So, there has been a lot of talk about MP campaigns for Warband, and I personally am very interested in the idea. Basically, the concept is to have some kind of campaign map with multiple nations, formed in this instance of clans or coalitions thereof, competing for dominance over many matches and longer periods of time, working under some kind of ruleset that governs the whole thing. The Oceanic clans already have their own campaign underway, and I think it looks like a lot of fun.
I really think we EU clans should get something like this going as well -- just a relatively simple framework of rules using the vanilla game as a base, at least to start with. Non-clanners could also play, forming loosely tied mercenary bands that offer their services to certain clan nations (perhaps for a price, something to be worked out in the game mechanics) and take part in some of the battles. However, before we get into the particulars of it, we should probably see how much overall interest there is among EU clans and players for something like this. For those taking part in the Battle for Calradia, this isn't meant to be a replacement, but a different kind of campaign that we could probably start fairly soon, running it alongside tBfC and as we wait for that project to get ready to begin. The idea here is to start small.
Some brainstorming for ideas is fine, though. For example, when I was talking to Hethwill just now, he mentioned the idea of champion duels before battles. This is a fairly cool thematic idea, I think, but it should probably be optional to avoid overprivileging clans that have top-notch duellists. Here's my idea of how that could work: If a challenge is issued by one side and accepted by the other, each team elects a champion, and the two engage before the battle starts, with both teams watching. After the duel is over, the battle itself starts, but the losing party (most likely one of the clan's top players) will be unable to take part while he recovers from his loss. However, if the recipient clan declines the challenge, I don't think there should be any penalty aside from a certain loss of face.
On a more general level, if we do this, do you think we should base our ruleset on the one being used by the Oceanics, or write our own from scratch? Or maybe use the rules from a pre-existing game, like Diplomacy, as a starting point? This also contains the question of whether people prefer a hex-based map like theirs, or one using drawn-out regions/provinces, similar to many other strategy games. (Poll results indicate that whatever the ruleset, mos people would prefer a province map)
Another big question: do we want to have mostly single-clan nations, or larger coalitions? Combining multiple clans under one banner could help with filling teams and making matches happen, but I can understand why some people might not like that idea.
Yet another big question: do we want to assign a permanent faction choice to each campaign nation, or use switching rules like those in the Oceanic campaign?
Clans likely confirmed to take part:
irc://
IG
CoR
22nd
OL
RS
OLL?
Norsemen?
Einhärjar/Shieldings?
Interested non-clanners:
Nireco
johnftonnessen
I really think we EU clans should get something like this going as well -- just a relatively simple framework of rules using the vanilla game as a base, at least to start with. Non-clanners could also play, forming loosely tied mercenary bands that offer their services to certain clan nations (perhaps for a price, something to be worked out in the game mechanics) and take part in some of the battles. However, before we get into the particulars of it, we should probably see how much overall interest there is among EU clans and players for something like this. For those taking part in the Battle for Calradia, this isn't meant to be a replacement, but a different kind of campaign that we could probably start fairly soon, running it alongside tBfC and as we wait for that project to get ready to begin. The idea here is to start small.
Some brainstorming for ideas is fine, though. For example, when I was talking to Hethwill just now, he mentioned the idea of champion duels before battles. This is a fairly cool thematic idea, I think, but it should probably be optional to avoid overprivileging clans that have top-notch duellists. Here's my idea of how that could work: If a challenge is issued by one side and accepted by the other, each team elects a champion, and the two engage before the battle starts, with both teams watching. After the duel is over, the battle itself starts, but the losing party (most likely one of the clan's top players) will be unable to take part while he recovers from his loss. However, if the recipient clan declines the challenge, I don't think there should be any penalty aside from a certain loss of face.
On a more general level, if we do this, do you think we should base our ruleset on the one being used by the Oceanics, or write our own from scratch? Or maybe use the rules from a pre-existing game, like Diplomacy, as a starting point? This also contains the question of whether people prefer a hex-based map like theirs, or one using drawn-out regions/provinces, similar to many other strategy games. (Poll results indicate that whatever the ruleset, mos people would prefer a province map)
Another big question: do we want to have mostly single-clan nations, or larger coalitions? Combining multiple clans under one banner could help with filling teams and making matches happen, but I can understand why some people might not like that idea.
Yet another big question: do we want to assign a permanent faction choice to each campaign nation, or use switching rules like those in the Oceanic campaign?
Clans likely confirmed to take part:
irc://
IG
CoR
22nd
OL
RS
OLL?
Norsemen?
Einhärjar/Shieldings?
Interested non-clanners:
Nireco
johnftonnessen