Patch Notes v1.2.9

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Look, I understand the need to keep planned features that are not 100% confirmed under wraps, I do, even if I don't agree with such an extreme level of secrecy. But could you at least tell us what existing mechanics has TaleWorlds been working on fixing/revamping/updating? Because the problem with the game isn't a lack of features (except for more diplomacy features like alliances, non-aggression pacts & trade deals, as well as a lack of dialogues with characters), but the fact that a few tweaks in a lot of existing gameplay elements would improve the overall gameplay experience, such as: a customisable death chance slider, faster time & shorter years/day & night cycles, lowered blocking chance for tiers 1-2-3 troops, halved durability for shields, faster level up for trade & tactics skills, as well as at least 3x more profitable trade, better war & peace calculations, better voting & influence mechanics, and tweaked crime & alley mechanics numbers, etc.

We need to know if you're at least working on bettering the core mechanics that already exist within the game. So please, at least let us know what existing mechanics you've been working on, so that we can provide constructive criticism and/or suggestions to help you improve the gameplay experience for a wider audience.
It's simple, because they're not working on anything. Neither over the normal plot, nor over advanced diplomacy, nor over the crisis of the middle and late game, nor over the improvement of graphics and animation. They even forgot about the elephants and sent them to the trash.
 
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