Author Topic: WarBand: MMO Persistent World Module!!  (Read 39933 times)

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Algorythm

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WarBand: MMO Persistent World Module!!
« on: March 31, 2010, 09:41:59 AM »
Thats right folks, you heard it first. Kopi Luwak Studios and the Timberwolves Consortium have undertaken the development of a full scale world map module for WarBand with a persistent multiplayer world.

We aim to bring the beauty and splendor that is Mount and Blade, mix it with a dash of seductive wonder, season with a multi cultural setting and serve it to you, the player on a platinum tray fit for a king.

We are currently looking for people to join this project. If you are interested you can post here, send an email to [email protected] or simply join the Timberwolves Consortium Teamspeak @ this address ts22.light-speed.com:8245

Regards
Algorythm

This module will be titled "Eternal Sun - Origin of Life". It will be our version of a persistent campaign map with multiplayer. Included will be the ability to run your own kingdom, expand your kingdom, recruit other players to your cause, trade with other players. We will include time progression, technology advancement, etc. Below is a description of some of the features to be included, which will be added to as time goes on.


Features
- The ability to trade with other players on the campaign map
- Players can rule a kingdom with other players and NPC vassals
- The in-game theme will begin with biblical times and move on past dark ages near end of Beta
- Map will be a scaled model of the real world
- In-game technology will be determined by time-period
- Ability to harvest resources for production and trade
...more to come

This is not a joke, if you want to help please feel free to respond. No sarcasm, flaming, antagonizing needed.

Regards
Timberwolf
« Last Edit: April 02, 2010, 03:22:45 AM by Algorythm »

Merlkir

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Re: Warband: MMO Persistent World Module!!
« Reply #1 on: March 31, 2010, 11:26:43 AM »
Sounds fishy.
Do you have support from Taleworlds, or are you trying to do this as a mod?

Mr_Cyberpunk

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Re: Warband: MMO Persistent World Module!!
« Reply #2 on: March 31, 2010, 11:33:45 AM »
Err can the multiplayer part of the engine even support the world map? I didn't think it could.

Merlkir

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Re: Warband: MMO Persistent World Module!!
« Reply #3 on: March 31, 2010, 11:35:46 AM »
Timberwolves Cons. has a website and not much on it, one project with no info. Kopi Luwak is (according to google translator) "mongoose coffee" in indonesian.

I'm not sure what to think of this.

Lexis

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Re: Warband: MMO Persistent World Module!!
« Reply #4 on: March 31, 2010, 02:29:42 PM »
I dont think you can pull this off simply because you need acces to the source of the code in order to pull it off. Even so , I wish you good luck with the project.

Kazzan

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Re: Warband: MMO Persistent World Module!!
« Reply #5 on: March 31, 2010, 02:51:14 PM »
Hm... Outsiders with no experience whith the mount and blade engine or python eh? Let's see where this goes...  :|
 
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the Pawnmover

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Re: Warband: MMO Persistent World Module!!
« Reply #6 on: March 31, 2010, 02:56:36 PM »
this is gonna fail amazingly, I already see it coming.
a decade in video games:
2001 - "no one lives forever"
2011 - health regeneration

Peralta

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Re: Warband: MMO Persistent World Module!!
« Reply #7 on: March 31, 2010, 03:00:05 PM »
Hm... Outsiders with no experience whith the mount and blade engine or python eh? Let's see where this goes...  :|

Nowhere...

Trevty

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Re: Warband: MMO Persistent World Module!!
« Reply #8 on: March 31, 2010, 03:08:21 PM »
I agree with everyone else, this seems fishy.  Can the multiplayer engine even do that?  It seems like you would need to use the source codes to make something like this.  I'm not optimistic about this but if it does work out I think it will be amazing.

Lucan946

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Re: Warband: MMO Persistent World Module!!
« Reply #9 on: March 31, 2010, 04:22:30 PM »
This is going to fail. Hard.
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Highelf

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Re: Warband: MMO Persistent World Module!!
« Reply #10 on: March 31, 2010, 04:29:30 PM »
Highelven studios have now started a full scale project module for mount&blade warband. My aims is for a fully multiplayer campaign map with over 1000 players per server. Battles up to 500 people at once can be played in real time with no lag at all on max graphics no matter what computer or internet you have.

We are going to also add dual wielding ninja zombies and add a fully compatible storyline to the campaign. It will also involve pirates, samurai, dark knights among others.



We are looking for people to join this project. We have no engine or available tools to write any of this but one of our teammembers is working really hard to learn how to do magic, I think he's making progress so its all good. :)

rgcotl

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Re: Warband: MMO Persistent World Module!!
« Reply #11 on: March 31, 2010, 04:47:18 PM »
if it will success that will be amazing
map with over 1000 players per server. Battles up to 500 people at once can be played in real time with no lag
100% this will newer success
« Last Edit: March 31, 2010, 04:52:39 PM by rgcotl »


dobber10

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Re: Warband: MMO Persistent World Module!!
« Reply #12 on: March 31, 2010, 04:53:26 PM »
hi highelf can i join i have no modding experience but i am pretty good at magic :mrgreen:

rgcotl

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Re: Warband: MMO Persistent World Module!!
« Reply #13 on: March 31, 2010, 05:05:15 PM »
hi highelf can i join i have no modding experience but i am pretty good at magic :mrgreen:
:lol:


Shadow0

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Re: Warband: MMO Persistent World Module!!
« Reply #14 on: March 31, 2010, 05:13:09 PM »
I want to join too, I has uber magix :3

In case anyone's dumb enough to take the thread seriously for long enough to read this post http://forums.taleworlds.com/index.php?action=profile;u=66711