Astral
Recruit
New Calradia
I have been scripting Mount&Blade for quite a while, and now that Warband is released, I thought I should make my very own first module. I want to implement features which I believe Mount&Blade has always lacked, such as: storyline, religion, magic, bandit and barbarian factions, character class system, mercenary armies. And so on.
Features
Storyline
New Calradia will have a storyline. When you left your home in Geroia for a while, your father passed away. That made you the last alive member of your family. Your fathers good friend, Albert, decides to help you out.
Religion
This is one of the most important features I believe that Mount&Blade has always lacked. Religion will be very important. If two factions share the same religious views, they will most likely become allies. Religion will also promote magic usage and allow the hiring of special troops.
Rhodok - Christian.
Swadia - Christian.
Vaegir - Christian.
Barbarian - Norse.
Nord - Norse.
Khergit - Tengriism.
Sarranid - Islam.
Magic
Depending on your religious views, you will gain access to magic. Each religion has a special style of magic. For example, the Norse magic mainly focuses on melee magic, while the Christian focuses on projectile magic.
Wands create small projectiles, like a magical arrow or a bolt. Staffs create bigger projectiles, such as a fireball or a ice wave. If you happen to find a Runestone somehow, you will have access to greater magic.
Class System
The player can choose himself a unique class. The class will give you starting advantages, but nothing too serious, so if you pick Warrior as a class, you can still become a Mage.
Knight - renown, charisma, ironflesh and persuasion are boosted.
Warrior - strenght, power strike, shield, athletics and ironflesh are boosted.
Archer - agility, power draw, athletics and ironflesh are boosted.
Mage - intelligence, charisma, persuasion and magical capabilities are boosted.
Paragon/Renegade System
Each action the player makes will define his characters personality. For example, if a Belligerent Drunk happens to come into your way and you decide to slay him, you will gain Renegade points. If you let him go you will gain Paragon.
New Factions
There will be three new "small factions" which you can't even join, these factions are Bandit factions. But one faction will be completely developed, and that is the barbarian faction.
Siburian Bandits - Vaegir bandits.
Steppe Bandits - Khergit bandits.
Berber Nomads - Sarranid bandits.
Barbarians - These barbarians settle in the north of Calradia. They share the same religious view with the Nords. They are fierce fighters in melee. Their attacks can devastate a knight in full plate. They fight brutally, usually cutting off their enemies limbs and eating them in the middle of the battle. However, they wear close to no armor, and that means that ranged units can wipe out entire armies of Barbarians easily.
Journal
I'm not completely sure if this feature will make it in, but I want to at least try. Basically, the player can access his Journal at the camp menu. There he can: write notes and view them later and start his very own "quests". What I mean is that the player sets up the quest title and description text himself and also cancel it at will.
Permanent Death
If you die, then you die for good. However, if your faith in a religion is strong enough, you will heal fully from your wounds.
Bridge Battles
If you start a battle near a bridge, then you will fight at a bridge. This will provide a tactical advantage.
Bank System
If you're worried about losing a great amount of your gold, then you can deposit your gold at a Bank. These banks can be found at towns all over Calradia. Alternatively, you can deposit your gold and earn rent. Depending on the amount of gold, you may receive up to 10% additional gold every day.
Lord Killing
Now you are able to kill the lords you capture. However, that is not a noble deed and will cause many other lords and the faction itself to hate you. To be able to kill a lord the noble way, you must challenge him to a duel of life and death. Be wary, as if you lose this duel, then you will die permanently instead.
Captain Choice
You can choose your Captain before battles. Fight as a companion while you stay behind!
Graphical Enchantment
I want to make the mod look even better than it is now. My aim is to make the whole world darker and grittier. Battles, even in day-time, will be darker.
Other
I just listed the main features in here. There are many other features I wish to add.
New Calradia will have a storyline. When you left your home in Geroia for a while, your father passed away. That made you the last alive member of your family. Your fathers good friend, Albert, decides to help you out.
Religion
This is one of the most important features I believe that Mount&Blade has always lacked. Religion will be very important. If two factions share the same religious views, they will most likely become allies. Religion will also promote magic usage and allow the hiring of special troops.
Rhodok - Christian.
Swadia - Christian.
Vaegir - Christian.
Barbarian - Norse.
Nord - Norse.
Khergit - Tengriism.
Sarranid - Islam.
Magic
Depending on your religious views, you will gain access to magic. Each religion has a special style of magic. For example, the Norse magic mainly focuses on melee magic, while the Christian focuses on projectile magic.
Wands create small projectiles, like a magical arrow or a bolt. Staffs create bigger projectiles, such as a fireball or a ice wave. If you happen to find a Runestone somehow, you will have access to greater magic.
Class System
The player can choose himself a unique class. The class will give you starting advantages, but nothing too serious, so if you pick Warrior as a class, you can still become a Mage.
Knight - renown, charisma, ironflesh and persuasion are boosted.
Warrior - strenght, power strike, shield, athletics and ironflesh are boosted.
Archer - agility, power draw, athletics and ironflesh are boosted.
Mage - intelligence, charisma, persuasion and magical capabilities are boosted.
Paragon/Renegade System
Each action the player makes will define his characters personality. For example, if a Belligerent Drunk happens to come into your way and you decide to slay him, you will gain Renegade points. If you let him go you will gain Paragon.
New Factions
There will be three new "small factions" which you can't even join, these factions are Bandit factions. But one faction will be completely developed, and that is the barbarian faction.
Siburian Bandits - Vaegir bandits.
Steppe Bandits - Khergit bandits.
Berber Nomads - Sarranid bandits.
Barbarians - These barbarians settle in the north of Calradia. They share the same religious view with the Nords. They are fierce fighters in melee. Their attacks can devastate a knight in full plate. They fight brutally, usually cutting off their enemies limbs and eating them in the middle of the battle. However, they wear close to no armor, and that means that ranged units can wipe out entire armies of Barbarians easily.
Journal
I'm not completely sure if this feature will make it in, but I want to at least try. Basically, the player can access his Journal at the camp menu. There he can: write notes and view them later and start his very own "quests". What I mean is that the player sets up the quest title and description text himself and also cancel it at will.
Permanent Death
If you die, then you die for good. However, if your faith in a religion is strong enough, you will heal fully from your wounds.
Bridge Battles
If you start a battle near a bridge, then you will fight at a bridge. This will provide a tactical advantage.
Bank System
If you're worried about losing a great amount of your gold, then you can deposit your gold at a Bank. These banks can be found at towns all over Calradia. Alternatively, you can deposit your gold and earn rent. Depending on the amount of gold, you may receive up to 10% additional gold every day.
Lord Killing
Now you are able to kill the lords you capture. However, that is not a noble deed and will cause many other lords and the faction itself to hate you. To be able to kill a lord the noble way, you must challenge him to a duel of life and death. Be wary, as if you lose this duel, then you will die permanently instead.
Captain Choice
You can choose your Captain before battles. Fight as a companion while you stay behind!
Graphical Enchantment
I want to make the mod look even better than it is now. My aim is to make the whole world darker and grittier. Battles, even in day-time, will be darker.
Other
I just listed the main features in here. There are many other features I wish to add.
Media
Magic Presentation (v0.1 Alpha)
Credits
Thanks to Zaro for his Graphical Enhancement pack and Aquil for his Face Textures pack.
I would really appreciate any kind of feedback.
Thanks.