes for different game modes and maps
It came to my attention that the only way clans can really face off today was with some sort of scrim on some sort of native game setting.
There aren't any tournaments, or duels, or activities to set these clans apart in peaceful means. The question that arises, is why not?
Well, I'm here to answer that question.
I'm Outlawed, AKA Salahudin from the PRT clan. We at PRT value the idea of peaceful and good competition as much as we value valency in battle. For this I have started a mod project that will include the main following features:
1- Jousting
Jousting will be covered by creating a custom map that will depict a jousting Arena. I'm also looking to have new equipment in the form of armor, lances, and horses that will fit with the clan theme of the mod. The mod will have the custom banners pack so that the clans can have their Heralds portrayed as they go into jousting. One of the main features I'm looking to implement for jousting is breakable lances.
2- Dueling
The dueling that we have come to love and cherish will now have its own Arena as well, this dueling area will put fighters in one-on-one stand offs that determine a winner.
Dueling will also take place on Horseback with a sword and a shield.
3- Knock-Out
More fictional that it is realistic, Knockout involves 3-5 clans at once. Each member will pick a class from a set number of classes and the fighting commences. The last standing clan wins the fight.
4- Archery Competitions
An archery range will provide archers with a test of accuracy and speed. Different forms of competition will take place. On the one hand one test could give archers 10 arrows to fire at a target. Another will test how fast and how accurate an archer can be in a given time period.
There will also be Horse Archery competitions.
While this mod is still in its earliest stages, the team currently includes:
Me - Scenes.
Delro - Models.
Delro - Models.
We still need some help in some fields.
A coder will be very much appreciated.
A texture maker/implementer would be greatly appreciated as well.
Finally here are some of the features I'm looking to implement in this mod:
2- Couched lance will now stay down for an extremely short period of time.
3-
4- New armor and equipment that show the player's heraldry on the respective armor/equipment that the player has.
And now your first preview!
The List Field (Jousting Arena):
Things to do:
Maps
- List Field - Done
- Dueling Arena
- Archery Range
Weapons
- Improve length of lances and their designs - Done, just need textures.
- Add arrows with different colored flinches
- Add new selection of battle polearms including new poleaxes, two handed axes and maces.
Equipment
Armor
- Implement Heraldry into template positions on several kits
Joust
- Add new Jouster armor kits (Helm, Body, Gauntlets, and Boots)
- Add new horse armor with unique designs with and without caparisons
- Add stirrups for horse armors
- Balance new armor stats for Jousting
Duels
- Add new dueling armor selections/kits
- Customize weight and power of the armor to create a maneuverability/strength trade off
Archery
- Add new leather/pelt kits with heraldry appearing on some locations of the armor
Attendee clothing
- Create new clothing for the several types of attendees to be present at the tournaments
- Add non-damage signaling flag/polearm
- Implement Dehorsing feature
- Implement new animations
- new swing animations
- new animation 'start' animation involving the non-damage flag/polearm
- new thrust and overhead animations
- new archery animations
- Implement shorter couch lance period
- Design classes for different game modes and maps