OliverWu
Recruit
Hi everyone, I want to ask about what kinds of tools and workflows that your team are using during mod development.
Currently we are using github (tried bitbucket / gitlab , etc) to do mod content version control. However, git is really not a good place for game asset, especially we have many large file and cache files that we do not want to delete for now.
One solution is to use `git-lfs` but it will cost a lot to buy quota.
I want to ask community, what is a good/cheap/easy way to manage mod asset (including code) within a small team (5-10 people)?
We hope that solution could be cheap or better no cost.
Thanks,
Currently we are using github (tried bitbucket / gitlab , etc) to do mod content version control. However, git is really not a good place for game asset, especially we have many large file and cache files that we do not want to delete for now.
One solution is to use `git-lfs` but it will cost a lot to buy quota.
I want to ask community, what is a good/cheap/easy way to manage mod asset (including code) within a small team (5-10 people)?
We hope that solution could be cheap or better no cost.
Thanks,